I'm not sure. Any idea where to get a blueprint? I just looked on Blue prints.com and Rey have no racing cars.
I've found a blueprint of the Gazoo Racing Lexus LF-A from
The Nurburgring. We are going to do that one .
Very nice. Best of luck man. If I can be of any assistance, particularly physics, don't hesitate to ask.I've found a blueprint of the Gazoo Racing Lexus LF-A from
The Nurburgring. We are going to do that one .
okay thanks! I will need help in physics and sounds. I won't start until august because I'm on vacation.Very nice. Best of luck man. If I can be of any assistance, particularly physics, don't hesitate to ask.
An impression of the FULL layout.
There are 4 or 5 different layouts, including a drag strip . That can be fully operational once point to point racing is enabled.
Anyway, a vid:
Count me in as well please
Which compiler do you use? It should be possible to specify 32bit when you compile,It is, sort of. I just don't know how to compile it in 32bit as I run 64
I'm sorry to rain on your parade mate but I would suggest that if you do make the car in Sketchup you will have extreme difficulties getting it into rFactor2. rFactor2 has a set of plugins that only work with 3DStudio Max and at this time Simed doesn't work with rFactor2 only rFactor1 in the rF series and cannot help you create the car as such.
Okay you have a lot of reading to do from here and I would suggest you get your blueprints, regardless of what car but follow a modelling tutorial and forget rFactor at this stage. Modelling takes a lot of time and patience and I think in the early stages a lot of experiments to find a way that suits you. If you find your model is good enough then you can start the tedious export process but by the time you have created your first model and if you really enjoy it then you will probably start all over again because you won't like it.
Good luck with your creation