PC2 Project CARS 2 Updated

Paul Jeffrey

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Project CARS 2 Updated 4.jpg

Project CARS 2 has received another new update and features fixes aimed at addressing some of the more obvious issues that have arisen since game launch earlier this month.

Build 1.1.3 isn't dramatic in size, however what it does do is address some important issues that have arisen with the new title since launching on PC this September 22nd. The new build update is only currently available to PC versions of the game, as the often reported authorisation process for console platforms has caused the usual expected delays. Never fear however, both Xbox One and PlayStation 4 versions of the game will be receiving the update treatment in the coming weeks.

One of the more prominent changes to the game includes what the developers describe as a "first pass" at addressing the current AI laptime bug when simulating qualification sessions, an issue that causes in game AI to achieve impossible laptimes if a player chooses to skip track running to the end of the session. With this part of the update only being a first pass, the issue may not be completely eradicated and could require additional development time if the bug continues to manifest itself again in future weeks.

Other highlights include some tweaks to the game AI and various miscellaneous fixes.

You can check out the update changelog below:

AI:
  • Various AI cornering and race line improvements across problematic tracks
  • Improvements to AI balancing in snow and rain conditions
  • First pass at improving simulated laptimes when skipping a non-race session
Setups:
  • Fix for the long delay when entering setup screen
Car Tyres:
  • Fix to ensure that the tyre treads are shown correctly after multiple tyre swaps
Other:
  • Fixed crash when using large Super Sampling values
  • Fix for an intermittent crash caused by missing animated meshes
  • Fix for lobby browsing and filtering that was preventing some users from joining MP games

Project CARS 2 is available for PC, Xbox One and PlayStation 4 now.

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Project CARS 2 Updated.jpg


To take your Project CARS 2 experience to the next level, head over to our RaceDepartment Project CARS 2 sub forum and check out the community discussion. We have a place to download the latest Project CARS 2 mods, a brand new Racing Club. Head over, get involved and become part of the community today!

How are you finding Project CARS 2 so far? Has the new patch addressed the problems on your build of the game? Are you happy with the post release support for the game? Let us know in the comments section below!
 
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Looks like there could be a physics mesh issue on that particular part of the track surface.

In the interests of creating a solid repro case, what happened just prior to the resets you are showing in the video? How did you end up on top of what appears to be a dirt wall off the racing surface? :)
No major physics issue, just a mesh/material that has been overseen to be flagged as collision object.
 
This is incorrect. Livetrack 3.0 is much much much more than any other sim out there offers.
It's rF2 + live water flow + sand / gravel / grass levels on track (so yes you can put gravel on a specific spot of the track by repeatedly driving through a gravel trap) + all that synced up in Multiplayer (even P2P).


Seems more his car is not reset at the right position, it should be reset pretty much on the racing line ..
It started falling a soon i got on the grid 4 wide instead of 3 wide, i was on the grass, could not move anything just dropped tru the ground!
 

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