(Oh So) Real Onboard Cams by shnala

Misc (Oh So) Real Onboard Cams by shnala 1.3

Login or Register an account to download this content
gamer19 submitted a new resource:

(oh so) REAL onboard cams by shnala - f1 2014 on board cams

(oh so) REAL onboard cams by shnala
version v.1.0
View attachment 68490


This is my first attempt for Codemasters F1 series, but don't be scared :) and let me tell you....
I spend practically more time on editing on board cams in MANY other games than actually driving them.
Yup, that's it. And not ashamed to admit it. B-)
Games such as... Grand Prix 4, F1 Challenge 99-02 (I even publish some for this one, back on the old days of...

Read more about this resource...
 
Thx for this great mod!!!
Can you do it with static t-cams?
Well, to be honest, I didn't look at this.
Is static T-cams the same one but without any movement when you accelarate/brake/turn ?
Don't have any experience with this, I haven't seen this option in older games.
But... if someone explain me what's this and where are those numbers... I don't see a reason why I would make two versions - one standard and the other with static cams.
Regards.
 
Last edited:
Well, to be honest, I didn't look at this.
Is static T-cams the same one but without any movement when you accelarate/brake/turn ?
Don't have any experience with this, I haven't seen this option in older games.
But... if someone explain me whats' this and where are those numbers... I don't see a reason why I would make two versions - one standard and the other with static cams.
Regards.

Yes, exactly what I thought.
Thanks!!!!!!
 
This mod is the most realistic what i seen ever.
Oh c'mon, please...:x3: I'm blushin here... :p

I'm quite sure there's more realistic / more immersive mods around here.
Here's one, off the top of my head - Vlasovas last year dynamic cockpit cameras mod, anyone !?!
I like that one, it really gives F1 2013 some ...new dimension.

Anyway... thank you mate, we'll see what we can do with your beloved static cams. ;)
 
gamer19 updated (Oh So) REAL onboard cams by shnala with a new update entry:

Force India BONNET CAM quick fix

version v.1.0.b
(only Force India BONNET cam is edited for now. the cam was located under the car, instead above. very small update, quick fix actually, that doesn't deserve new version number, so it's just "B" version of original mod)
Well, if you have tested FI then you know what I'm talking about. In case you didn't, here's the screen. This is what it looked like.
View attachment 68559
And it shouldn't, of course. It now look same like with other cars. Similar to T-cam with bigger FOV....

Read the rest of this update entry...
 
Don't miss the latest update!


And there's one NEW screen, posted this morning, which probably goes unnoticed. :)
shnala_08-png.68561
 
Last edited:
Like I already said, if you can help me saving some time (and have more time to edit cams) and know which numbers should be edited to turn this DYNAMIC T-cams into STATIC T-cam, write it here, pelase.

They somewhere in here:
View type="Mounted" ident="pod" reverseCamera="pod_reverse" hidden="false" spectator="false" useInSplitScreen="false" renderParticlesBeforeGrass="false" transitionType="switch" transitionSpeed="0.0000" transitionStrength="0.0000">
<Parameter name="renderParticlesBeforeGrass" type="bool" value="false" />
<Parameter name="yaw" type="scalar" value="-0.0243" />
<Parameter name="pitch" type="scalar" value="0.2350" />
<Parameter name="roll" type="scalar" value="0.0000" />
<Parameter name="offset" type="vector3" x="0.1000" y="0.9900" z="-0.2350" />
<Parameter name="fov" type="scalar" value="49.0000" />
<Parameter name="nearPlane" type="scalar" value="0.1000" />
<Parameter name="highResInterior" type="bool" value="true" />
<Parameter name="DisableDriverHead" type="bool" value="false" />
<Parameter name="DisableDriver" type="bool" value="false" />
<Parameter name="DisableCoDriver" type="bool" value="false" />
<Parameter name="axisScale" type="vector3" x="0.0000" y="0.0800" z="0.0800" />
<Parameter name="axisScaleForTilt" type="vector3" x="0.2000" y="0.2000" z="0.2000" />
<Parameter name="twistScale" type="vector3" x="-0.1423" y="0.0000" z="0.4107" />
<Parameter name="maximumShift" type="scalar" value="0.0000" />
<Parameter name="movementSpeed" type="scalar" value="0.0000" />
<Parameter name="tiltDistance" type="scalar" value="1.0000" />
<Parameter name="shakeAngle" type="scalar" value="0.5000" />
<Parameter name="shakeDamping" type="scalar" value="0.8000" />
<Parameter name="shakeMinSpeed" type="scalar" value="50.0000" />
<Parameter name="shakeMaxSpeed" type="scalar" value="90.0000" />
<Parameter name="shakeScaleX" type="scalar" value="0.0010" />
<Parameter name="shakeScaleY" type="scalar" value="0.0010" />
<Parameter name="shakeRotationSpeed" type="scalar" value="0.7000" />
<Parameter name="finalMovementScale" type="scalar" value="1.0000" />
<Parameter name="offsetOnly" type="bool" value="false" />
<CorneringForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="rollLimitInDegrees" type="scalar" value="2.0000" />
<Parameter name="rollSmoothingScale0To1" type="scalar" value="0.4000" />
<Parameter name="yawLimitInDegrees" type="scalar" value="2.0000" />
<Parameter name="yawSmoothingScale0To1" type="scalar" value="0.4000" />
</CorneringForces>
<GroundBumpinessForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="limitInMilimetres" type="scalar" value="2.0000" />
<Parameter name="limitInDegrees" type="scalar" value="1.2000" />
</GroundBumpinessForces>
<SlipStreamingForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="dirtyAirPoint0To1" type="scalar" value="0.2540" />
<Parameter name="dirtyAirSpread0To1" type="scalar" value="0.7500" />
<Parameter name="limitInMilimetres" type="scalar" value="1.1560" />
<Parameter name="limitInDegrees" type="scalar" value="0.0920" />
</SlipStreamingForces>
<AccelerationForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="smoothing" type="scalar" value="0.800" />
<Parameter name="maxAccelerationInMPS" type="scalar" value="16.0000" />
<Parameter name="maxDecelerationInMPS" type="scalar" value="70.0000" />
<Parameter name="maxPushBackwardsInMillimetres" type="scalar" value="15.0000" />
<Parameter name="maxPushForwardsInMillimetres" type="scalar" value="45.0000" />
<Parameter name="maxPushUpInMillimetres" type="scalar" value="0.0000" />
<Parameter name="maxPushDownInMillimetres" type="scalar" value="0.0000" />
<Parameter name="maxTiltBackwardsInDegrees" type="scalar" value="1.5000" />
<Parameter name="maxTiltForwardsInDegrees" type="scalar" value="0.7000" />
<Parameter name="gearChangeTimeInSeconds" type="scalar" value="0.0000" />
</AccelerationForces>
<RevvingForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="pitchLimitInDegrees" type="scalar" value="0.2500" />
</RevvingForces>
<VehicleDamageForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="faultEffectDuration" type="scalar" value="0.4000" />
<Parameter name="faultEffectScaleInMillimetres" type="scalar" value="17.0000" />
<Parameter name="faultEffectRotationInDegrees" type="scalar" value="0.5000" />
<Parameter name="brakeDamageCarSpeedForMinEffect" type="scalar" value="10.0000" />
<Parameter name="brakeDamageCarSpeedForMaxEffect" type="scalar" value="50.0000" />
<Parameter name="engineBlownDamageScaleInMillimetres" type="scalar" value="9.0000" />
<Parameter name="engineSeizedDamageScaleInMillimetres" type="scalar" value="19.0000" />
<Parameter name="engineDamageCarSpeedForMinEffectInMPH" type="scalar" value="10.0000" />
<Parameter name="engineDamageCarSpeedForMaxEffectInMPH" type="scalar" value="50.0000" />
</VehicleDamageForces>
<ShakeOnBrakingLimitForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="limitInMilimetres" type="scalar" value="1.5000" />
<Parameter name="limitInDegrees" type="scalar" value="0.1500" />
<Parameter name="minSpeedInMPH" type="scalar" value="10.0000" />
</ShakeOnBrakingLimitForces>
<ShakeOnTyreSlipForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="limitInMilimetres" type="scalar" value="0.35000" />
<Parameter name="limitInDegrees" type="scalar" value="0.0800" />
<Parameter name="minSpeedInMPH" type="scalar" value="10.0000" />
</ShakeOnTyreSlipForces>
<ShakeOnTyreLateralSlipForces>
<Parameter name="enabled" type="bool" value="true" />
<Parameter name="limitInMilimetres" type="vector3" x="1.4000" y="1.5000" z="0.0000" />
<Parameter name="limitInDegrees" type="vector3" x="0.1450" y="0.0000" z="0.2000" />
<Parameter name="minSideVelocity" type="scalar" value="1.5000" />
<Parameter name="maxSideVelocity" type="scalar" value="4.0000" />
<Parameter name="timeBetweenShakes" type="scalar" value="0.0000" />
<Parameter name="timeToShakeFor" type="scalar" value="0.0000" />
</ShakeOnTyreLateralSlipForces>
<RandomBumpForces>
<Parameter name="enabled" type="bool" value="false" />
<Parameter name="limitInMilimetres" type="scalar" value="2.5000" />
<Parameter name="limitInDegrees" type="scalar" value="0.2500" />
<Parameter name="distanceBetweenBumpsInMetres" type="scalar" value="100.0000" />
<Parameter name="likelihoodOfBumpPercentage" type="scalar" value="80.0000" />
</RandomBumpForces>
<GearChangeForces>
<Parameter name="enabled" type="bool" value="false" />
<Parameter name="gearChangeTimeInSeconds" type="scalar" value="0.1000" />
<Parameter name="maxPushForwardsInMillimetres" type="scalar" value="10.0000" />
<Parameter name="maxTiltForwardsInDegrees" type="scalar" value="0.3000" />
<Parameter name="snapToLimitSpeed" type="scalar" value="0.7500" />
<Parameter name="returnToDefaultSpeed" type="scalar" value="0.2500" />
</GearChangeForces>
<SpeedAndAccFOVMod>
<Parameter name="speedAccFOVEnabled" type="bool" value="false" />
<Parameter name="speedAccFOVMaxSpeed" type="scalar" value="29.1910" />
<Parameter name="speedAccFOVScale" type="scalar" value="0.1100" />
<Parameter name="speedAccFOVChangePerSecond" type="scalar" value="2.0000" />
</SpeedAndAccFOVMod>
<SpeedOnlyFOVMod>
<Parameter name="speedOnlyFOVEnabled" type="bool" value="false" />
<Parameter name="speedOnlyFOVMaxSpeed" type="scalar" value="14.4510" />
<Parameter name="speedOnlyFOVScale" type="scalar" value="0.2020" />
<Parameter name="speedOnlyFOVChangePerSecond" type="scalar" value="2.0000" />
</SpeedOnlyFOVMod>
<Parameter name="dofEnabled" type="bool" value="false" />
<Parameter name="dofDynamicDistance" type="bool" value="true" />
<Parameter name="dofStaticNearPlane" type="scalar" value="100.0000" />
<Parameter name="dofStaticFarPlane" type="scalar" value="200.0000" />
<Parameter name="dofDynamicNearDelta" type="scalar" value="-50.0000" />
<Parameter name="dofDynamicFarDelta" type="scalar" value="100.0000" />
</View>
 
Great mod! Only one mistake, check out the Lotus rear camera, it shows front, so you are not able to look back when driving Lotus...
Already updated guys! :) Thanks for the bug finding btw. Also the guy named "kapi777"- he was the first to find this glitch.
And don't make collosal mistake - check out version 1.1 ! ;)
It comes for about.... 5 minutes now. :)
 
Last edited:

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top