RaceRoom Racing Experience | Update Time

Paul Jeffrey

Premium
RaceRoom Racing Experience has been updated.
  • New build released.
  • Improved AI.
  • Pit speed limit exploit removed.
  • Various changes and tweaks.

A new updated for RaceRoom Racing Experience deployed to Steam yesterday, bringing with it a number of changes and tweaks to the simulation across a wide selection of parameters. Of the more notable updates, Sector3 Studios have deployed a number of physics changes and graphical improvements to a number of cars, plus fixed a pit lane speed limiter exploit and added yet more enhancements to the game AI across various circuits.

Raceroom Middle.jpg


You can check out the full update details below:

Update details:
Download size = 1.0 GB
Client version = 0.9.2.17
Client BuildID = 6069362
Dedi version = 70.0.1238
Dedi BuildID = 6025985



Changelog:
  • Missed from December patch notes: After an exploit had been found with pit lane speed limit tolerances (where players would be seen in the pit lane without the limiter on to gain a small advantage by going slightly above the limit), that tolerance was reduced. This has caused some reports of harsher pit speed penalties, which have felt unfair at times. While we look into improving on those cases, players can seek to adapt and adjust their techniques: be careful to enter the pitlane under the limit and make sure not to turn off the limiter too soon when leaving the pitlane. While driving down a slope, avoid giving your engine too much torque as it will be more likely to cause your car to speed above the limit. (using 1st gear with full throttle is more likely to make you bounce above the limit)
  • Fixed Hillclimb stages start phase that failed to hand over control to player
  • Fixed a case where certain replay files could fail to load
  • Fixed -triScr parameters that could conflict with a prototype for a new interface that is still in development.
  • Fixed dedicated server getting stuck in a session when the “Stay in Practice if empty” option was disabled.
  • Physics - BMW M4 GT4 - Increased suspension travel
  • Physics - Formula RaceRoom 3 - Lowered minimum diffuser operating height
  • Physics - Formula RaceRoom U.S. - Increased suspension travel
  • Physics - GT2 cars - BOP work to nerf the Audi a bit
  • Physics - GT3 cars - Tuned ABS & TC so all cars hold more similar slip ratios while TC & ABS are active. Fixed automatic gearbox that could be spotted failing to downshift under 4th gear.
  • Physics - Scirocco Gr2 - Fixed incorrect placement of the fuel cell
  • Cars - Audi R8 LMS GT3 Evo - Improved position of hood / bonnet / rear cameras
  • Cars - Audi R8 LMS GT4 - Improved visuals of the cockpit data display and LED’s
  • Tracks - Bathurst - Fixed an issue with a Pirtek sponsor
  • Tracks - Brands Hatch GP - Visual tweaks. Fixed an art material present on the exit of turn 8 that could trigger a lap invalidation.
  • Tracks - Portimao - Fixed HUD track maps that were no longer centered
  • Tracks - RaceRoom Hillclimb - Fixed HUD track maps that were no longer centered
  • Tracks - Sepang - Fixed some cut corridors
  • AI - Bathurst - Improved AI behaviour
  • AI - Falkenberg - Improved AI behaviour during race starts
  • AI - Mantorp - Improved AI behaviour
  • AI - Scandinavian Raceway (Anderstorp) - Improved AI behaviour

Original Source: RaceRoom Racing Experience Steam

RaceRoom Racing Experience is a PC exclusive racing simulation, available now.

Great place for help and advice? The RaceRoom Racing Experience sub forum here at RaceDepartment is the place to go! Post a thread, engage with the community and find answers to those questions you've always wanted to ask!

R3E Footer.jpg
 
Last edited:
Well, the patch notes said it's switched to https, which means it's now a secure connection. Not sure if that really affects the speeds (the R3E store from within the game has always been fairly quick for me), but it's now more secure. :thumbsup:
 

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