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Deleted member 217114
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Deleted member 217114
Dear reader,
Everyone knows how the powerpuff girls were created, right?:
''a little bit sugar, some spice, and everything nice''
So I did something funny: I merged Dirt Rally, MsSportdan, Grid Autosport, and a little bit of me.
Thus I created a FBB-file which I really like. It's maybe not perfect, but I can feel the car, the surfaces, and other stuff. I would like to share it, because the community can make it better anyway.
I've tested it with the following cars: Mini, Ford, the 3 lancia's, and one of the 2010's cars. Done all stages, except for Hillclimb.
Wheel: G27. 540 degrees
The wheelsettings and profiler are just the recommended settings by Codies.
Place file in C:\Program Files\Steam\steamapps\common\DiRT Rally\forcefeedback. It's named Effectsetup.xml. Or wherever your file is.
back-up your original file first.
The file
People are free to use this FBB, and test it. My opinion is that it's a great ffb that needs some testing and tweaking.
So have fun racing.
Kind regards,
Ivy
Everyone knows how the powerpuff girls were created, right?:
''a little bit sugar, some spice, and everything nice''
So I did something funny: I merged Dirt Rally, MsSportdan, Grid Autosport, and a little bit of me.
Thus I created a FBB-file which I really like. It's maybe not perfect, but I can feel the car, the surfaces, and other stuff. I would like to share it, because the community can make it better anyway.
I've tested it with the following cars: Mini, Ford, the 3 lancia's, and one of the 2010's cars. Done all stages, except for Hillclimb.
Wheel: G27. 540 degrees
The wheelsettings and profiler are just the recommended settings by Codies.
Place file in C:\Program Files\Steam\steamapps\common\DiRT Rally\forcefeedback. It's named Effectsetup.xml. Or wherever your file is.
back-up your original file first.
The file
People are free to use this FBB, and test it. My opinion is that it's a great ffb that needs some testing and tweaking.
Code:
<?xml version="1.0" encoding="utf-8" ?>
<FFBEffects soloRampRate="1000" soloAttenuation="0">
<!-- Effect setup for force feedback-->
<FFBEffectSelfAligningTorque device="wheel" scale="1.0"/>
<FFBCaster device="wheel" scale="0.5" trail="0.55" trailWhenFrontWheelsLock="0.1" rotationRateEpsilon="0.0" angleThresholdLow="15.0" angleFrictionLow="20.0" angleThresholdHigh="30.0" angleFrictionHigh="6.5" thresholdLow="1.5" thresholdHigh="6.0" deadzoneLow="0.0" deadzoneHigh="0.0" slipRatioCutoffPoint="1.0" slipGripLossRate="0.75" slipGripLoss="0.1" progressiveForce="0.5"/>
<FFBlateral device="wheel" scale="1.0" velocityFactor="0.03" frictionGripScalar="60.0" frictionSurfaceScalar="5.0"/>
<FFBCollision device="wheel" scale="1.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.3" sample="smallCollisionWheel"/>
<FFBCollision device="wheel" scale="1.0" thresholdLow="10.0" thresholdHigh="15.0" damageZone="0" freq="12.0" length="0.45" sample="mediumCollisionWheel"/>
<FFBCollision device="wheel" scale="1.0" thresholdLow="15.0" thresholdHigh="25.0" damageZone="0" freq="10.0" length="0.6" sample="largeCollisionWheel"/>
<FFBSuspension device="wheel" scale="1.0" thresholdLow="2.5" thresholdHigh="20.0" freq="5" length="0.4" sample="suspensionWheel"/>
<FFBCollision device="wheel" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionLow"/>
<FFBCollision device="wheel" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionHigh"/>
<FFBCollision device="wheel" scale="0.9" thresholdLow="0.6" thresholdHigh="6.0" damageZone="0" freq="20.0" length="0.2" sample="smallCollisionLow"/>
<FFBCollision device="wheel" scale="0.9" thresholdLow="0.6" thresholdHigh="6.0" damageZone="0" freq="20.0" length="0.2" sample="smallCollisionHigh"/>
<FFBCollision device="wheel" scale="1.0" thresholdLow="6.0" thresholdHigh="17.0" damageZone="0" freq="10.0" length="0.6" sample="mediumCollisionLow"/>
<FFBCollision device="wheel" scale="1.0" thresholdLow="6.0" thresholdHigh="17.0" damageZone="0" freq="10.0" length="0.6" sample="mediumCollisionHigh"/>
<FFBCollision device="wheel" scale="1.0" thresholdLow="17.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.7" sample="largeCollisionHigh"/>
<FFBCollision device="wheel" scale="1.0" thresholdLow="17.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.7" sample="largeCollisionLow"/>
<FFBSurface device="wheel" scale="0.1" name="TARMAC" grip="1.0" thresholdLow="5.0" thresholdHigh="10.0" freqLow="26.0" freqHigh="52.0" scaleLow="0.0" scaleHigh="1.0" length="0.1" sample="tarmac"/>
<FFBSurface device="wheel" scale="0.075" name="RIDGED" grip="0.75" thresholdLow="1.0" thresholdHigh="50.0" freqLow="1.0" freqHigh="8.0" scaleLow="0.35" scaleHigh="1.0" length="0.9" sample="ridged"/>
<FFBSurface device="wheel" scale="0.075" name="COBBLESTONE" grip="0.75" thresholdLow="1.0" thresholdHigh="40.0" freqLow="4.0" freqHigh="12.0" scaleLow="0.25" scaleHigh="1.0" length="0.7" sample="cobble"/>
<FFBSurface device="wheel" scale="0.3" name="RUMBLESTRIP" grip="0.95" thresholdLow="1.0" thresholdHigh="15.0" freqLow="4.0" freqHigh="8.0" scaleLow="0.15" scaleHigh="1.0" length="1.0" sample="rumblestrip"/>
<FFBSurface device="wheel" scale="0.1" name="ROCK" grip="0.5" thresholdLow="5.0" thresholdHigh="10.0" freqLow="26.0" freqHigh="52.0" scaleLow="0.0" scaleHigh="1.0" length="0.1" sample="tarmac"/>
<FFBSurface device="wheel" scale="0.1" name="CONCRETE" grip="1.0" thresholdLow="5.0" thresholdHigh="10.0" freqLow="26.0" freqHigh="52.0" scaleLow="0.0" scaleHigh="1.0" length="0.1" sample="tarmac"/>
<FFBSurface device="wheel" scale="0.153" name="METAL" grip="1.0" thresholdLow="4.5" thresholdHigh="25.0" freqLow="2.5" freqHigh="14.0" scaleLow="0.0" scaleHigh="0.3" length="0.07" sample="metalsheets"/>
<FFBSurface device="wheel" scale="0.18" name="GRAVEL" grip="0.75" thresholdLow="1.0" thresholdHigh="12.0" freqLow="4.0" freqHigh="10.0" scaleLow="0.45" scaleHigh="0.9" length="1.0" sample="gravela"/>
<FFBSurface device="wheel" scale="0.18" name="GRAVEL" grip="0.75" thresholdLow="1.0" thresholdHigh="12.0" freqLow="3.5" freqHigh="10.0" scaleLow="0.45" scaleHigh="0.9" length="0.95" sample="gravelb"/>
<FFBSurface device="wheel" scale="0.165" name="MUD" grip="0.5" thresholdLow="1.0" thresholdHigh="20.0" freqLow="3.0" freqHigh="8.0" scaleLow="0.7" scaleHigh="1.0" length="0.6" sample="mud"/>
<FFBSurface device="wheel" scale="0.206" name="SAND" grip="0.6" thresholdLow="1.0" thresholdHigh="40.0" freqLow="2.0" freqHigh="6.0" scaleLow="0.4" scaleHigh="0.8" length="1.5" sample="sand"/>
<FFBSurface device="wheel" scale="0.16" name="GRASS" grip="0.5" thresholdLow="1.0" thresholdHigh="5.0" freqLow="4.0" freqHigh="10.0" scaleLow="0.8" scaleHigh="1.0" length="0.5" sample="grass"/>
<FFBSurface device="wheel" scale="0.12" name="ICE" grip="0.3" thresholdLow="1.0" thresholdHigh="6.0" freqLow="2.0" freqHigh="8.0" scaleLow="0.05" scaleHigh="1.0" length="0.4" sample="ice"/>
<FFBSurface device="wheel" scale="0.01" name="WATER" grip="0.225" thresholdLow="1.0" thresholdHigh="1.0" freqLow="10.0" freqHigh="10.0" scaleLow="0.01" scaleHigh="0.01" length="0.1" sample="water"/>
<FFBGearChange device="wheel" scale="0.5" gear="1" freq="35.0" length="0.015" sample="gearChange"/>
<FFBGearChange device="wheel" scale="0.5" gear="2" freq="35.0" length="0.015" sample="gearChange"/>
<FFBGearChange device="wheel" scale="0.5" gear="3" freq="35.0" length="0.015" sample="gearChange"/>
<FFBGearChange device="wheel" scale="0.5" gear="4" freq="35.0" length="0.015" sample="gearChange"/>
<FFBGearChange device="wheel" scale="0.5" gear="5" freq="35.0" length="0.015" sample="gearChange"/>
<FFBGearChange device="wheel" scale="0.5" gear="6" freq="35.0" length="0.015" sample="gearChange"/>
<FFBGearChange device="wheel" scale="0.5" gear="7" freq="35.0" length="0.015" sample="gearChange"/>
<FFBGearChange device="wheel" scale="0.5" gear="8" freq="35.0" length="0.015" sample="gearChange"/>
<FFBGearChange device="wheel" scale="0.5" gear="-1" freq="35.0" length="0.015" sample="gearChange"/>
<FFBWheelDamage device="wheel" scale="0.65" thresholdLow="0.25" thresholdHigh="2.0" scaleLow="0.2" scaleHigh="0.8" sample="wheelDamage"/>
<FFBSkid device="wheel" scale="0.225" thresholdLow="8.5" thresholdHigh="20.0" freqLow="18" freqHigh="18.0" scaleLow="0.5" scaleHigh="1.0" length="0.35" sample="skidBack2"/>
<FFBSkid device="wheel" scale="0.25" thresholdLow="20.0" thresholdHigh="200.0" freqLow="4" freqHigh="30.0" scaleLow="1.0" scaleHigh="1.0" length="0.2" sample="skidBack"/>
<FFBSkid device="wheel" scale="0.4" thresholdLow="8.0" thresholdHigh="20.0" freqLow="16" freqHigh="16.0" scaleLow="0.45" scaleHigh="1.0" length="0.1" sample="skidFront"/>
<FFBSkid device="wheel" scale="0.4" thresholdLow="20.0" thresholdHigh="200.0" freqLow="16" freqHigh="16.0" scaleLow="1.0" scaleHigh="1.0" length="0.1" sample="skidFront"/>
<FFBWheelLock device="wheel" scale="0.4" isFrontWheel="true" rotationRateEpsilon="0.1" thresholdLow="1.0" thresholdHigh="2000.0" freqLow="16.0" freqHigh="16.0" scaleLow="1.0" scaleHigh="1.0" length="0.1" sample="wheelLock"/>
<FFBWheelLock device="wheel" scale="0.4" isFrontWheel="false" rotationRateEpsilon="0.1" thresholdLow="1.0" thresholdHigh="2000.0" freqLow="16.0" freqHigh="16.0" scaleLow="1.0" scaleHigh="1.0" length="0.1" sample="wheelLock"/>
<FFBSuspension device="wheel" scale="0.2" thresholdLow="1.25" thresholdHigh="3.0" length="0.2" freq="10" sample="suspensionR1"/>
<FFBSuspension device="wheel" scale="0.55" thresholdLow="3.0" thresholdHigh="16.0" length="0.25" freq="10" sample="suspensionR1"/>
<FFBSuspension device="wheel" scale="0.55" thresholdLow="3.0" thresholdHigh="16.0" length="0.2" freq="10" sample="suspensionR2"/>
<FFBSuspension device="wheel" scale="0.2" thresholdLow="1.25" thresholdHigh="3.0" length="0.2" freq="5" sample="suspensionL1"/>
<FFBSuspension device="wheel" scale="0.55" thresholdLow="3.0" thresholdHigh="16.0" length="0.2" freq="5" sample="suspensionL1"/>
<FFBSuspension device="wheel" scale="0.55" thresholdLow="3.0" thresholdHigh="16.0" length="0.25" freq="10" sample="suspensionL2"/>
<FFBRevs device="wheel" scale="0.4" thresholdLow="0.1" thresholdHigh="1.0" freqLow="10.0" freqHigh="10.0" scaleLow="0.45" scaleHigh="1.25" length="0.075" sample="revEffectHigh"/>
<FFBRevs device="wheel" cale="0.525" thresholdLow="0.98" thresholdHigh="1.25" freqLow="2.0" freqHigh="2.0" scaleLow="1.0" scaleHigh="1.0" length="0.1" sample="revEffectLow"/>
<!-- =================================== Samples Controller =================================== -->
<FFBSample name="scrapeCollisionLow" wave="9" envelope="61125521121"/>
<FFBSample name="scrapeCollisionHigh" wave="9" envelope="98721" channel="1"/>
<FFBSample name="smallCollisionLow" wave="9" envelope="986454321"/>
<FFBSample name="smallCollisionLow" wave="9" envelope="982312531"/>
<FFBSample name="smallCollisionHigh" wave="9" envelope="986454321" channel="1"/>
<FFBSample name="smallCollisionHigh" wave="9" envelope="982312531" channel="1"/>
<FFBSample name="mediumCollisionLow" wave="9" envelope="98675462534" solo="1"/>
<FFBSample name="mediumCollisionLow" wave="9" envelope="9876543262" solo="1"/>
<FFBSample name="mediumCollisionHigh" wave="9" envelope="98675462534" channel="1" solo="1"/>
<FFBSample name="mediumCollisionHigh" wave="9" envelope="9876543262" channel="1" solo="1"/>
<FFBSample name="largeCollisionLow" wave="9" envelope="98895763213821" solo="1"/>
<FFBSample name="largeCollisionLow" wave="9" envelope="989778543671" solo="1"/>
<FFBSample name="largeCollisionHigh" wave="9" envelope="99119081" channel="1" solo="1"/>
<FFBSample name="largeCollisionHigh" wave="9" envelope="97987689825" channel="1" solo="1"/>
<FFBSample name="tarmac" wave="0" envelope="0"/>
<FFBSample name="ridged" wave="50" envelope="9" />
<FFBSample name="cobble" wave="50" envelope="9" />
<FFBSample name="rumblestrip" wave="61" envelope="9"/>
<FFBSample name="gravela" wave="346464636" envelope="9"/>
<FFBSample name="gravelb" wave="646465463" envelope="9"/>
<FFBSample name="mud" wave="1234567898765432" envelope="5464565"/>
<FFBSample name="sand" wave="345676543" envelope="9"/>
<FFBSample name="grass" wave="45756452484257" envelope="6786768"/>
<FFBSample name="ice" wave="22878226242128" envelope="9"/>
<FFBSample name="water" wave="0" envelope="0"/>
<FFBSample name="gearChange" wave="9" envelope="985" channel="1"/>
<FFBSample name="wheelDamage" wave="555555000000" envelope="9"/>
<FFBSample name="skidBack" wave="9" envelope="9" channel="0" solo="0"/>
<FFBSample name="skidBack2" wave="50" envelope="9" channel="0" solo="0"/>
<FFBSample name="skidFront" wave="9" envelope="9" channel="1" solo="0"/>
<FFBSample name="wheelLock" wave="9" envelope="9" channel="1" solo="0"/>
<FFBSample name="suspensionR1" wave="9" envelope="9564720" channel="0"/>
<FFBSample name="suspensionL1" wave="1" envelope="9564720" channel="1"/>
<FFBSample name="suspensionR2" wave="9" envelope="9800550" channel="0"/>
<FFBSample name="suspensionL2" wave="1" envelope="9800550" channel="1"/>
<FFBSample name="revEffectHigh" wave="91" envelope="9" channel="1"/>
<FFBSample name="revEffectLow" wave="9" envelope="9112211221" channel="0"/>
<FFBSample name="FE_EnterZone" wave="9" envelope="4640" channel="0" />
<FFBSample name="suspensionWheel" wave="64" envelope="9"/>
<!-- =================================== Samples Steering Wheel =================================== -->
<FFBSample name="smallCollisionLow" wave="124689" envelope="97654321000" wheelScale = "2.0"/>
<FFBSample name="mediumCollisionLow" wave="5697641345" envelope="9879654632130" wheelScale = "2.5"/>
<FFBSample name="largeCollisionLow" wave="5697641345" envelope="9879987542312100" wheelScale = "2.75"/>
<FFBSample name="tarmac" wave="2738" envelope="987" wheelScale="0.28" skid="1.0"/>
<FFBSample name="ridged" wave="28" envelope="98" wheelScale = "1.6"/>
<FFBSample name="cobble" wave="28" envelope="98" wheelScale = "1.8"/>
<FFBSample name="rumblestrip" wave="19" envelope="9" wheelScale="1.0"/>
<FFBSample name="metalsheets" wave="0" envelope="0" wheelScale="0.001" skid="1.0"/>
<FFBSample name="gravela" wave="13579862" envelope="2654814334273382" wheelScale="1.15"/>
<FFBSample name="gravelb" wave="13579862" envelope="3182732521238492" wheelScale="1.35"/>
<FFBSample name="mud" wave="4567876545678765" envelope="379483653" wheelScale = "1.7"/>
<FFBSample name="sand" wave="345678987654" envelope="1234567898765432" wheelScale = "2.0"/>
<FFBSample name="grass" wave="45756452484257" envelope="1234567898765432" wheelScale = "1.5"/>
<FFBSample name="ice" wave="22878226242128" envelope="0" wheelScale = "1.0"/>
<FFBSample name="water" wave="0" envelope="0" wheelScale = "0.01"/>
<FFBSample name="wheelDamage" wave="15555559" envelope="9" wheelScale = "1.45"/>
<FFBSample name="suspensionR1" wave="56789" envelope="9564720" wheelScale="1.0"/>
<FFBSample name="suspensionL1" wave="12345" envelope="9564720" wheelScale="1.0"/>
<FFBSample name="suspensionR2" wave="98765" envelope="9800550" wheelScale="2.0"/>
<FFBSample name="suspensionL2" wave="54321" envelope="9800550" wheelScale="2.0"/>
<FFBSample name="skidBack" wave="3645364536453645" envelope="9" channel="0" solo="0" wheelScale="5.5"/>
<FFBSample name="skidBack2" wave="3645" envelope="9" channel="0" solo="0" wheelScale="4.0"/>
<FFBSample name="skidFront" wave="0" envelope="0" channel="1" solo="0" wheelScale="0.01"/>
<FFBSample name="wheelLock" wave="2738" envelope="987" channel="1" solo="0" wheelScale="0.85"/>
<FFBSample name="FE_EnterZone" wave="0" envelope="0" wheelScale="0.01"/>
</FFBEffects>
So have fun racing.
Kind regards,
Ivy
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