tnx manreplace bmt with mtx. Find mtx that corresponds to bmt that crashes your game (zonda mod is full of mtx files) and replace your bmt (you will need to point mtx texture entries to correct .dds files).
tnx manreplace bmt with mtx. Find mtx that corresponds to bmt that crashes your game (zonda mod is full of mtx files) and replace your bmt (you will need to point mtx texture entries to correct .dds files).
replace bmt with mtx. Find mtx that corresponds to bmt that crashes your game (zonda mod is full of mtx files) and replace your bmt (you will need to point mtx texture entries to correct .dds files).
You need to hex-edit all your body mebs (body, bonnet, boot, chassis, etc.). Compare your car's body mebs to corresponding mebs in pcars. Make sure they have the same number of channels (vertex parameters). For example:
most likely your car doesn't have 0.3.3. and 1.3.4. For 0.3.3 copy 4.6.0, paste it after 1.3.2 and fillit with 00.
For 1,3,4 copy 1.3.0, paste it after 0.3.3. and fill with 00 00 80 3F
If 1.3.2 is missing then copy 1.3.0 and paste it right at the end of 1.3.0 and fill with 00 00 80 3F.
Once you add channels you need to increase the value indicating the amount of vertex parameters at the beginning of the file.
Unfortunately there's no other way round it.
well, at 0034 you have the number of vertex parameters that the meb has (06). Then at 0038 you have how many material references it has (01 = it references one material.bmt). If you use search in that file and input the addresses I gave you (e.g. 020000000000000000000000 [must be hex-values in data type of search options]) then the search should highlight where that channel begins (020000000000000000000000). It ends exactly where the next channel begins, i.e. 040000000600000000000000. So everything there is the data for that one vertex parameter. In body meb you usually should have 9 parameters, which means you need to add 3 to your meb. I am guessing it's the 0,3,3 then 0,3,4. Most likely 1,3,2 is missing as well, but I explained in the previous post how to add these channels. You can take a look at s2u meb for nissan gtr and compare it with pcars mod of that car, and then you should see what I added.Dude, it's very confusing for me your help.
where supposedly these parameters you put the example met.
I attached a picture with file MEB body LODA working with Hex HxD.View attachment 120418
If the hex string reads like this in CDFbin...Hey guys, I've got a small hex-related problem. I need to create a chassis file that has a flat-shift sequential gearbox rather than the lift and shift that it's currently equipped with. I'm 99% certain that I have the string that I need to change, but the byte to change isn't there. I want to add that byte and I have the ability to insert it, but I don't have the knowledge of how to make the file actually work after inserting a byte, it just crashes the game. Is there anyone that knows how to add a byte to a hex file without crashing the game?