Oschersleben

Tracks Oschersleben 2.0

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There should't be any wall when you remove the chicane fix, there is just small hidden mesh where those red plastic bars are, but it shouldn't stop the car. I tried to fix AI line as well for GP layout (other layouts don't have chicane barriers), but I have tested it only with some touring cars, maybe some faster cars still have problems there but I am not very good at setting AI, I do tracks primarily for multiplayer use :) What car are you using there?
i tried it with GT3 cars and DTM 2018 cars.
I removed that chicanefix kn5 and the tyre wall is still there. Weird :(
I'll check again
 
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i tried it with GT3 cars and DTM 2018 cars.
I removed that chicanefix kn5 and the tyre wall is still there. Weird :(

It appears that I made a mistake at exporting objects and those tires are in base kn5 file as well, I will fix it as soon as I will have some time for it, and will try to do something with the AI line as well...
 
It appears that I made a mistake at exporting objects and those tires are in base kn5 file as well, I will fix it as soon as I will have some time for it, and will try to do something with the AI line as well...
Thank you for looking at this. I like this track a lot and how it looks as you've brought it to AC. I'm hoping to race on it a lot once you can fix that tyre wall.

Thanks again.

Oh, and BTW, i tried out your Pau - really really nice!
 
I have no crowd at the track. The seats are empty but in camera_facing.ini there are 500 spectators. I did not change anything in CSP. "Hide all Spectators" is disabled.
 
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@Fuzo
While checking the spectators I noticed these...no idea what they are supposed to be ?

oschers.png
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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