Paul Jeffrey
Premium
Sector3 Studios have dropped a new build update for their RaceRoom Racing Experience racing simulation.
Released earlier today on the Steam platform, the new build contains the usual selection of fixes, improvements and tweaks as Sector3 continue in their quest to further develop and refine the RaceRoom Racing Experience simulation.
Changelog:
Content updates:
RaceRoom Racing Experience is available now exclusively on PC.
Got a question about how to get the most from RaceRoom Racing Experience? No worries, pop a thread together in the R3E sub forum here at RaceDepartment, and let our awesome community help you out!
Released earlier today on the Steam platform, the new build contains the usual selection of fixes, improvements and tweaks as Sector3 continue in their quest to further develop and refine the RaceRoom Racing Experience simulation.
Changelog:
- Dedicated server - Added UI elements to API controls for restarting current session and send out penalties to players. These currently have some known issues such as not resetting incident points on a race restart, or skipping the garage phase and restarting straight to the grid.
- Dedicated server - Potential fix for some users getting kicked for high latency after a session switch.
- Dedicated server - Fixed an issue where a penalty received by a player in the first race session would still be applied in the second race session.
- Shared Memory - Added incident points data. Updated minor version to 7. (retrocompatible)
- Controllers - Some Thrustmaster wheels were reportedly acting up with flatspot effects after a recent firmware update (30). Default profiles have it turned off as a consequence until resolved.
- Physics - Fixed an issue with friction heat calculations where you could see tire temperatures rise unexpectedly at low speeds
- Physics - Changed Ignition / Starter logic so that if you have those controls bount to buttons, you now have to press and maintain the Starter button until the engine is fully started.
- Sounds - Road noise volume slider range now properly offers 0-100% range
- Sounds - Fixed the last occurrences of hearing sudden high revs / hitting limiter from other cars while watching replays or spectating multiplayer races
- Gameplay - “Position Bar Relative” setting caused some position bar issue in multiplayer where the same name would be repeated in all the boxes when that option was enabled. As a quick fix, we temporarily disabled this feature and forced it to be disabled.
Content updates:
- AMG-Mercedes C-Klasse DTM 1995 - Tuned high-speed damping
- Audi TT RS VLN - Tuned high-speed damping
- BMW 320 Turbo (Gr. 5) - Increased radiator cooling
- BMW M1 (Procar & Group 4) - Added onboard cameras (accessible through pressing Home key or through the broadcast overlay controls when spectating a race)
- Cougar C14-2 - Fixed a typo that made this car use default damage values instead of specific ones.
- DTM 13/14/15/16 - AI behaviour improvements & updates to their fuel predictions. Increased differential locking and drivetrain oscillations to stop rev dropping due to wheel speed differences.
- Formula RaceRoom Junior - Tune high-speed damping
- Group C - Tuned high-speed damping, increased front view swing arm length and decreased the rear.
- GTR1 - AI behaviour improvements
- GTR3 - Reduced peak camber angles, reduced tyre heating. Old generation GT3 cars are now more closely BOP’d with the more recent models. Updated AI tyre wear to match player’s better.
- GTR4 - Tweaks to brake cooling, tuned dampers, further BOP adjustments and improvements to default car setups.
- Porsche 911 Carrera Cup (964) - Improved default car setup and equalised front/rear tyre heating
- Porsche 911 RSR 2019 - Improved default car setup and reduced tyre heating. AI behaviour improvements. Softer anti-roll bars, tuned dampers, reduced rear braking power slightly. Increased downshift blipping.
- Porsche 934 Turbo RSR - AI behaviour improvements
- Porsche Cayman GT4 Clubsport - Tweaks to brake cooling, tuned dampers, reduced tyre heating and tweaks to tyre camber behaviours (rear tyre now require less)
- Touring Classics - Updated tyres, suspension adjustments (softer overall), balance of performance adjustments, and AI behaviour improvements
- Tracks - tweaked initial fuel consumption estimates to improve/fix some questionable AI strategic decisions.
- Tweaked fuel consumption estimates for various cars. (reminder that once a lap has been completed, the estimates are replaced with actual recorded values)
- WTCR - smoothed rev limiters and pit limiters, AI behaviour improvements (calmed them down in fast turns)
- Hungaroring - New additions to the real track are now implemented: a new pitbuilding, updated runoff areas, new curbs, pitwall paint, medical building.
RaceRoom Racing Experience is available now exclusively on PC.
Got a question about how to get the most from RaceRoom Racing Experience? No worries, pop a thread together in the R3E sub forum here at RaceDepartment, and let our awesome community help you out!
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