Paul Jeffrey
Premium
Sector3 Studios have deployed another update to RaceRoom Racing Experience.
Following the big build release of Wednesday 20th, Sector3 Studios have followed up with a further hotfix update for their RaceRoom Racing Experience - covering off a few issues that have cropped up since the new build deployed to the public version of the simulation.
Update Notes
RaceRoom Racing Experience is available now exclusively to PC.
Want to know how to make the most of the simulation? Start a thread in the RaceRoom Racing Experience sub forum and let our awesome community help you out!
Following the big build release of Wednesday 20th, Sector3 Studios have followed up with a further hotfix update for their RaceRoom Racing Experience - covering off a few issues that have cropped up since the new build deployed to the public version of the simulation.
Update Notes
- Aquila - Improved baseline setup
- Group 5 - Fabcar - Fixed bad front brake temperatures
- Group 5 - Updated track-specific gear ratios, Equalised damper stiffnesses across the cars
- GT3 cars - Updated tyre model and modified baseline setups
- Norisring - Improved AI behaviour
- Nürburgring Sprint - Improved AI behaviour
RaceRoom Racing Experience is available now exclusively to PC.
Want to know how to make the most of the simulation? Start a thread in the RaceRoom Racing Experience sub forum and let our awesome community help you out!