Tracks Okayama [W.I.P] scratch made

The good folk of Okayama won't prosecute you, I promise. They have bigger fish to fry. Don't waste your work to date.
I hope so. And it's still a work in progress.
Trees, looots of work, to make them look like in AC. Image bellow is a week old, its a bit different now.
ok16_9.jpg
 
Did you have a tutorial on how you did the treeline?
Lots of hard work and time consuming. Messed up with the terrain mesh before, could be easier. I was using splines and Extrude modifier, for others did manually splines and aligned them according to terrain by Z axes. As said, could be easier, but I just didn't think enough in advance when creating terrain mesh.
 
Whats is new since last time:
- tree lines
- 3d trees according to Kunos style (still missing bushes)
- gray safety bales
- 2nd corner fixed (much higher apex)
- marshal huts (still missing numbers on most of them)
- fixed some of the curbs around the track
- new passages over the track
- some new guard rails on access roads
- different houses in pits and around the track
- changed main pit building a bit, with a new textures
- lots of new textures for many objects
- also optimized meshes for many different objects

I made a short video of the latest Okayama, which you can see bellow. What do you think of it?


ps: still couldn`t beat the threshold of 1min30sec with gt3 car (Porsche 911 RSR 2017), best is this lap above of 1:30.1 :)
 
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I was hoping you'd be still working on Okayama. Bummer if you really can't release it "legally" though... Do you have different plans maybe? Release it under a different name (not using the circuit's brand) and just with donations?
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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