Paul Jeffrey
Premium
A new hotfix update for RaceRoom Racing Experience has been deployed to Steam - available to download now.
Following up from the latest big build release back on April 8th, Sector3 Studios have deployed another new hotfix patch for their RaceRoom Racing Experience simulation, addressing some of the more noticeable issues brought into the core game mechanics following the latest release.
As is usually the case with hotfix releases, various aspects of the game have been reviewed and tweaked as part of this latest build, as well as a few nice additional changes thrown in for good measure.
You can check out the update notes in full below:
Original Source: RaceRoom Racing Experience
RaceRoom Racing Experience is available exclusively for PC, available now.
Our community is awesome. How awesome? Start up a thread over on the RaceRoom Racing Experience sub forum here at RD and find out!
Following up from the latest big build release back on April 8th, Sector3 Studios have deployed another new hotfix patch for their RaceRoom Racing Experience simulation, addressing some of the more noticeable issues brought into the core game mechanics following the latest release.
As is usually the case with hotfix releases, various aspects of the game have been reviewed and tweaked as part of this latest build, as well as a few nice additional changes thrown in for good measure.
You can check out the update notes in full below:
- Reduced grip loss from having grass on your tyres.
- Reduced grass bumpiness and rolling resistance properties.
- Fixed an issue in championship game mode where AI could be seen not always leaving the pits during practice and qualifying sessions
- Fixed the data display used in cars such as the Callaway C7 that would fail to show the tyre wear percentage under a certain level as the background turned into the same color as the lettering.
- Further improvements to AI behaviour in banked corners
- Simucube support - Reduced Stationary friction for Simucube 2 default profiles
- Simucube support - Previously reported as a known issue, the bug where forces would continue to be applied even after pressing ESC is gone.
- DTM 03, 05, 14, 15, 16 - Improvements to gearshift timers and drivetrain oscillations.
- Group 4 & Procar - Updated default gear ratios for certain tracks
- GT3 - Porsche 911 GT3 R (2019) - Fixed low fuel warning on the data display that was wrongly showing a low battery state of charge. Fixed a wrong spelling of "Mannheim" on liveries #17 and #18.
- GT4 - Tweaks to AI behaviour to reduce occurences of AI's losing control
- WTCR - Fixed mirrored logos on Alfa Romeo's driver gloves
- WTCR - Improved visibility of the CUPRA brakelights
- Hungaroring - Improved AI behaviour around certain corners.
- Ningbo - Fixed the broken cut detection that was previously reported as a known issue.
- Nordschleife - Improved AI behaviour around certain corners.
- Scandinavia Raceway (Anderstorp) - Improved AI behaviour around certain corners.
- Zhejiang - Fixed a waypoint for AI to make sure they behave correctly during a rolling start
Original Source: RaceRoom Racing Experience
RaceRoom Racing Experience is available exclusively for PC, available now.
Our community is awesome. How awesome? Start up a thread over on the RaceRoom Racing Experience sub forum here at RD and find out!
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