R3E Update Preview - Multi Monitor Support, New Cars, Physics Updates and Lots More...

Paul Jeffrey

Premium
R3E Callaway Corvette.jpg

Sector3 Studios have revealed some highlights from the upcoming November update, it's a big one...

The new patch looks likely to bring some of the biggest improvements and features to the simulation in recent months, with such interesting and much requested support for triple screen support, new 64bit launcher, three new GT3 cars, brand new physics and improvements to the current GT3 vehicles in the game and quite a bit more on top!

It has been a while since Sector3 Studios pushed out a new update for RaceRoom Racing Experience, and despite a few little previews coming from the studio the general feeling amongst the community in recent weeks has been one of frustration as players continue to wait for the next set of updates to hit the simulation.

It appears from todays preview information release that the Swedish developers are gunning for a rather tasty looking patch indeed, adding plenty of the stuff players have been patiently waiting for as well as a couple of little extras we've not been expecting...

You can check out the details of the upcoming November patch released by Sector3 below:

64bits
After the patch you will be able to choose between a 64bits executable or the traditional 32bits version. Provided that your operating system is 64bits, selecting the 64bits executable will allow the game to use as much RAM as it needs from your system, instead of the limited access to 4GB of the 32bits version.

Until now, the game was limited to use under 4GB of your available RAM, resulting in crashes when you attempted to load many cars on a big track like the Nürburgring Nordschleife.
After the update this will no longer be an issue for 64bit users.

NOTE: You need a 64-bit operating system and sufficient available RAM (4 GB+) to fully benefit from this update.

Multiview Triple Screen Support
As we already announced, we will release a first iteration of our improved Triple Screen Support,
featuring Multiview rendering, bezel- & angle correction.

r3e Triple Screen Support.jpg


Driver animations
We have updated a fair amount of our cars to use the full 360 degree driver animation, which especially VR users will be glad to hear.

A new Competition Concept: Race 2 Win
Competitions played a huge role in RaceRoom since day one. From the Time Attacks on the leaderboards to today's full online championships endorsed by official Series and manufacturers such as the WTCC and Mercedes.

Now we want to take it one step further, by allowing everyone to compete for actual prizes, 24/7.
Drivers will be able to participate in selected competitions by paying a small amount of vRP's, and get the chance to win awesome prizes.

Rules of R2W Competitions can vary, from time limited sessions to a limited number of laps available to set your laptime.

The development of this concept is still in its early days, but we hope to expand it in the future, and to reward our best drivers with top prizes.

GTR 3 Class Update
We know we've kept you waiting for quite a while, but we promise it will pay off.
In preparation for the new GT3 car releases, the entire GTR3 class has been updated in terms of physics, AI and BOP (Balance of performance).

The word "update" might even be an understatement, as recently joined Sector3 Studios Physics developer Alex Hodgkinson pretty much reworked every single aspect of the cars physics.
Thanks to some great insights and data we received from real GT3 teams and manufacturers, such as Callaway Competition, we were able to recreate the cars to an unprecedented degree of realism, especially in terms of suspension geometry, tyre modelling, weight distribution & aerodynamic aspects.

The results are much better driveable cars, that follow the driver's input very precisely, also giving much better information in the FFB (force feedback) through the steering wheel.
Many hours have been spent comparing real life footage and data to simulate the cars as close to reality as possible.

On patch day you will be able to experience this in all available GT3 cars, as well as in some new additions that will become available ;)

R3E Callaway Corvette.jpg
R3E New Audi.jpg
R3E New Mercedes.jpg


Porsche?
We promised you 3 Porsche race cars in 2017, and we still stand by that promise. We will reveal what exactly we have in store for you after the November patch.


R3E New Porsche.jpg


RaceRoom Racing Experience is available exclusively to PC on a free to play platform with additional content available at a further cost.

Love RaceRoom? Want to share the excitement with your fellow community members? No worries, we have all this and more at the RaceRoom Racing Experience sub forum right here at RaceDepartment:
Like what you see here at RaceDepartment? Don't forget to like, subscribe and follow us on social media!

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Happy with the contents of the upcoming November update? What aspect of the information reveal are you most interested in seeing once the patch releases? What are your thoughts on paid competitions ? Let us know in the comments section below!
 
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I've tried one iteration of the Oculus Rift (v2?). The low Res and screendoor was an issue for me, but more importantly the motion sickness was just unbearable. I can understand the hype around VR, but not everybody can enjoy the sensation. So try before you buy....
 
The low Res and screendoor was an issue for me, but more importantly the motion sickness was just unbearable. I can understand the hype around VR, but not everybody can enjoy the sensation.
It's worth pointing out that motion sickness can be overcome by many people. It takes time and involves restricting usage and building it up gradually, but it's worked for a couple of people I know. I'm lucky in that I just don't get any sickness at all, never have.

I'd love to see night racing and weather in more racing sims, but I do question whether it should really be a priority. I mean, is it not just a novelty? Sure you can use it to recreate some classic events or to mix things up once in a while, which is nice. But PCars 2 has both features and after messing about running in storms in the middle of the night, I got bored and went back to normal racing. I actually get quite annoyed when career races are wet because I'd rather be racing flat out. (British championship, so nearly every race is bloody wet!)
 
And don't forget weather! ;)

I atleast want that as well......after that what else would we need?

Tire pressure adjustments?

It's worth pointing out that motion sickness can be overcome by many people. It takes time and involves restricting usage and building it up gradually, but it's worked for a couple of people I know. I'm lucky in that I just don't get any sickness at all, never have.

Definitely something you can get used to. When I first got the Rift I didn't really have any motion sickness in racing sims most of the time, though it could happen on occasion, mostly I'd just feel a bit woozy after 60-90 minutes of play. But I'm a few weeks in and now I can go for 2-3 hours and feel just fine afterwards. It also has a lot to do with the setup, my buddy tried it last week for the first time and without his glasses it was pretty blurry and was making him sick. He tried it later with his glasses on and said it was much better and he wasn't really getting that sick feeling anymore.

I'd love to see night racing and weather in more racing sims, but I do question whether it should really be a priority. I mean, is it not just a novelty? Sure you can use it to recreate some classic events or to mix things up once in a while, which is nice. But PCars 2 has both features and after messing about running in storms in the middle of the night, I got bored and went back to normal racing. I actually get quite annoyed when career races are wet because I'd rather be racing flat out. (British championship, so nearly every race is bloody wet!)

Weather, sure. But at least for me night racing is far from a novelty, I just absolutely love driving on a track and watching the sky change from blue to pink to black and then driving my way through the darkness. Love it, absolutely love it, probably half my time in PCars2 has been on dark tracks.
 
It's worth pointing out that motion sickness can be overcome by many people. It takes time and involves restricting usage and building it up gradually, but it's worked for a couple of people I know.
I know what you mean, but it sounds a bit weird, when you read it. It's like riding a rollercoaster although you know you throw up afterwards just to keep up the hope that you'll have fun after a few rides... :p ;)
But seriously. I didn't just give up after just one try. But its seems to be related to my not so perfect sense of balance and I felt the motion sickness after just a couple of minutes. So do I really want to torture myself for this? Errrm....no.

Maybe I'm an extreme case in that respect...so do not want to put anybody off. I hope it didn't come across like that. That wasn't my intention. Just presenting a different side to the story.
 
I know what you mean, but it sounds a bit weird, when you read it. It's like riding a rollercoaster although you know you throw up afterwards just to keep up the hope that you'll have fun after a few rides... :p ;)
But seriously. I didn't just give up after just one try. But its seems to be related to my not so perfect sense of balance and I felt the motion sickness after just a couple of minutes. So do I really want to torture myself for this? Errrm....no.

Maybe I'm an extreme case in that respect...so do not want to put anybody off. I hope it didn't come across like that. That wasn't my intention. Just presenting a different side to the story.

No worries, it affects everyone differently. Most people can probably adapt to it but there's some people that will never be able to for various reasons. But for sure I don't think it's something most people should be scared of because for the majority it's probably not going to be much of an issue once they get used to it.
 
Maybe I'm an extreme case in that respect...so do not want to put anybody off. I hope it didn't come across like that. That wasn't my intention. Just presenting a different side to the story.
Nah, it's all good. You're not the only one either. One of my housemates simply can't use VR. 30 seconds in and she's ready to puke, so it's near impossible to build it up over time. People are just wired differently, which is a shame for those that suffer because VR is definitely going to become big over the next few years. Maybe they'll come up with some more clever tech that will help reduce it eventually.
 
Well, motion rig should be one option ;)

Probably not. Motion sickness comes on due to a disconnect between what your brain is seeing and what your body is feeling. When your brain sees constant movement but does not get a report back from your inner ear that says we are at constant speed (or vice versa, brain sees no movement but inner ear detects it) that's when motion sickness happens. Motion rigs only provide momentary motion and usually only lateral motion which would not convince your inner ear that you're at a constant speed. A motion rig may slightly help but I doubt it would fully eliminate motion sickness. I think the only real thing to do about it is exposure, the more you're exposed to it the more your brain will start to ignore this conflicting information and stop declaring it a problem.
 
Probably not. Motion sickness comes on due to a disconnect between what your brain is seeing and what your body is feeling. When your brain sees constant movement but does not get a report back from your inner ear that says we are at constant speed (or vice versa, brain sees no movement but inner ear detects it) that's when motion sickness happens. Motion rigs only provide momentary motion and usually only lateral motion which would not convince your inner ear that you're at a constant speed. A motion rig may slightly help but I doubt it would fully eliminate motion sickness. I think the only real thing to do about it is exposure, the more you're exposed to it the more your brain will start to ignore this conflicting information and stop declaring it a problem.

Not trying to sound smart but a constant speed would not be felt by the inner ear. Constant speed equals to being still. Acceleration on the other hand, yes.
 
Not trying to sound smart but a constant speed would not be felt by the inner ear. Constant speed equals to being still. Acceleration on the other hand, yes.

If you weren't trying to sound smart you wouldn't have bothered posting that since it doesn't change the overall point I was trying to make and adds nothing to the conversation. :rolleyes:

"Motion sickness in general is caused when your inner ear and your eyes disagree about whether you’re moving. When you read in a car, your visual field stays still but your inner ear detects the twists and turns. This sensory conflict triggers nausea, possibly because the brain thinks you’ve eaten something toxic that’s making you hallucinate. About a third of us are more prone to motion sickness, with children aged 2-12, the elderly, migraine sufferers and pregnant women among the high risk groups."

source: http://www.sciencefocus.com/qa/why-do-some-people-feel-sick-if-they-read-moving-vehicle

Anecdotal evidence, if I read a book or magazine while in a moving car, even at a constant speed, I almost instantly get motion sickness. I'm guessing that has probably changed after a month of using VR.
 
If you weren't trying to sound smart you wouldn't have bothered posting that since it doesn't change the overall point I was trying to make and adds nothing to the conversation. :rolleyes:

"Motion sickness in general is caused when your inner ear and your eyes disagree about whether you’re moving. When you read in a car, your visual field stays still but your inner ear detects the twists and turns. This sensory conflict triggers nausea, possibly because the brain thinks you’ve eaten something toxic that’s making you hallucinate. About a third of us are more prone to motion sickness, with children aged 2-12, the elderly, migraine sufferers and pregnant women among the high risk groups."

source: http://www.sciencefocus.com/qa/why-do-some-people-feel-sick-if-they-read-moving-vehicle

Anecdotal evidence, if I read a book or magazine while in a moving car, even at a constant speed, I almost instantly get motion sickness. I'm guessing that has probably changed after a month of using VR.

Yes I agree with you, but the reason I added that was because you were saying that a motion simulator would not help against motion sickness since constant speed can't be simulated. This would be correct if the inner ear could sense constant speed, but since it cannot, and can only detect acceleration and deceleration so therefore a motion simulator could very well be a cure against motion sickness.
 
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Except that a motion simulator doesn't really simulate acceleration or deceleration, at least none that I've been in (and I've been in several), they just shake you around a bit and lean you in various directions but you never get that feeling of speeding up or slowing down. I don't think any of that would trick your inner ear into thinking you're accelerating or decelerating, but I could be wrong.
 

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