Here are just a few small points that could be improved - otherwise I really love this car - we waited a long, long time for a Porsche 356 ;-)
- aspect ratio in door mirror is wrong (objects in mirror are squashed horizontally - too small horizontally / too tall vertically), comment: the center rear view mirror is absolutely perfect, both in geometry and especially in how it draws reflections a little more dim and with a color shade, exactly how real rearview mirrors behave due to reflecting light
- cockpit instruments - I remember
@A3DR who made the NFS package of mod cars (Lamborghini Diablo, Ferrari Testarossa, Dodge Viper) had a friend made the cockpit instrument textures in special vector graphics to get them realistic and crisp - the way they are now they look somehow low resolution
- the painted car bodies somehow react strange compared to Kunos and other mod cars - I tried to adjust my preview image shader settings to create realistic looking previews and the Porsche 356 reacted always strange (highlights easily blowing, dark colors looking too dark, etc) - maybe you could look into what is different from Kunos cars?
- in car sounds - I commend that you tried to make your own sound mods - this is an art all by and in itself - maybe using the Porsche 718 RSK sounds for now is a better solution (the engines are not the same but are VERY similar, both stemming from the same evolution tree of the quadcam Carrera racing engine)
- the car names are too long in the Assetto Corsa UI - maybe call the car just “Porsche 356A Carrera” and mention the full designation in the description instead - both in the loading screen (cuts into the Porsche logo) and in the timing sheets (too long and cannot be distinguished)
Regarding headlights and suspension settings:
- I REALLY, really like that the headlights are a little dim and also have a distinct yellow look to the, - that is the way headlights were in that time and I rather not have them “modernized” but keep the, historically correct - it is too early now to make adjustments to the dynamic lights shader as the shader is still in very early development and drastic changes happen all the time (like where and how light adjustments are stored for example).
- I love the fact that you have chosen to use the correct historical ride height and suspension setup rather than todays “hotrodded” modern suspensions people usually setup their vintage cars with.
Todays sporty restomods and restored track oriented Porsche cars are usually build with more modern suspension setups and often even are built with modern damper units, stiffer torsion bars and much lower ride heights for improved performance on the track.
This looks cool and performs better but it is not how these cars were setup in the 1950’s and early ‘60s.
Maybe you could build a third variant along the lines of what Rod Emory is building with his hotrod Porsche 356 - a modern restomod with modern suspension, slightly wider tires, ~180hp and perhaps a few styling cues he is using often as shaved bumpers, RSK style louvered hatches ahead of the rear wheels, decklid design and especially the 550 and 718 styled “aero mirrors” ? Maybe a choice of tires with a hotrodded variant would be nice as well.
That would be quite something ;-)
So what is next? A Le Mans 356 SL perhaps or a 904 GTS -oh we absolutely NEED a beautifully done 904 GTS in Assetto Corsa!
Btw, also BIG congrats for the amazing physics and FFB with this car - it truly is magnifiscent and just feels absolutely spot on. It is truly first rate and out of the box just feels perfect - no tweaks or settings needed.
One thing I saw on RSR live timing is that apparently some people use this car with cheat engine nad / cheat tires - there are laptimes at Okayama and Feldbergring which are just impossible.
EDIT:
Two of my all time favorite Jay Leno's Garage videos: