You still don't seem to be listening to what I've been saying and you are confusing HTC with the SteamVR standard.
Vive's hand controllers have never been the best out there and their headset has always been bulky and heavy compared to the Rift. I've always liked the SteamVR standard and its tracking but have not been a fan of the Vive. My opinion is that HTC hasn't had a competitive enough product in the Vive even though they used a solid system SteamVR.
Steam has been developing their own headset and the Knuckles controllers which are currently the most advanced looking controllers nearing production. The Pimax and StarVR are also a SteamVR products.
The pattern here is that the Steam Knuckles controllers are high end devices with more content and ability than any other hand controllers on the market. The StarVR headset is by far the highest end headset with best optics, best FOV and eye tracking even if the company is having financial issues.
The point I have made repeatedly is that SteamVR will be the high end with the best capabilities not the mass market leader.
The BIG question is whether the current VR market has room for a high end product to be profitable. What we saw was that when the Rift dropped in price, it hit a sweet spot in pricing and sales took off. I would still argue it is the best "all around" product all things considered including price.
To be clear I am NOT saying that SteamVR will own the market. They won't, but there will be more innovation and cool products being released in that space.
What we saw with the Kickstarter Pimax was that there was some pent up demand for a higher end product even if they are having failures and production issues. What we saw with StarVR was a company pushing the limits of current tech. What we see with the Knuckles development is that Steam is trying to develop a best of breed hand controller.
This is a long game and it's hard to say who the winners and losers will be. I think Oculus will do well because they are aiming squarely at the main stream and abandoned their higher end product development. I think we will see cool new things is the SteamVR space. Past that, I have no clue how this will all play out.
Take a peek at the SteamVR knuckles controllers. The controller senses each of your fingers independently, and has pressure sensors so it knows how hard you are squeezing. It doesn't require you to grip it in any way and still has a typical trigger, buttons etc..
This is Steam's 3rd iteration on the knuckles controller and it is well beyond anything else coming out by any other VR system company. I guarantee it will not be cheap, but it will be best of breed.