RaceRoom Racing Experience | Significant Sound Improvements Headline New Update

Paul Jeffrey

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Sector3 Studios have today dropped a new update for their RaceRoom Racing Experience simulation - adding plenty of new improvements as well as adding the LADA Vesta to the growing list of free content.
  • Lada Vesta touring car now available as free content.
  • Significant sound improvements across the game.
  • Various AI fixes and art updates.

A new and substantial update has been released for RaceRoom Racing Experience today. Weighing in at no less than 5.7GB, the update contains a mix of both content and quality of life improvements to the simulation - the undisputed headline of which has to be yet more improvements to the already outstanding audio within the title. Yes, the racing game with arguably the best audio experience in the business has somehow been improved even further - with Sector3 having added various new effects and samples to R3E in what should be a nice step up in immersion for players to experience when out on track.

RaceRoom Middle.jpg


Although this is a sizeable update and we alluded to new content at the start of the article, that content isn't quite in a playable yet. This update has added the 2020 specification DTM cars from Audi and BMW, however these are still being worked on by the Studio and will only immediately be available in competitions, with single player content DLC release expected later in the year.

Other highlights from the new build include various art passes to update select tracks within the title, AI improvements at some tracks and more minor tweaks and adjustments across the game.

You can check out the full update notes from Sector3 Studios below:

RaceRoom Update Notes (26.08.20)

  • Lada Vesta is now free to play with 2 liveries, playable against WTCR car classes.
  • Prepared content for upcoming DTM 2020 competitions
  • Sounds - Cockpit cameras now feature backfire samples specific to the interior of the car, bringing extra life and vibrance.
  • Sounds - New lot of samples for backfires and made their patterns richer. Amount of backfire is car dependant and much more diverse than before.
  • Sounds - Brake disk whine samples volume is now affected by the brake disk temperature. New recordings of brake whines for GT cars.
  • Sounds - New fuel pumps samples
  • Sounds - New gravel sound samples.
  • Sounds - Porsche 911 GT3 Cup - New sound recordings
  • Drag Reduction System and Push to Pass are now split in two unique control bindings
  • Added a key binding for FFB Multiplier, allowing to adjust this setting from inside the car.
  • Moved some old HUD overlays to the butterHUD system (Traction Control, Brake Bias)
  • Disabled the in-game screenshot capture system, as it caused conflicts with and was inferior in quality to Steam’s own screenshot capturing. Visit your Steam client settings menu to bind a key and select a folder for your screenshots.
  • Changed so the graphics_options.xml located in your Documents folder now contains variable names, making it easier to edit some settings through notepad.
  • Dedicated server - Scheduler - Improvements to handling of different time zones between browser and host machine
  • AI - Porsche 911 GT3 Cup + Sprint - Tweaks to improve their handling of slow turns
  • AI - DEKRA Lausitzring - Fixed AI braking later than the pit lane entrance gate.
  • AI - Dubai - Fixed some broken waypoint that was causing AI’s to stop driving
  • AI - Nordschleife - Calmed down some AI’s around the Adenauer forest.
  • Art - DEKRA Lausitzring - Fixed the sudden disappearance of certain track objects while sitting in the gravel in turns 8 and 10.
  • Art - Sachsenring - Updates to bring it to 2020 visuals.
  • Art - Spa-Francorchamps - Updates to bring it to 2020 visuals
  • Renamed Mazda Laguna Seca into Weathertech Raceway Laguna Seca.


RaceRoom Racing Experience is available now, available exclusively on PC.

Want to get the most from the sim? Head over to the RaceRoom Racing Experience sub forum here at RaceDepartment and start up a new thread - get involved with the community today!


RaceRoom Footer.jpg
 
  • Deleted member 197115

Has anyone noticed some sort of delay in the sound, like some effects come up split second after the action.
Not sure if this is because of VR, doesn't happen in other titles.
 
Has anyone noticed some sort of delay in the sound, like some effects come up split second after the action.
Not sure if this is because of VR, doesn't happen in other titles.

Yes, it could very well be caused by the VR setup.
I'm not VR equiped yet, but I'll still advice you to check in your VR device settings if you have a "delay compensation" or something similar. It could help you to get rid of the problem.
Also check if some extra FX is not enabled in your Windows sound settings ;)
 
  • Deleted member 197115

Yes, it could very well be caused by the VR setup.
I'm not VR equiped yet, but I'll still advice you to check in your VR device settings if you have a "delay compensation" or something similar. It could help you to get rid of the problem.
Also check if some extra FX is not enabled in your Windows sound settings ;)
There is no such thing and other titles, including audio benchmark ACC, has no issues.
Suspect something with mixer in R3E as it seems started happening after the update.
 
Congrats to devs to push the limits : indeed it seemed hard to do better sounds that they already did as everbody knows that R3E has got the best sounds in sims...but as britney said "Oops they did it again" :)

Maybe it is because I still run GTR2 (with AC mods though...) but I find R3E graphics really nice (but not as photorealistic as ACC of course) with immersive atmosphere and rich colors. Plus dx9 allows R3E to be run on slower PC than ACC so wider audience for devs and much money : if you make a sim only for super RTX3080ti then you will go to bankrupcy, indeed Kunos was able to push graphics limits in ACC PC version because they can sell million consoles versions...that's not the case for Sector3 which focus on PC only...who said #RealSimsAreOnPConly :D
Anyway, as it was stated by simbinUK devs, R3E will benefit from new GTR3 dx12 graphics engine in next months :)
 
Improving the sound and improving the AI - both things I love this game for already - thanks for this.

Looking forward to seeing if these Tilke, WTCR and DTM deals produce any more new, interesting tracks later down the line like the last few.



Anyway, as it was stated by simbinUK devs, R3E will benefit from new GTR3 dx12 graphics engine in next months :)

Ooh, where was that said please?
 
I've also found they added few new skins or unlocked old ones which was available only for ai (c6r gt2, carlsson c25 and few gt3 cars for example). Sometimes they add new skins but without any notes in update lists
 
Now I only need a tilt seat function.. still does not work when using a triple screen setup :(
other then that it is a great update (again):D

It does work! I recently booted it up after a long break and couldnt get the tilt to work and had forgotten where the settings were. when you go into the edit assignments or whatever it is, where you get to bind keys to controls, its right down the bottom! its not in the normal section where you get to move the seat forward/back/up/down. at the bottom is a special list just for triple screens.
 
I am a fan of WTCR, do you guys know if the rest of the tracks (like Marrakech) will be added and we can have 3 race format reverse grids etc? I don't play raceroom but Im considering getting the WTCR stuff too and was wondering if I can have the full experience and run the 2019 championship.

It would be nice to have a WTCR experience DLC with all the tracks and cars.
 
I am a fan of WTCR, do you guys know if the rest of the tracks (like Marrakech) will be added and we can have 3 race format reverse grids etc? I don't play raceroom but Im considering getting the WTCR stuff too and was wondering if I can have the full experience and run the 2019 championship.

It would be nice to have a WTCR experience DLC with all the tracks and cars.

Marrakech would be cool, but there are lots of superb 'substitute' venues for the one or two locations that aren't in game yet.

I can't recommend picking up the WTCR stuff enough - touring cars aren't my cup of tea usually, but these are as good as any going.
 
Marrakech would be cool, but there are lots of superb 'substitute' venues for the one or two locations that aren't in game yet.

I can't recommend picking up the WTCR stuff enough - touring cars aren't my cup of tea usually, but these are as good as any going.
Can I run the same format as WTCR? With the 3 races etc? I've never played the game so I'm assuming I'll have to create a custom championship?
 
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