Paul Jeffrey
Premium
Slightly Mad Studios have released yet another patch for best selling racing simulator Project CARS, bringing a raft of updates to the title on PC, XBOX ONE and PS4.
Despite work having already begun on the sequel to the Project CARS, Slightly Mad Studios have assured fans they will be continuing support well into 2016, starting with patch 0.8 which will be released across all platforms from Wednesday 20th January.
Bringing a number of vehicle updates and track optimisations to the game, perhaps the most eargely anticipated update will no doubt be the update to Oculus Rift support... right in time for all those lucky owners of the new Consumer Version released for pre order recently.
Stephan Viljoen of SMS had the following to add regarding Oculus support:
"A note on the Oculus Rift support - We're internally working with the post 0.8 SDK that will be released along with the headset. We have a bunch of updates and features in the works already, but due to the newer SDK only rolling out to the general public when Oculus releases the headset, the Project CARS Oculus Rift updates will also be released at that time, right when you guys will be receiving your shiny new CV1 headsets"
Alongside the latest patch SMS have recently been leaking sneak preview images from their latest On Demand DLC programme, titled Stanceworks Track Expansion. Stanceworks Track Expansion brings 4 new cars in the shape of the KTM X-Bow R, MX-5 RADBUL, Formula Drift, the BMW 1-Series M-Coupe and a classic BMW 2002 with Group 2 racing bodywork alongside new fantasy circuit the Bannochbrae road course set in Scotland, UK.
This months free car will be the awesome 2013 Ford Falcon FG V8 Supercar as featured in the Australian based V8 Supercar Series.
Patches released for XBOX ONE, PS4 and PC are very similar, below you can read the full PC changelog.
"Changelog:
Vehicles
- McLaren F1 GTR - adjusted cockpit exposure, fixed visual clipping issues.
- Radical RXC Turbo - Fixed typo in statistics file. Engine now correctly displays as V6 not V8, Fixed asymmetry typo in default setup spring rates.
- Lotus 51 - Fixed a typo giving 100 steps to rear fast rebound damper settings instead of 10. Default values were unaffected.
- Renault Megane RS265 - Fixed typo causing asymmetry in default setup springs.
- KTM X-Bow - Fixed clipping on the roof camera.
- Cadwell Park – Fixed an issue where cars while on the main straight would hit the pit wall at a certain spot and be disqualified.
- Ruapuna all layouts - updated the position of the pit exit trigger so it's after the start line trigger. Full optimisation pass done on all the layouts to improve performance.
- Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
- Fixed issues with players not being able to save setups to DLC tracks, if they started their profile with older versions of the game.
- Fixed OSW / DIY sim wheel driver crash in PID.DLL.
- DLC cars and tracks will now remain selected between game sessions.
- Fixed a bug where some tracks with forced rolling starts was locking out the rolling start option after moving to a different track.
- Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.
- Fixed bloom not working correctly on any MSAA mode on PC.
- Updated to Oculus SDK 0.8 SDK"