I would ideally make the app available for other simulators as well.would you make an input trace for iracing?
Hey, any progress on this?
Hey!Hey, any progress on this?
- Fuel Info HUD: Add option to change fuel bar color based on fuel percentage.
- Add Laptime Table HUD: configurable rows and information.
Code:- Data tab: Grouped race weekends by year and month. - HUDs: Improved overal CPU usage. - Input Trace HUD: Added configurable line thickness. - Oversteer Trace HUD: Added configurable line thickness.
- HUD Tab: Added HUD Categories, you can filter the HUDs with the drop-down menu.
- HUD Tab: Moved the redesigned movement and demo mode toggles to the left bottom.
- HUDs: increased decimals for scale, up to 3 now.
- Steering HUD: Reworked design, added ring thickness option.
- Tyre Info HUD: Tyre temps are now default enabled, added option to hide pressures.
- Added Wind Info HUD: Shows wind direction relative to the car.
View attachment 642538
- HUD Tab: Added HUD Categories, you can filter the HUDs with the drop-down menu.
- HUD Tab: Moved the redesigned movement and demo mode toggles to the left bottom.
- HUD Tab: Adjusted toggle-button colors when main options are activated, blue for always visible and green for movement mode.
- HUDs: increased decimals for scale, up to 3 now.
- Steering HUD: Reworked design, added ring thickness option.
- Tyre Info HUD: Tyre temps are now default enabled, added option to hide pressures.
-...
- HUDs: Centered value texts in Info Panels
- Track Info HUD: Configurable track temp.
- HUDs should now hide when in menu during Hotlap.
- New font for HUDs.
The dds_0 is only used in the show-room in the game so I disabled it since it wasn't useful for drivers. I will think about how to add an option to choose which dds files to generate.Was there a reason for the removal of the tool generating _0.dds files? I'm having issues with the game generating my dds files (maybe I have a quality setting messed up somewhere), and was hoping to use the tool to generate them as I did previously. Would be nice to see the feature re-added (maybe with an option to disable the _0) if there wasn't a specific reason for its removal.
- Upgraded to net framework to 4.8.1.
- Reworked usability of HUD Tab.
- Add Electronics HUD showing TC1, TC2, ABS, BB and chosen engine map.
- Added configurable assists color on Input Bars.
- Lap Delta: added option to hide the HUD during race sessions.
- Update button is moved to the titlebar.
- Hovering the update button will now show all the missing releases.
View attachment 644720
- Added Wheel Slip HUD: Displaying live wheel slip amount and angle for each wheel.
- Added Track Corners HUD: Displays corner numbers and names for each corner of each track.
- Added Tyre Pressure Loss to Tyre Info HUD, by Mominon.
- (BETA) Added extended telemetry recording. Try this by enabling it in Race Element settings.
- (BETA) Added charts for each lap to Data tab, this for race weekends with extended telemetry enabled.
View attachment 647301
[ATTACH...
- best to send the .rwdb file, right click the race weekend/data fileDamn, "this little app" is becoming a must-have type of app. Thank you.
---
Extended telemetry: When I click on a lap, then telemetry appears, but if I go to the next or previous lap, the app crashes. I can provide crashdump file.
---
Can anyone explain or point me where I can find how Oversteer trace works? I think you can find it also in the MoTeC data, but I never found any good explanation.
Wheel Slip. How does this work? Are you getting this through shared memory directly, or are there some calculations involved?