Looking to get some discussion going on racing in the rain in GTR2 and if it's being implemented properly
Here's a video where I show how WetGrip=1.0 (100%) is actually more realistic than the default 0.75 values which are commonly used in tracks, both by SimBin and modders.
Below the video I've copy&pasted my thoughts from the video description on what's going
Sorry, audio is out of sync, watch it muted to avoid being confused.
Video is 100% rain in the ESR WTCC 2010 BMW 320si at VLM Mid-Ohio
GTR2 knows you're driving in the rain even when Location GDB files set WetGrip parameters to 1.0 ("100%" grip just like in dry) and it models wet surface grip levels. GTR2 is modeling a wet surface, at some level of its isiMotor engine. It's not saying you have 100% of dry grip, it's saying that whatever GTR2 is modeling for a wet surface, you have 100% of that grip. Adding in less than 1.0 WetGrip values fakes less grip. I don't think WetGrip values are even needed. I think they've even broken the isiMotor simulation of rain driving.
What I did here was simply take VLM Mid-Ohio's GDB file and set WetGrip params to match dry grip params:
RoadDryGrip = 1.00
AIDryGrip = 1.00
RoadWetGrip = 1.0 // DEFAULT=0.75
AIWetGrip = 1.0 // DEFAULT=0.75
My dry time in the same car, same track was 1:29.901 and my best wet time with the new WetGrip values was 1:32.201 so, even with WetGrip=1.0, so you can see and prove there's a wet surface and grip levels being modeled.
My theory is that SimBin used these crazy different WetGrip values (commonly 0.75) to exaggerate the rain driving experience for keyboard or controller users or for users of early sim era ffb wheels that couldn't really deliver a good experience. Add to that they had already messed up with subpar PLR FFB parameters and no wonder they had to do something to communicate to the user a wet driving experience.
If they had proper PLR FFB, like we do now with SHO FFB or RealFeel FFB I don't think these fake grip levels would have ever been needed.
Here's a video where I show how WetGrip=1.0 (100%) is actually more realistic than the default 0.75 values which are commonly used in tracks, both by SimBin and modders.
Below the video I've copy&pasted my thoughts from the video description on what's going
Sorry, audio is out of sync, watch it muted to avoid being confused.
Video is 100% rain in the ESR WTCC 2010 BMW 320si at VLM Mid-Ohio
GTR2 knows you're driving in the rain even when Location GDB files set WetGrip parameters to 1.0 ("100%" grip just like in dry) and it models wet surface grip levels. GTR2 is modeling a wet surface, at some level of its isiMotor engine. It's not saying you have 100% of dry grip, it's saying that whatever GTR2 is modeling for a wet surface, you have 100% of that grip. Adding in less than 1.0 WetGrip values fakes less grip. I don't think WetGrip values are even needed. I think they've even broken the isiMotor simulation of rain driving.
What I did here was simply take VLM Mid-Ohio's GDB file and set WetGrip params to match dry grip params:
RoadDryGrip = 1.00
AIDryGrip = 1.00
RoadWetGrip = 1.0 // DEFAULT=0.75
AIWetGrip = 1.0 // DEFAULT=0.75
My dry time in the same car, same track was 1:29.901 and my best wet time with the new WetGrip values was 1:32.201 so, even with WetGrip=1.0, so you can see and prove there's a wet surface and grip levels being modeled.
My theory is that SimBin used these crazy different WetGrip values (commonly 0.75) to exaggerate the rain driving experience for keyboard or controller users or for users of early sim era ffb wheels that couldn't really deliver a good experience. Add to that they had already messed up with subpar PLR FFB parameters and no wonder they had to do something to communicate to the user a wet driving experience.
If they had proper PLR FFB, like we do now with SHO FFB or RealFeel FFB I don't think these fake grip levels would have ever been needed.
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