Work is going on.
Whats done:
- curbs, which are 100% accurate to original ones, even iRacing cannot compare here (looots of work on those ones)
- concrete run off areas,
- pit wall (which gave me a hard time, but eventually it gave up)
- road + mapping of it
- white lines (you can see them on image bellow)
Now I am doing the edges of sand, road, run off areas, so it will not look like it has been cut on half by knife (Kunos style). Lots of work, specially with UVW mapping, it has to be done for each object at a time + new drawing of materials.
Don`t worry about main texturing of grass, sand and walls, thats done almost in a blink of an eye, compared to edges or curbs.
Track will some be drivable for 1st tests (I did lots of lap before, to determine the exact elevation changes), but now will be with all the necessary elements included).
Some of the work until now: