Shift indicator don't work properly in all cars. Example Ferrari 296 show bar in green when in ACC HUD bar shos in yellow
Adjust it.Shift indicator don't work properly in all cars. Example Ferrari 296 show bar in green when in ACC HUD bar shos in yellow
Yes thank you for something I have deduced and done. But what is given is that the application will adapt depending on the car, not that for each time you change car it has to adapt. It was only a comment of improvement.Adjust it.
That makes sense, you could save the 'Shift Indicator.json' for each car and manually adapt by replacing it for the cars you drive... that is a workaround for now.Yes thank you for something I have deduced and done. But what is given is that the application will adapt depending on the car, not that for each time you change car it has to adapt. It was only a comment of improvement.
Ohh that's a good idea about the json file as a temporary solution. It will be a great help for me. And congratulations for the work, the application works really great.That makes sense, you could save the 'Shift Indicator.json' for each car and manually adapt by replacing it for the cars you drive... that is a workaround for now.
(go to settings tab, open race element folder and go to Overlay folder, there you will find the file)
I have yet to design a proper system for the huds but there are so many things I want to do
But this idea has been thrown to me before so don't worry, it will be there some day
Tonight I figured out a way to get the ps5 controller triggers working for active throttle and brake ffb. Coming soon..
View attachment 701292
- Added Active Triggers support for Playstation DualSense Controller (Race Element sends commands DSX using UDP port ).
- Input Trace HUD can have a smaller width.
- Added better logging for auto-updater.
- Fix app manifest not being embedded.
- Removed affiliate links:
Race Element is free to run software, I do not want to encourage anyone ever again to pay to become faster.
Learn to create your own setups, there are tons of guides out there, even from one of the developers of Assetto Corsa Competizione.
I dare you to create fast setups and share them for free!
If you want to support Race Element, provide code, ideas.. support.. whatever you like.. I appreciate it all.
Be honest about your performance, is it the setup or is it you
Use the HUDs hud in the pitwall tab and crosscheck it with the Overlays folder (settings-> open race element folder).Every time switch on computer the HUD elements moves on left side desk top on my monitor. My monitor is 32:9 and the HUD elemens was coorect in place before switch oFF PC
could you hel me ?
Tanks giovanni
View attachment 711156
- Added Corner Data HUD(Alpha version/early access), showing corner delta and optionally: minimum speed, average speed and max lateral g force.
- DualSenseX module now allows to set a custom port for DSX(6969 is default).
- Lap table HUD: Reworked design and functionality, now shows personal fastest and best sectors based on valid laps.
- HUD Tab: Switched movement mode and always visible buttons around.
- Revamped internals of several HUDs to lower cpu usage:
- Lap Table HUD
- Car Info...
Read the info tab.Nothing shows up for me in ACC. I have the app running and have installed the Framework.
0.3.0.4
- Added Input Values HUD: Showing raw throttle and brake values.
- Wind Direction HUD: Now shows wind speed in km/h in the center.
0.3.0.2
- Lap Table HUD:
- Clear graphics grid when a new session starts.
- Add sector based lap invalidation.
- DualSenseX: adjusted default ffb frequencies for TC and ABS.
- Upgraded to from .NET 4.8.2 -> .NET 8
- Added Track Bar HUD: Alpha version for now.
- Added Track Circle HUD: Alpha version for now.
- Minimize to tray now also hides the app in the windows alt-tab menu.
I unfortunately don't own any fanatec hardware so the chance is very slim.I like the steering lock addition any chance to cover support for the Fanatec DD series in the future?