Yes, out of t2, the track goes downwards a bit, the lowest part is some where near to the 2/3 of the curb, then it starts to go a bit upwards slightly to the apex of t3.
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Shadows are ok, double checked. If you have any proof (like an image) where the shadows are not ok, let me show.Looks quite advanced, and already with a lot of details. I've noticed that you physical mesh might be a bit too low, as ambient shadows seems to be invisible. IDK how much above surfaces ambient shadows are rendered, but I suppose something like 1-2cm above the surface.
Exactly what it is. So is there anything I can do? Groove (as far as tested), must be set with transparent on true, else there are graphical glitches between grooves (racing line and skidmarks).It is likely an issue with the groove. If you drive off the groove the static shadow may return. In some cases when an object is set to transparent = true you lose the static shadow.
Yes? Will it help? If so, I can try, no problem what so everDistribute your transparent objects between separate .kn5 files
So, all in seperate nk5 file, racing line and skidmarks, right? And then I can set all with transparent to false?It worked on Thomson Road, where I had groove, skid marks, dead leaves and ambient occlusion meshes all in the same place
You should be able to have it set to transparent = true as long as it is in the other kn5. If not there is another way to fix it but I'm not home at the moment and I don't remember exactly how to do it.Put grooves into a new nk5, but the problem is, if there is anything bellow it (white lines), it will not appear (and color are flickering). So it has to have the option transparent to true! I just dont know how to fix it.