Cool...I guess I don't need to bother making a new website for that game or waste my time decoding any files.
They did say that about the first game...
Cool...I guess I don't need to bother making a new website for that game or waste my time decoding any files.
I'm going to take it as they pulled out the mods.txt and tiremod.rg...leaving us to do a possible "back door" method again.They did say that about the first game...
Maybe someone can advise me or point me to the right direction. I am playing around with some mods and I was wondering how I can stop flickering of the windscreens during rain? The strange thing is this only appears during rain or is at least only vissible during rain and only when I run the game with directx mulithreading (-directxmt ) :s ...
The flickering are flashes of light that make the windows light up bright for a millisecond.
You can also see it from the outside when driving behind the car in another vehicle.
Any idea where I should look?
I am a n00b by the way, no experience in modding so sorry if I come over stupid.
If the following isn't the problem, we might need to see pics as LMM23 suggested.....I was wondering how I can stop flickering of the windscreens during rain?
If the following isn't the problem, we might need to see pics as LMM23 suggested.
Generally, flickering is caused by.....
1) missing textures. Look at each material and make sure you have all textures called out for by the materials, including the wiper mask and wiper trails textures, which are called for when it rains.
2) other odd graphical things can happen when mebs are not edited properly....missing data sections, 2,4,0 and 2,5,0 not blanked out. Not including UV channels when needed (1,3,1 and/or 1,3,2 and/or 1,3,4)
Hi LamboMantisMan23,
thanks for your suggestions!
1) Ah, that might actually be the explanation! Unfortunately, however,I seem to be unable to open the MEB files with the basic programs I have at my disposal (Notepad++, Editor, Paint.net etc). I figure I need some kind of 3D software to edit these? Any hint which might do the trick?
As a temporary workaround, I was able to reduce the shinyness by creating a specular texture (apparently the car came without one) and linking it to the liveries, just as suggested by JDougNY.
2) Pics were already taken with the -insane parameter on (as stated in the OP), so I guess I'm all out of options on this particular issue - hopefully PC2 will show some improvements in this area.
Hi,
Could you explain me why the MDMT website is down ?
Is it because of the tweet from Project CARS where they say they don't accept modding or it's because the website of max ?
Where can we download the MDMT's mods now (If it is still possible) ?
Open the MEB files in a Hex editor. Search in Hex Values for 04 00 00 00 06 00 00 00 00 00 00 00, then select the following section of data all the way up to 02 00 00 00 02 00 00 00 00 00 00 00. Fill this section with FF.
And sorry, didn't read the OP properly then. My reflections seem to be perfect, so I don't know whats going on there.
From inside the cockpit, the windscreen glass appears to be too dark, I can barely see through. I already adjusted the cockpit exposure in the CPT file to only end up with an overlit cockpit and even less visibility through the windscreen.
It's a pity to hear that you guys decided to go seperate ways, your mods are among the best and I was so looking forward to that gorgeous BMW M6 GT3/LM!
Both the reflections of cars and trackside objects appear to be rendered very low-res and rather simplistic, lacking AA and details.
All graphic settings were at ultra when taking the following screens (incl. reflections, environment mapping, the "insane" parameter in the steam launch options and High MSAA + SMAA).
I think I know why the reflections are bad: if you are close to the car the reflection is ok but if you get farer and zoom on the car, the reflection's quality will decrease.