Porsche 911 RSR 2017 in Pre Alpha Testing for Assetto Corsa

Paul Jeffrey

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Assetto Corsa Porsche 911 RSR 2017.jpg

Massarutto teasers Porsche 911 RSR 2017 image for Assetto Corsa, development in Pre-Alpha stage.

Marco Massarutto of Kunos Simulazioni has confirmed the much anticipated 2017 specification Porsche 911 RSR for Assetto Corsa is now in a pre-Alpha state of development, with an anticipated release expected during February.

If we cast our mind back to early December last year we will remember the RSR 2017 was due to ship as part of the third and final Porsche DLC instalment. However due to delay's in the production of the car Kunos were forced to replace the vehicle with 911 Turbo S, with promises to ship the RSR as a free addition for Vol. III owners as soon as January 2017.

"We’re aware that the Porsche 911 RSR 2017 is one of the most sought after cars in the Porsche Pack Vol. 3 DLC and we know how excited the community is after seeing it unveiled just a few weeks ago. Right now, we’re working incredibly closely with the Porsche R&D department in order to reproduce this car the best we can!

The 911 RSR 2017 is not an upgrade of the previous model, but a totally new car. As we want to ensure the best experience possible from this amazing model, we... unfortunately need to spend a bit more time on it, meaning it won't be released as part of the Porsche Pack Vol. 3 DLC next week.


We know this will come as a disappointment to our community but please be rest assured, the wait will be worth it!" was the sentiment from the studio at the time of the delay announcement.
Of course January has now been and gone with no sign of any updates, until Massarutto popped up on Facebook today with an (admittedly rather distant) shot of the new car and confirming they have reached pre-Alpha development status. You can see the latest reveal image at the top of this article.

With 2017 now well underway and the real life version of the machine having already made it's race debut at the recent Daytona 24 hour, a race in which the car performed remarkably well as it finished in second place overall in the hands of factory drivers Pilet, Makowiecki and Werner, Massarutto has seen fit to give fans a little teaser of what is to come for the sim.

With the additional production time added to the real world data taken from the Rolex 24, the new car is now in it's final laps of development and should be made available very shortly.

I appreciate it must come as a disappointment to fans having to wait for the car, but with an additional free model in the 911 Turbo S and the extra time afforded Kunos to ensure the car is made right, I'm sure it will all be a worthwhile wait in the end.

EDIT: Massarutto has just posted a video on YouTube with the RSR on track... hidden behind a sideways competitor...!

Assetto Corsa is available now on PC, Xbox One and PlayStation 4. The Porsche 911 RSR 2017 should be made available during February as a free addition to those with the Porsche Volume III DLC.

The Assetto Corsa sub forum here at RaceDepartment is the place to go for Assetto Corsa news and community discussion. We have a whole bunch of mods to download, a specific area for modders to discuss their WIP projects and of course our epic Racing Club and League events. Head over and join in today.

Are you looking forward to trying out the 2017 RSR? Do you still enjoy the Porsche DLC volumes? Would you like to see more Porsche cars in game, and if so, which ones? Let us know in the comments section below!
 
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Did the DB take over of Kunos mean that they can implement gran turismo levels of delays? Or are they going to release the Highlands track and the RSR at the same time?

The Highlands track will be coming with a free update in Feb (presumably with some cars, maybe a bonus pack).

The RSR comes when its ready. If its ready near to the release of the update, then I'd imagine they will arrive together.
 
minor updates, 3 car packs, they had to deliver their promised amount of cars for that year. nothing much tbh.
:rolleyes:
Minor updates:
1.11.4
- Corrected Praga R1 FFB values
- Corrected Toyota Supra limiter sounds
- Balanced Bmw M4 overall volume
- Balanced Bmw M3 e92 exterior volume
- Added #910 livery to Porsche 911 GT3 R

1.11.3
- Fixed new damage formulas not considering wings with negative cl
- Fixed damage wrong influence on drag
- Fixed damage wrong influence on vertical wings (fins)
- Corrected driver model on Porsche 911R

1.11.2
- missing diffuser model added on Porsche 911R (3D model correction)
- UV error fixed on Porsche 917K, relevant template updated (certain mod skins will need updating)
- low-fuel warning light added on certain modern Porsche 911 models
- Championship bugs and fixes
- Fixed graphic KERS charge input on Ferrari LaFerrari, Ferrari FxxK and Porsche 918 Spyder
- Adjusted 911R tyre heating

1.11.1
- Fixed Rear Right camber setup slider visualization for BMW 1M/S3, BMW M235iRacing, Porche Cayman S, Porsche Boxster S manual/PDK, Porsche Cayman GT4, Porsche Cayenne, Porsche Macan, Lotus Exos/S1
- Fixed Porsche 911 Carrera RSR 74, ratio of 5th gear on default setup
- Fixed Porsche 908LH automatic gears hesitation on specific situations
- Corrected Porsche 911 GT3 Cup 2017 wheels 3D placement and setup camber range, to avoid clipping with body at 0 camber.
- Corrected Ford GT40 suspension travel limit and bump steer, to avoid suspension out of bounds and flex on severe compressions. (after all the car was made for LeMans which was flat...)
- Corrected Porsche 911 GT3 Cup AI shift rpm range
- Updated V10 tyres, physics and inertia for Praga R1
- Missing corner placed RPM indicator lights added to 919 Hybrid 2016
- Fixed Championship gameplay wrong AI level values
- Fixed very long circuit names, covering the lap slider in Championship creation
- Instrument backlighting added to 908LH and 917K
- Fixed Italian Ring special event
- Fixed Shared Memory Physics->BrakeBias

1.11.0
- New Porsche 919 Hybrid 2016 LeMans configuration (Porsche Pack 3)
- New Porsche 908 Lang Heck (Long Tail) (Porsche Pack 3)
- New Porsche 917 K (Porsche Pack 3)
- New Porsche 911 R (991) (Porsche Pack 3)
- New Porsche 911 GT3 Cup 2017 (Porsche Pack 3)
- New Porsche 911 GT3 R 2016 (Porsche Pack 3)
- New Porsche 911 Turbo S (991) (Porsche Pack 3)
- New Porsche Macan Turbo (free bonus)
- New Championship gameplay. Create your own championship, select cars, tracks, laps, points, rules and compete against the AI.
- Fixed wing damage model on Nissan GTR
- Shared Memory :
- Fixed kersCharge and kersInput for ERS system
- Added system/cfg/messages.ini to filter system messages out
- Added Print function in Time Table (export in Documents\Assetto Corsa\out)
- Fixed Setup Electronic tab issue on ABS level for cars featuring no TC
- Reviewed damage curve + repair times
- New formula for effective radius calculation
- Pitstop is possible also in Practice session
- Fixed Confirm button in Pitstop screen to work without any requested operation
- Fixed UI resetting AI level at start
- Corrected front wheel 3D placement for Lotus Evora S and Step 2
- Pitstop animation disabled for VR users
- New V10 tyres and updated physics and inertias for all GT3 cars
- New V10 tyres and updated physics and inertias for all GT2 cars plus Glickenhaus P4/5C and Evora GX and GTC
- Updated V10 tyres and updated physics and inertias for Hypercars (LaFerrari, 599XX, FxxK, P1, Aventador SV, Huayra, Zonda R), more experimentation
- Updated V10 tyres and updated physics and inertias for Ford GT40
- Corrected Porsche 917/30 inertia values
- Corrected Porsche 917/30 ackermann and front bump steer suspension
- Corrected aero downforce and drag values for Porsche 962 Short Tail
- Corrected drag values for Porsche 962 Long Tail
- Porsche 962C Long Tail now has passive wastegate pressure map that permits user controlled overboost as a % of a turbo boost map. 0-9 keys
- F4 key sets camera on the player car
- Added Delete function on Setup screen
- Added electronic controller cltr_wastegate[X].ini to control wastegate levels on turbos
- Fixed potential track cut on Nordschleife Endurance and Cup layouts
- Fixed AI steer "snaps" when near track lateral limits

1.10.2
- Added acServerManager tyre models for Porsche Pack 2
- Fixed Ford Escort missing brake power setup screen
- Fixed Porsche 935/78 Moby Dick Moby Dick missing brake power setup screen
- Fixed Porsche 911 Carrera RSR 3.0 missing brake power setup screen
- Fixed Porsche 962 Longtail AI using low turbo boost
- Adjusted Porsche 718 RS60 spyder rev red needle, now showing around 7600rpm
- Fixed Porsche 718 Cayman S very fast gearchanges on manual gearbox.
- Fixed Porsche 718 Cayman S wrong UI tech specs weight and power to weight ratio. Physics were ok.
- Fixed typo on Porsche Cayenne brake power, stronger brakes
- Corrected Porsche 962C Short Tail and Long Tail tech specs information. (Physics were ok)
- Fixed McLaren 650 GT3 front toe setup range
- Python new functions and members
- Added isAIControlled(CarID)
- ERSMaxJ gives back KERS or ERS relatively to the system
- Shared Memory
- Added isAIControlled to Physics
- Added ersMaxJ to Static
- ERS/KERS currentJ is now reset when crossing the starting line during the first lap.
- Camera shake in VR is now off by default, enable it by setting ENABLE_CAMERA_SHAKE=1 in system/cfg/assetto_corsa.ini under [VR]
- Fixed the UI Setup Electronics - Engine Brake levels to be synched with the current physic values
- Tweaked livery on the Porsche 919 Hybrid
- Fixed windscreen reflection on the 911 Carrera S and 991 GT3 RS
- Fixed Dynamic Index formula... AGAIN!
- Fixed smoke renders in mirror even when the option is off with high quality mirrors

1.10.1
- Fixed Porsche Cayenne Turbo S not working
- Fixed (AGAIN!) Dynamic Index formula

1.10
- New Porsche 718 Boxster S Manual gearbox (Porsche Pack #2 DLC)
- New Porsche 718 Boxster S PDK gearbox (Porsche Pack #2 DLC)
- New Porsche Cayman GT4 (street version) (Porsche Pack #2 DLC)
- New Porsche 911 GT3 RS (street 991 version) (Porsche Pack #2 DLC)
- New Porsche 718 Spyder RS60 1960 (Porsche Pack #2 DLC)
- New Porsche 962C Short Tail 1985 (Porsche Pack #2 DLC)
- New Porsche 962C Long Tail 1987 (Porsche Pack #2 DLC)
- New Porsche 911 GT1-98 1998 (Porsche Pack #2 DLC)
- New Porsche 919 Hybrid 2015 (Porsche Pack #2 DLC)
- New Porsche Cayenne Turbo S (free bonus car)
- Improved Porsche 911 Carrera S electronics
- Improved Porsche 918 Spyder electronics
- V10 street tyres for BMW M4 and Corvette C7 Stingray for comparison reasons (v10 still beta)
- V10 street tyres performance improvements
- V10 tyres for McLaren F1 GTR
- V10 tyres for Mercedes C9
- Improved Porsche 917/30 physics with more accurate data from homologation papers.
- Corrected typos on Porsche Cayman GT4 Clubsport rear suspension toe link
- Added vertical wing ("fin") simulation in Porsche 917/30
- VR: now cockpit camera position is always on the driver eye position (this is overridden by the onboard camera settings)
- Fixed WBCAR_TOP_FRONT not being modified by RIM_OFFSET
- Fixed CX_MULT only using the last value in the INI for every compound
- Added BRAKE_DX_MOD parameter to have slip ratio vs FX curve different on the brake side
- Fixed some too low turbo volumes
- Improved FXX K downshift sound
- Added electronics tab in the car setup
- Fixed ERS energy deployment wasn't resetting in Hotlap mode
- Body work has now some flexibility when colliding with ground
- Improved tyre load formula
- Fixed Lock Controls penalty when player is AFK during race start
- Added brake pressure setup options for all cars
- Added vertical wings ("Fins") simulation
- Added Energy deployment limit from a single front MGU
- Added majorly IMO tyres temperature to shared memory
- Fixed Porsche Panamera wrong alignment setup options
- Fixed Lamborghini Miura long pitstop refueling time
- Fixed Lamborghini Countach S1 long pitstop refueling time
- Fixed rear damping ratio in Car Engineer app
- Fixed Autoshifter shifting too early in race start
- python new functions and members
- getTrackLength()
- Fixed Default ABS/TC and current ABS/TC level not being synchronized
- Tyre explosion temperature is now configurable by modders by using the optional section in tyres.ini :
[EXPLOSION]
TEMPERATURE=350
- Gamepad can now use legacy code for vibrations and speed sensitivity by setting USE_LEGACY_CODE=1 in system/cfg/assetto_corsa.ini
- Enabled camera shake and g-force movements for OculusVR
 
:rolleyes:
Minor updates:
1.11.4
- Corrected Praga R1 FFB values
- Corrected Toyota Supra limiter sounds
- Balanced Bmw M4 overall volume
- Balanced Bmw M3 e92 exterior volume
- Added #910 livery to Porsche 911 GT3 R

1.11.3
- Fixed new damage formulas not considering wings with negative cl
- Fixed damage wrong influence on drag
- Fixed damage wrong influence on vertical wings (fins)
- Corrected driver model on Porsche 911R

1.11.2
- missing diffuser model added on Porsche 911R (3D model correction)
- UV error fixed on Porsche 917K, relevant template updated (certain mod skins will need updating)
- low-fuel warning light added on certain modern Porsche 911 models
- Championship bugs and fixes
- Fixed graphic KERS charge input on Ferrari LaFerrari, Ferrari FxxK and Porsche 918 Spyder
- Adjusted 911R tyre heating

1.11.1
- Fixed Rear Right camber setup slider visualization for BMW 1M/S3, BMW M235iRacing, Porche Cayman S, Porsche Boxster S manual/PDK, Porsche Cayman GT4, Porsche Cayenne, Porsche Macan, Lotus Exos/S1
- Fixed Porsche 911 Carrera RSR 74, ratio of 5th gear on default setup
- Fixed Porsche 908LH automatic gears hesitation on specific situations
- Corrected Porsche 911 GT3 Cup 2017 wheels 3D placement and setup camber range, to avoid clipping with body at 0 camber.
- Corrected Ford GT40 suspension travel limit and bump steer, to avoid suspension out of bounds and flex on severe compressions. (after all the car was made for LeMans which was flat...)
- Corrected Porsche 911 GT3 Cup AI shift rpm range
- Updated V10 tyres, physics and inertia for Praga R1
- Missing corner placed RPM indicator lights added to 919 Hybrid 2016
- Fixed Championship gameplay wrong AI level values
- Fixed very long circuit names, covering the lap slider in Championship creation
- Instrument backlighting added to 908LH and 917K
- Fixed Italian Ring special event
- Fixed Shared Memory Physics->BrakeBias

1.11.0
- New Porsche 919 Hybrid 2016 LeMans configuration (Porsche Pack 3)
- New Porsche 908 Lang Heck (Long Tail) (Porsche Pack 3)
- New Porsche 917 K (Porsche Pack 3)
- New Porsche 911 R (991) (Porsche Pack 3)
- New Porsche 911 GT3 Cup 2017 (Porsche Pack 3)
- New Porsche 911 GT3 R 2016 (Porsche Pack 3)
- New Porsche 911 Turbo S (991) (Porsche Pack 3)
- New Porsche Macan Turbo (free bonus)
- New Championship gameplay. Create your own championship, select cars, tracks, laps, points, rules and compete against the AI.
- Fixed wing damage model on Nissan GTR
- Shared Memory :
- Fixed kersCharge and kersInput for ERS system
- Added system/cfg/messages.ini to filter system messages out
- Added Print function in Time Table (export in Documents\Assetto Corsa\out)
- Fixed Setup Electronic tab issue on ABS level for cars featuring no TC
- Reviewed damage curve + repair times
- New formula for effective radius calculation
- Pitstop is possible also in Practice session
- Fixed Confirm button in Pitstop screen to work without any requested operation
- Fixed UI resetting AI level at start
- Corrected front wheel 3D placement for Lotus Evora S and Step 2
- Pitstop animation disabled for VR users
- New V10 tyres and updated physics and inertias for all GT3 cars
- New V10 tyres and updated physics and inertias for all GT2 cars plus Glickenhaus P4/5C and Evora GX and GTC
- Updated V10 tyres and updated physics and inertias for Hypercars (LaFerrari, 599XX, FxxK, P1, Aventador SV, Huayra, Zonda R), more experimentation
- Updated V10 tyres and updated physics and inertias for Ford GT40
- Corrected Porsche 917/30 inertia values
- Corrected Porsche 917/30 ackermann and front bump steer suspension
- Corrected aero downforce and drag values for Porsche 962 Short Tail
- Corrected drag values for Porsche 962 Long Tail
- Porsche 962C Long Tail now has passive wastegate pressure map that permits user controlled overboost as a % of a turbo boost map. 0-9 keys
- F4 key sets camera on the player car
- Added Delete function on Setup screen
- Added electronic controller cltr_wastegate[X].ini to control wastegate levels on turbos
- Fixed potential track cut on Nordschleife Endurance and Cup layouts
- Fixed AI steer "snaps" when near track lateral limits

1.10.2
- Added acServerManager tyre models for Porsche Pack 2
- Fixed Ford Escort missing brake power setup screen
- Fixed Porsche 935/78 Moby Dick Moby Dick missing brake power setup screen
- Fixed Porsche 911 Carrera RSR 3.0 missing brake power setup screen
- Fixed Porsche 962 Longtail AI using low turbo boost
- Adjusted Porsche 718 RS60 spyder rev red needle, now showing around 7600rpm
- Fixed Porsche 718 Cayman S very fast gearchanges on manual gearbox.
- Fixed Porsche 718 Cayman S wrong UI tech specs weight and power to weight ratio. Physics were ok.
- Fixed typo on Porsche Cayenne brake power, stronger brakes
- Corrected Porsche 962C Short Tail and Long Tail tech specs information. (Physics were ok)
- Fixed McLaren 650 GT3 front toe setup range
- Python new functions and members
- Added isAIControlled(CarID)
- ERSMaxJ gives back KERS or ERS relatively to the system
- Shared Memory
- Added isAIControlled to Physics
- Added ersMaxJ to Static
- ERS/KERS currentJ is now reset when crossing the starting line during the first lap.
- Camera shake in VR is now off by default, enable it by setting ENABLE_CAMERA_SHAKE=1 in system/cfg/assetto_corsa.ini under [VR]
- Fixed the UI Setup Electronics - Engine Brake levels to be synched with the current physic values
- Tweaked livery on the Porsche 919 Hybrid
- Fixed windscreen reflection on the 911 Carrera S and 991 GT3 RS
- Fixed Dynamic Index formula... AGAIN!
- Fixed smoke renders in mirror even when the option is off with high quality mirrors

1.10.1
- Fixed Porsche Cayenne Turbo S not working
- Fixed (AGAIN!) Dynamic Index formula

1.10
- New Porsche 718 Boxster S Manual gearbox (Porsche Pack #2 DLC)
- New Porsche 718 Boxster S PDK gearbox (Porsche Pack #2 DLC)
- New Porsche Cayman GT4 (street version) (Porsche Pack #2 DLC)
- New Porsche 911 GT3 RS (street 991 version) (Porsche Pack #2 DLC)
- New Porsche 718 Spyder RS60 1960 (Porsche Pack #2 DLC)
- New Porsche 962C Short Tail 1985 (Porsche Pack #2 DLC)
- New Porsche 962C Long Tail 1987 (Porsche Pack #2 DLC)
- New Porsche 911 GT1-98 1998 (Porsche Pack #2 DLC)
- New Porsche 919 Hybrid 2015 (Porsche Pack #2 DLC)
- New Porsche Cayenne Turbo S (free bonus car)
- Improved Porsche 911 Carrera S electronics
- Improved Porsche 918 Spyder electronics
- V10 street tyres for BMW M4 and Corvette C7 Stingray for comparison reasons (v10 still beta)
- V10 street tyres performance improvements
- V10 tyres for McLaren F1 GTR
- V10 tyres for Mercedes C9
- Improved Porsche 917/30 physics with more accurate data from homologation papers.
- Corrected typos on Porsche Cayman GT4 Clubsport rear suspension toe link
- Added vertical wing ("fin") simulation in Porsche 917/30
- VR: now cockpit camera position is always on the driver eye position (this is overridden by the onboard camera settings)
- Fixed WBCAR_TOP_FRONT not being modified by RIM_OFFSET
- Fixed CX_MULT only using the last value in the INI for every compound
- Added BRAKE_DX_MOD parameter to have slip ratio vs FX curve different on the brake side
- Fixed some too low turbo volumes
- Improved FXX K downshift sound
- Added electronics tab in the car setup
- Fixed ERS energy deployment wasn't resetting in Hotlap mode
- Body work has now some flexibility when colliding with ground
- Improved tyre load formula
- Fixed Lock Controls penalty when player is AFK during race start
- Added brake pressure setup options for all cars
- Added vertical wings ("Fins") simulation
- Added Energy deployment limit from a single front MGU
- Added majorly IMO tyres temperature to shared memory
- Fixed Porsche Panamera wrong alignment setup options
- Fixed Lamborghini Miura long pitstop refueling time
- Fixed Lamborghini Countach S1 long pitstop refueling time
- Fixed rear damping ratio in Car Engineer app
- Fixed Autoshifter shifting too early in race start
- python new functions and members
- getTrackLength()
- Fixed Default ABS/TC and current ABS/TC level not being synchronized
- Tyre explosion temperature is now configurable by modders by using the optional section in tyres.ini :
[EXPLOSION]
TEMPERATURE=350
- Gamepad can now use legacy code for vibrations and speed sensitivity by setting USE_LEGACY_CODE=1 in system/cfg/assetto_corsa.ini
- Enabled camera shake and g-force movements for OculusVR
aaand how much did it actually change the game? Oh wait, just some numbers.
 
I understood what Blimey meant, Kunos is making the necessary fixes but this is not the point, but rather that the CORE of the game is not evolving in a really remarkable way including several options that are still missing, which I prefer neither quote because I will be repetitive and certainly striked
 
Hey don't get me wrong, I'll be there first thing to pony up for any DLC's they come up with, I've loved everything about this game so far, and I'm glad they have the chance to make it even better. I'll be nice to get both the track and the car at the same time. Either way there's enough content in the game to keep me occupied in the mean time.
 
Hopefully the grass will be greener for you guys with one of the upcoming new titles coming later this year and next.
Do not get me wrong, nothing against the DLC but AC needs a lot of work on your CORE, there are missing basic options that are present in games with more than 10 years and I do not mean the dynamic weather nor cycle day night but I am referring to options and possibilities for the race in general, in my opinion I can be completely wrong but the AC going from the consoles attracted and much the evolution of the core in the PC, alias already taking advantage of this reason you enter in the media of the AC or Kunos and only see post about console, to find something relevant from PC or both without being DLC will have to go several months back
 
AC is fine for me because I value realistic physics over all other features. I fully understand that the majority of the simracing community doesn't feel the same way. To each his own and all that. (not to mention that each of us have our own idea of just what 'realistic' entails)

Getting a fictional track and some more cars is nice and all, but knowing that Aris has been working non-stop since before the holidays fine tuning the heating characteristics along with the 'feel' of v10 tires and implementing them on all the cars is what has me most excited for the next update.
 
New cars and tracks is also adding to the game (as well as upgrades to the physics/graphics), so not only new features. They introduced recently a big feature, which was the Custom Championship. Now they need to work better on the AI.

About features, that I'm going to quote from someone else: "timed races, reverse grids, warm up lap, cool down lap, manual pit limiter control, better spectator mode, functional (not just cosmetic) flag system, better penalty system, two-race format, forced pitstops, are a few things that would dramatically improve multiplayer racing for me." And rolling starts (which would be doing a lap in formation)

Are those the things people are looking for? Or any other meaningful features added to AC?
 
Radu Oros, it was me in another POST that commented this, respect the work of Kunos on the improvement of physics, visual, addition of content is real or fictitious but basic things are still missing to Assetto. In addition to these you mentioned among them a simple possibility to choose livery in multiplayer, this function is not present even after two years of its release without counting the period of 1 year in early access is a long time. Particularly the lack of many of these functions affect online too much, especially in leagues, not to mention in AI that for those who want to play offline it is stupid, only to have excellent physics, well done audio and attractive visuals are not enough to maintain the AC in order to compete with the others that many even though not having several of these aspects also still have more options for the race than the AC
 
In addition to these you mentioned among them a simple possibility to choose livery in multiplayer, this
Choosing livery in multiplayer has been possible since the start, given that you configure the server in booking mode. These type of servers are used in leagues and championships (SRS), and you can select the livery or tell the server host which one you want.
But in pickup mode (the open public servers) you can't because the server doesn't pre-book you any spot, you join in whatever free car there is on the server's list.
Devs already told they can't change the current livery selection system for pickup mode in this AC, otherwise it would have been done long time ago.
 

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