Sorry, I've clarified my post above - the material in question has been deleted now.Sorry, Neilski, what has no place here? Stuff pertaining to csp?
Sorry, I've clarified my post above - the material in question has been deleted now.Sorry, Neilski, what has no place here? Stuff pertaining to csp?
Posts that were removed. You can ignore his post.Sorry, Neilski, what has no place here? Stuff pertaining to csp?
William, your track is beautiful, very well optimized, and fps really good, thank you sir. Gold.
Much improved indeed! With all layouts!
At last the full Nurburgring lives in AC (I'm tempted to add lots more exclamation points here!).
If I may make a suggestion for further improvement, I would tone down a little the new improved road texture (less contrast? or more desaturated? maybe). I found the tramac a tad too "colorful", and the large dark spots sometime create the illusion of a dip or curvature in the shape of road at a few corners. Nothing major, really enjoying it its current state. Thanks again for your dedication to this project.
Hi William, i too can vouch for it being pretty well optimized at this early stage, ran a few 24 car races on it, smooth as butter. Did notice that one type of pine tree and some objects here and there seemed a bit darker than the rest, and I got a slight impression that the road texture made it seem a bit concave.
This (sud+nord) is a dream come true.
They are clearly too dark and he posted a nice clean and simple set of images clearly showing what he is talking about. This is what is called constructive feedback and I am sure William appreciates it.Jeez get a grip dude. Do you race on these tracks or watch for dark trees?
I noticed a strange issue with shadows cast by the Pirelli bridge. While underneath the bridge and looking up. Something is off in the way light passes through the structure
V0.8:
-Steilstrecke Loop and Touristenfahrten layouts included
-The Steilstrecke loop was the same loop used in Scuderia Hanseat's drivers training back in 65' and 66' for the purpose of karousell training, but this time reversed.
-Touristenfahrten layout has all roads open. It's just a free roam layout, not race. You can spawn in Ex-Muhle if you choose "Hotlap Start"
-Final vegetation.
-Small tree shaders adjustments.
-Small AI fix (going into the sudschleife from sudkehre)...