Some great recent additions.
I'm amazed the mobile scanners only add 2mm more inaccuracy, their inertia gear and GPS gear must be very very nice to only get 2mm inaccuracy added over the top!
That said I've been told static scanners can blow in the wind, even mounted on the usual ~ 1.5m tripods it can be a problem... and apparently with a tripod that low your range is limited to about 40m or so between scans because you want overlap for registration to avoid drift.
So they go higher with tripods, which is great, but then wind must be a big factor too... hmmm...
Chronus, I suppose the accuracy beyond a certain point doesn't matter because it's simply irrelevant because at those accuracies it's so heavily 'manipulated' or the data density is so low by these scales that you are just interpolating any way.
It's a tough one to think about in your head, but while the details are so small and the density of points so relatively low, along with noise reduction processing and the accuracy error involved, going beyond the general form of the surface is probably too much even for laser scanning right now...
Since race tracks are indeed generally smooth then that is good enough I suppose.
But I like roads too...
For now I'm getting the macro details right (ie, say a 50cm interval grid for visual), then I'm tweaking perlin noise parameters to get the 'grain' of the road feeling correct ish... (ie, details in the 0-3cm realm)
I often wonder if using texture lookups (like a normal map processed from real photos of the surface in specific lighting conditions) might be better beyond a certain point... hmmmm
Dave