RaceRoom to go Unreal 4 in Future

Paul Jeffrey

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RaceRoom Racing Experience BMW M6.jpg

Sector3 Studios to upgrade RaceRoom Racing Experience to Unreal Engine 4 and include day / night cycle, enhanced weather and improved physics in future development plans.

When RaceDepartment went to visit the new UK office of SimBin Studios a few weeks ago we had the chance to have a chat with Sector3 Studio Head Christopher Speed, where we took the opportunity to speak about the future of RaceRoom Racing Experience and gauge how the Swedish developers plan to prolong the relevance of the title in light of an increasingly competitive sim racing marketplace.

Many of us know the history behind RaceRoom Racing Experience, and the great strides the game has made under the leadership of Sector3 following their formation back in 2014. However with many top quality games such as Project CARS 1&2, Assetto Corsa, rFactor 2, Automobilista and many others flooding into the racing game space, what do Sector3 intend to do with RaceRoom Racing Experience in order to improve their positon in the sim racing pecking order?

"We know with R3E the game engine is old in comparison to the competition, there is no doubt we are missing certain elements and eye candy the others have. We took the decision that Unreal is the way to go" said Chris Speed.
This is indeed exciting news for RaceRoom fans, and with a new graphics engine sat in front of an already very enjoyable force feedback experience and some incredibly well made content, a move to the Unreal engine and the addition of all the benefits that will bring could prove to be somewhat of a game changer for the title - proof positive that the current investment of both time and money fans have dropped on RaceRoom Racing Experience won't be wasted in light of the GTR3 announcement.

"Eventually RaceRoom will move across to this new technology, but first and foremost it's GTR3. Then we look into what we can do with RaceRoom afterwards.... he continued.
Of course with SimBin Studios UK dedicated to working on the new game, and Sector3 still progressing with the current RaceRoom project as well as lending support to GTR3, it will be some time until the benefits of the Unreal 4 development see light of day in RaceRoom.

"There is no doubt that the work that is going on for GTR3 we will see in RaceRoom when we make that decision to switch, which means day night cycle, weather, improved physics, AI and visuals. All these goodies will be coming across when the time is right" added Speed.
This is very positive news for fans of R3E. With the long term aim of SimBin and Sector3 to get the Unreal Engine 4 working to it's maximum potential, Speed was at pains to stress that the continual development of RaceRoom remains Sector3's priority. He went on to acknowledge the fact that many currently missing features that fans consider to be essential content are in development and should be included in the title as part of future update.

"No doubt there is still some key elements missing in RaceRoom... Flag system, tyre compounds on certain cars is being worked on. Multiclass racing we have a design on paper and will at some point work towards that but first and foremost we have to get the structured MP racing features done"
When pushed on the subject of the sheer volume of work to be undertaken in order to get both games where they want them to be, Speed explained a little more about the division of resources

Think of it like this, two separate studios working on two separate products. We are under the same umbrella but we are two separate entities working on different things. We are supporting one another in different areas and provide feedback where necessary, but the Swedish studio is still solely responsible for RaceRoom whilst the UK studio is responsible for GTR3.

This is a very intelligent move by both development teams as it allows Sector3 and RaceRoom Racing Experience to benefit from a considerable jump up in technology and graphical standards, without the need to undertake a costly development exercise in terms of both money and resource if the team were to go it alone with just the RaceRoom product. Basically by developing a shared structure of support with SimBin and GTR3, Sector3 will be able to utilise the hard work and development effort that goes into producing the new GTR3 game for the benefit of R3E, a move that may have been more difficult and costly to achieve otherwise.

For a sim running an older engine and DX9, RaceRoom still looks a very visually pleasing title and stands well amongst it's sim racing rivals. The studio are well known for the quality of their content, and have some very impressive licences already under lock and key in terms of the WTCC, DTM and ADAC deals, plus some interesting open wheel vehicles and a number of official licenced cars and manufacturers, so a move over to the latest generation graphics and inclusion of weather, time of day, improved physics and all those other things that are yet to be revealed, it looks like the future of this game is very secure and rather exciting indeed.

In case anyone wondered how much more development RaceRoom has in front of it in light of the new announcement, I'll leave that over to Chris to put those doubts to rest.

"We want to assure everyone that RaceRoom is going to be here for a long time."

We will be publishing the full RaceRoom interview sometime in the next couple of days. We will talk more about the future development, have a deeper look at the focus on eSports racing, chat about some new content coming to the sim and take a look behind the scenes at what RaceRoom has in store for their fans heading off into the future.

Stay tuned to RaceDepartment over the weekend to read more!


RaceRoom Racing Experience is a PC only racing simulation from Sector3 Studios. Available to download for free with limited content, further cars and tracks can be added either as individual items or full packs via the in game RaceRoom store.

RaceRoom Racing Experience Eau Rouge.jpg
RaceRoom Racing Experience GT3.jpg


Here at RaceDepartment we do club racing. We do club racing very well indeed. If you feel the need for an online fix then please head over to our RaceRoom Racing Experience League and Club Racing forum to have a look what we have on offer and sign up for an event - all skills and experiences welcomed.

If you don't want to get involved in the racing action then head on over to the RaceRoom Racing Experience sub forum to catch up with all the latest news and discussions regarding the game, download a mod or two or just simply hang out with like minded individuals. All here at RaceDepartment.com!

Do you feel excited for the future of RaceRoom Racing Experience? What do you most anticipate? What series licences would you like the developers to secure for the game? What new features are you most looking forward to? Let us know in the comments section below!
 
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its amazing for a community as small as we are in gaming terms , we have about 10 games we can play and so many people within the community try to destroy or belittle what isnt there exact idea of a game .

So we derail and insult people because of a choice they make ... Bravo

i drive a few old sims , and Raceroom , i own all others ; AC, Pcars, RF2 etc ... i play them very little as they dont float my boat , but i dont bitch about them , they are released i buy it , if i dont like it i dont play it thats it .....

i just wish we had less nuggets within the communities , but i suppose its were we are at in this world ,the Nay sayers and the bigots are the most vocal

Andi
 
its amazing for a community as small as we are in gaming terms , we have about 10 games we can play and so many people within the community try to destroy or belittle what isnt there exact idea of a game .

So we derail and insult people because of a choice they make ... Bravo

i drive a few old sims , and Raceroom , i own all others ; AC, Pcars, RF2 etc ... i play them very little as they dont float my boat , but i dont bitch about them , they are released i buy it , if i dont like it i dont play it thats it .....

i just wish we had less nuggets within the communities , but i suppose its were we are at in this world ,the Nay sayers and the bigots are the most vocal

Andi
Sorry if any SJWs were triggered by us, if the vocal ones leave, how is SimRacing supposed to survive in modern society?
 
Sorry if any SJWs were triggered by us, if the vocal ones leave, how is SimRacing supposed to survive in modern society?
by doing something about it , stop being negative in forums ; stop criticising ..shake your ass , become a tester... games are like society , if you do nothing but moan then nothing will change , get in there discuss your point of view with the developer there employees , push the agenda forward , help your fellow sim racers ... its so much more rewarding and honest than posting a shitty meme

Andi
 
by doing something about it , stop being negative in forums ; stop criticising ..shake your ass , become a tester... games are like society , if you do nothing but moan then nothing will change , get in there discuss your point of view with the developer there employees , push the agenda forward , help your fellow sim racers ... its so much more rewarding and honest than posting a shitty meme

Andi
the thing is, without moaners you have nobody to keep pushing the developers, if only the shills would be allowed to comment, development would probably slow down because people are accepting every small thing and don't pay attention to bugs that need fixing.
 
So, did anything ever get started or anything with the hype at the beginning of the year that R3E was taking on iRacing? Don't see anything different to indicate that there's anything stepping up to challenge iR as per usual.

Any news?
 
So, did anything ever get started or anything with the hype at the beginning of the year that R3E was taking on iRacing? Don't see anything different to indicate that there's anything stepping up to challenge iR as per usual.

Any news?
There are no news about GTR3's progress as far as I know.

As for "taking on iRacing" - they're working on it. Georg Ortner was showing a dev build of the game in one of his streams a few weeks back in which he was testing an incident points system. Also, he mentioned that the game in its current state is already tracking driver's performance, even though the data is not used in any way in the game apart from dev purposes just yet. Also, we now have the M235i, which was mentioned many times as the car that will be used for the rookie series of races once the ranked multiplayer comes, plus we also gained an ability to add team name to our profile.

So there are changes and progress, even if they might seem rather small-ish or perhaps are not even visible to us.
 
I haven't touched the game in a year. Loaded it up yesterday to find out there's still no tire pressure adjustment, no damage, minimal pits and no obvious changes to the Multiplayer structure. I doubt they're doing anything or anything soon. About the only change is $65.00 USD of content that makes zero difference. I owned the Everything Pack and can't even re-purchase the Everything Pack to top up what I have at some kind of preferred or reduced rate. A new user can purchase that pack and get ALL content for $120.00. I have to buy everything nearly item by item a near full pop just to top up at $65.00. Still gouging. Time to put this game away for another year and see if anything EVER happens. Why work on anything when you know your base will keep feeding your cash cow.

I'll bet they won't do anything and nothing is going to come of any Multiplayer, GT3 anything. All talk, vaporware and years away if at all. Just like little has happened in 5 years with racing games.

Oh well. Good thing for military simulation.
 
I really hate it when people make groundless, uninformed posts like the above. If you say they've done nothing to the game in the last year, then you clearly haven't actually bothered playing it again at all and are showing your own ignorance. I completely understand that some people don't like the game and perhaps they have grievances, but at least make sure what you're complaining about it actually true, otherwise you just look silly and are wasting your own time.
 
I really hate it when people make groundless, uninformed posts like the above. If you say they've done nothing to the game in the last year, then you clearly haven't actually bothered playing it again at all and are showing your own ignorance. I completely understand that some people don't like the game and perhaps they have grievances, but at least make sure what you're complaining about it actually true, otherwise you just look silly and are wasting your own time.

Very informed and hundreds of hours driving it.

It hasn't changed much in a year. The purchasing numbers are facts too. Too much reality for you? Don't read or reply.
 
Very informed and hundreds of hours driving it.

It hasn't changed much in a year. The purchasing numbers are facts too. Too much reality for you? Don't read or reply.

Welcome to RD i see your fairly new here.
Reading your earlier posts you said it was taking on iracing?
All there doing is adding a multiplayer ranking system to hopefully clean the mess that is the current mp standard in most sims and will hopefully eliminate the crashers ruining races for those that want to compete, be clean and have fun.
I highly doubt it will be as sophisticated as iracings considering the game is free and they dont charge a yearly subscription fee.
Saying nothing has changed is very untrue....maybe it hasn't had a flood gate of new features to the game but alot has happened. Updated physics, transmission, sounds, content, fixes, small features etc as you can find in there channel logs
https://forum.sector3studios.com/index.php?threads/raceroom-patchnotes-released 61/
If your game of choice is iracing than I best suggest you stick with it or what ever title is your preference. I doubt will see any major changes to raceroom until GTR3 is released but i could be mistaken?
 
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