Better controllers tracking, it has 3 more cameras to cover blind spots. Matters for archery in Skyrim, other than that current gen WMR controllers tracking is totally fine.
WMR head tracking is flawless, never had or heard of anyone having any issues with that, as long as you have some lights on.
NEVER heard??? Seriously?
The WMR setup is usable but very frustrating if you play room scale much.
I know 3 people with WMR headsets specifically Odysseys and Odyssey + who have told me they have had to work around the limitations of WMR. One told me WMR was really only good for headset only tracking but he throws his in the corner of the room and uses his rift for all room scale games.
This a good reason the Rift S has 5 cameras. If 2 were as good as you claim, why would they bother with 5.
The fact remains that the best gaming hand tracking is from a Vive type setup followed closely by the Rift setup. Even the Rift S is a drop from the current setup and the WMR is a larger drop than that.
I spend 75% of my time in room scale.
FWIW the Oculus Go has a 60-72Hz request rate. Quest has a 72Hz refresh rate. The Rift S 80Hz and the Rift 90Hz.
The Rift S is a headset for "most" people. They've already said the IPD adjustment won't work as well for you if you have a very narrow or wide IPD. Oculus has decided that 80Hz works well for "most" people.
The LED's they use are 3 color per pixel which helps with screen door, by staggering the emitters. The improved optics with larger sweet spot and increased resolution should work really well for people like myself who have and IPD almost dead center.
I'm very much on the fence. My wife would love to get rid of my three Oculus sensors on tripods in our media room. I would like that as well, and I like the fact my existing computer should work well driving it and that it will free up 3 USB 3.0 ports.
It's all upside for me except for the inside out tracking which does not do well whenever the hand controllers are close to your face.
I might get one just in case it is good enough for room scale. I really enjoy the game In Death which is an archery shooter. I've shot enough with archery with recurves in real life to have a pretty well defined draw that would be extremely hard to change.