The next big update initially was planed for December, but due to some health problems (I'm getting old;-), I think it's better to release the as-is state for now.
Important note:
Please don't take a trip into the maize fields, you will fall through (will be fixed in next update).
New since version 0.5:
optimization:
- reduced number of materials: 632 -> 532 (–100) (still faaar too many materials)
- reduced number of textures: 536 -> 468 (–68) (the same here)
-...
It is especially nice in one of the classic MGs from the web, or a Morgan Threewheeler and the likes. Just cruising around, parking and admiring the scenery. The next day get an M3 and hoon it. LovelyIs the ultimate goal of this layout to have a bunch of connecting roads, like an open-world driving layout? I couldn't resist driving down the roads that aren't a part of the "track" and there are incredibly detailed houses very far from the racing loop of streets. I can't imagine why you would put so much effort into those things if they weren't going to be an important part of the finished project.
So far, what you have given us is absolutely beautiful. I spent so much time stopping my car to look around at all of the details you've placed in this layout. I've driven up people's private driveways, but no one was there to greet me.
Keep up the fantastic work, please!!
I especially like the tiny details, like barnyard animals roaming around. I think I might have accidentally run over a chicken at some point... It would funny if he placed some human figures in a pose like they're yelling at you for pulling into their driveway.It is especially nice in one of the classic MGs from the web, or a Morgan Threewheeler and the likes. Just cruising around, parking and admiring the scenery. The next day get an M3 and hoon it. Lovely