R3E: New Update and WTCR 2019 Released

Paul Jeffrey

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RaceRoom WTCR 2019.jpg

RaceRoom Racing Experience has been updated - plus the 2019 FIA WTCR car pack DLC launch.


Having carved out something of a reputation as one of the finest touring car series in the world, the 2019 edition of the FIA WTCR by Oscaro is now available to purchase in RaceRoom Racing Experience - including the brand new Lynk & Co 03 TCR!

Featuring seven cars and 23 drivers, the new WTCR 2019 pack for RaceRoom retails for around £13.45 and comes with cars from Audi, VW, Cupra, Hyundai, Lynk & Co, Alfa Romeo and Honda.

As well as the new content launch, the base RaceRoom Racing Experience simulation has also been updated by Sector3 Studios, with many fixes and improvements added to the game - a full list of which can be viewed below:

New content
  • Added the WTCR 2019 car class with 7 cars and 26 liveries.
Game
  • Now allows to bind up to 128 different button ID's on a controller.
  • Now allows to bind each traction control preset individually instead of only Next / Previous TC level controls.
  • The HUD notifications (aka "butterHUD") can now be moved around as well using the "move&scale HUD elements" binding.
  • Increased the rear view mirror y-resolution.
  • Prevented the HUD position bar from automatically scaling to gigantic sizes on ultrawide monitors by limiting its width to 1920px.
  • Changed the default steering lock value for Mouse controls from 8 degrees to 13 degrees
  • Slowdown penalties and giving back of the time illegally gained have been reworked. Added a progression where the more penalties you have received, the longer the penalty will get. Each clean lap will reduce the penalty count by one.
  • Change so the Pit stop menu elements such as Preset and Tyre Compound selectors no longer wrap around when trying to go beyond the last possible choice. (Meant to improve CrewChief's voice commands)
  • Possible improvement for players reporting issues on the game menus (cursor flickers, video freezes, etc)
  • Fixed a broken start procedure of a leaderboard challenge on Stowe layouts.
  • Fixed rev LED's that were not lighting up on Logitech steering wheels
  • Fixed a case where the messages about switching modes for LED displays were not always clearing
  • Fixed a case where the "delayed start from pitlane" message wasn't clearing when french localization was used.
  • Fixed so the MiniHUD can now be moved further on ultrawide monitors
  • Fixed broken bindings on the default Mouse control profile
Content
  • WTCR 2019 has received new and improved physics. The 2018 car class will be updated to match in a later update (required BOP for the Peugeot)
  • WTCR 2019 features a new bodykit for the Alfa Romeo
  • WTCR 2019 features a new steering wheel for the CUPRA TCR.
  • Porsche 911 GT3 R - New cockpit sound recordings with separated transmission and engine channels.
  • Porsche 991.2 GT3 Cup - New cockpit sound recordings with separated transmission and engine channels. Improved external sounds.
  • Porsche 991.2 GT3 Cup - Updated physics and tuned dampers. Suspension geometry is now more accurate.
  • Saleen S7R - New sound recordings for both cockpit and exterior
  • Silhouette car class - Made cars a bit less tail happy under braking, improved FFB
  • Cadillac (GTR2 car class) - Fixed the default final drive being too long at Spa-Francorchamps
  • GTR1 car class - Implemented different shift times depending on the gears being shifted
  • GTR2 car class - Implemented different shift times depending on the gears being shifted
  • Aquila Cup - Implemented different shift times depending on the gears being shifted
  • Audi TT Cup - Implemented different shift times depending on the gears being shifted
  • Audi TT VLN - Implemented different shift times depending on the gears being shifted
  • Hillclimb Icons - Implemented different shift times depending on the gears being shifted
  • BMW M235i Cup - Implemented different shift times depending on the gears being shifted
  • WTCC 2013 - Implemented different shift times depending on the gears being shifted
  • WTCC 2014 - Implemented different shift times depending on the gears being shifted
  • WTCC 2015/16/17 - Implemented different shift times depending on the gears being shifted
  • Zonda Cup - Implemented different shift times depending on the gears being shifted
  • AMG-Mercedes C-Klasse DTM 1995 - Tuned dampers and Implemented different shift times depending on the gears being shifted
  • Paul Ricard - Added one additional TV camera in the start/finish straight as the elevation was hiding the cars at race starts.
  • Red Bull Ring - Resurfaced and made a higher resolution HUD track map for the GP layout.

The new DLC is available now, and the latest game update will download the next time you restart your Steam client.

For more R3E fun, have a gander at our RaceRoom Racing Experience sub forum here at RaceDepartment. Here you can catch the latest news and gossip about the sim, and also take part in our awesome RaceRoom Racing Experience Racing Club - a great place to enjoy organised and clean online racing fun!

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Wednesdays update has completely broken VR! I have turned launch VR down from -2.0 to -1.0 every thing on low and it keeps crashing steam vr, oculus vr and my rift S. I can do a race at mid Ohio but game crashes as soon as I cross the finish line and at spa I can’t even get to T1 without the game crashing. Please can you guys fix it, I loved this sim, enjoyed playing it in VR and now I can’t play it as it’s crashing anything vr related on my pc. I’m using a 2080ti and overclocked i9 and all other sims work perfectly! AC, PC2, Dirt and RF2 all work in VR on medium to high settings, so it’s not my pc, it’s this broken update you have put in!

Sorry, but it must be a problem on your end. My buddy and I did lots of laps in R3E last night, me in a CV1 and him in a Rift S, and neither of us had problems (well, he had a slight stutter but that's been there since forever and wasn't because of the update).
 
Not had a chance to drive these yet, but they seem to be being received really well, which is always a good sign.

Just wondering, have they added the functionality where Tom Coronel follows and unfollows you yet? It's a really underrated part of the WTCR experience :D
 
So it turns out these WTCR cars have launch control. And here I was thinking the audi I bought must have been sh*t because even though I got pole in the two races I made yesterday, I was always eaten alive on the green lights.

Some time later I was watching Georg Ortner livestream on youtube and I noticed the message "launch control will deactivate when releasing pedal" or something like that. eheh
 
I would like it if possible, WTCR Experience .. scoring system, weekend format, logos, and more official race tracks. Who knows also, do not give another investee in the DTM license. And if not ask too much, the license or more GT4 cars, to simulate, at least offline the European category championship. Hug to everyone!
 
The Audi still drives good. It has great over-crest drift recovery. The Hyundai has it in spades. The Alfa will keep sliding around the Earth if you let it. The Honda and Lync are pretty good at that too. I am refereeing to turn 6 on the Race Room Test Track. Turns 10 & 11 are handled best by the Hyundai. You can go flat out 4th gear and just keep on ripping down the back straight.
 
Compared to AI (I use 105 difficulty just now for this cars) I am very slow in straights. I set rear wing to 0 deg, but still I am too slow. Last time I checked Zolder with this cars, and on the finish/start straight they got me 0,5 sec :D ...is there any way to be faster on straights? Maybe to look on differential settings?
 
Compared to AI (I use 105 difficulty just now for this cars) I am very slow in straights. I set rear wing to 0 deg, but still I am too slow. Last time I checked Zolder with this cars, and on the finish/start straight they got me 0,5 sec :D ...is there any way to be faster on straights? Maybe to look on differential settings?
Most of the cars rear wings go to -10, so I'd give that a go first! ;)
 
Yep, what Paul said. I know they've tweaked the physics for the 2019's, but many people in our 2018 club races would run -5 wing at most tracks by default. Sometimes even -10. Maybe also tweak the differential to give you better corner exits.
 
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