Race Element

Misc Race Element 2.2.0.0

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RiddleTime updated Race Element with a new update entry:

0.1.7.1

- HUD Tab: Added HUD Categories, you can filter the HUDs with the drop-down menu.
- HUD Tab: Moved the redesigned movement and demo mode toggles to the left bottom.
- HUDs: increased decimals for scale, up to 3 now.
- Steering HUD: Reworked design, added ring thickness option.
- Tyre Info HUD: Tyre temps are now default enabled, added option to hide pressures.
- Added Wind Info HUD: Shows wind direction relative to the car.

View attachment 642538

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RiddleTime updated Race Element with a new update entry:

0.1.7.3

- HUD Tab: Added HUD Categories, you can filter the HUDs with the drop-down menu.
- HUD Tab: Moved the redesigned movement and demo mode toggles to the left bottom.
- HUD Tab: Adjusted toggle-button colors when main options are activated, blue for always visible and green for movement mode.
- HUDs: increased decimals for scale, up to 3 now.
- Steering HUD: Reworked design, added ring thickness option.
- Tyre Info HUD: Tyre temps are now default enabled, added option to hide pressures.
-...

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New version seems great :) I have a possible improvement: please add a filter in the setup/browse tab. Filtering for a specific car (e.g. M4 GT3) and/or a specific track would improve the user interface. Does this make sense?
 
Was there a reason for the removal of the tool generating _0.dds files? I'm having issues with the game generating my dds files (maybe I have a quality setting messed up somewhere), and was hoping to use the tool to generate them as I did previously. Would be nice to see the feature re-added (maybe with an option to disable the _0) if there wasn't a specific reason for its removal.
 
Was there a reason for the removal of the tool generating _0.dds files? I'm having issues with the game generating my dds files (maybe I have a quality setting messed up somewhere), and was hoping to use the tool to generate them as I did previously. Would be nice to see the feature re-added (maybe with an option to disable the _0) if there wasn't a specific reason for its removal.
The dds_0 is only used in the show-room in the game so I disabled it since it wasn't useful for drivers. I will think about how to add an option to choose which dds files to generate.
 
RiddleTime updated Race Element with a new update entry:

0.1.7.6

- Upgraded to net framework to 4.8.1.
- Reworked usability of HUD Tab.
- Add Electronics HUD showing TC1, TC2, ABS, BB and chosen engine map.
- Added configurable assists color on Input Bars.
- Lap Delta: added option to hide the HUD during race sessions.
- Update button is moved to the titlebar.
- Hovering the update button will now show all the missing releases.

View attachment 644720

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RiddleTime updated Race Element with a new update entry:

0.1.7.8

- Added Wheel Slip HUD: Displaying live wheel slip amount and angle for each wheel.
- Added Track Corners HUD: Displays corner numbers and names for each corner of each track.
- Added Tyre Pressure Loss to Tyre Info HUD, by Mominon.
- (BETA) Added extended telemetry recording. Try this by enabling it in Race Element settings.
- (BETA) Added charts for each lap to Data tab, this for race weekends with extended telemetry enabled.

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Coming to you in version 0.1.8.0, a Traction Circle plot.
1679171633461.png
 
Damn, "this little app" is becoming a must-have type of app. Thank you.

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Extended telemetry: When I click on a lap, then telemetry appears, but if I go to the next or previous lap, the app crashes. I can provide crashdump file.

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Can anyone explain or point me where I can find how Oversteer trace works? I think you can find it also in the MoTeC data, but I never found any good explanation.

Wheel Slip. How does this work? Are you getting this through shared memory directly, or are there some calculations involved?
 
Damn, "this little app" is becoming a must-have type of app. Thank you.

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Extended telemetry: When I click on a lap, then telemetry appears, but if I go to the next or previous lap, the app crashes. I can provide crashdump file.

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Can anyone explain or point me where I can find how Oversteer trace works? I think you can find it also in the MoTeC data, but I never found any good explanation.

Wheel Slip. How does this work? Are you getting this through shared memory directly, or are there some calculations involved?
- best to send the .rwdb file, right click the race weekend/data file
 

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