@Stlaker90
For pCars, it seems that people are diving right into the modding (like yourself, autoprophet, etc), due to all that we learned from modding S2U. Because, it all carries forward into the new game. Of course, pCars has new challenges (more coded files, new tyre model to deal with, more tricks in the UV channels of the Mebs, etc)
At this point, I haven't dug much into pCars, as far as modding. I was making one car after another (my personal conversions) in S2U and burnt myself out. I've just been monitoring the progress of other modders for pCars.
The main thing holding me back (in pCars) is having to hex edit every physics file by hand. For pCars, the Machine Dojo team has some type of script that generates usable physics files for any new addon cars. I'm sort of waiting to see the physics script, before I consider modding pCars.
I dunno, I'm getting sort of bored (no new games of interest) and will probably try to bring one of my cars into pCars in the near future.