People are over-estimating the time considerably. They won´t laserscan the worlds road net.
Just a track that´s about three times the size of SPA Franchorchamps.
Where the majority of the track contains nothing but trees as opposed to a place like Monaco etc.
If they average 1km/h per hour it still only take them 20 hours to laserscan the whole track.
Assuming they do some stops but go quicker then 1km/h then that time is probably cut considerably.
iRacing also scanned (with stationary scanners that you manually move around) 4 tracks in 4 days, on different locations.
5.8km - Suzuka
2.0km - Tsukuba
4.8km - Motegi Road
2.4km - Motegi Oval
3.7km - Okayama
18.7km in 4 days with stationary scanners. AC´s method is probably several orders of magnitude quicker.
The iRacing method is much better than a mobile scanner IF you are wanting to capture data out to the tree lines, behind armco, nearby buildings, access roads and everything else in between.
Driving around instantly generates problems. Imagine a 2d plane that is perpendicular to the direction of travel. At any instant that is all you can collect the data for. It is also occluded by fences a fair bit (and there are lots of those around the track), armco, concrete barriers etc.
So there is very little beyond the track/kerbs out to the barriers. Buildings, tree lines, portions of buildings that don't point directly at the track driving line.
So from an artists point of view, the static data gives you much more data. Chances are each scan is 50% overlapped with another, so you get both sides of objects so you can get a feeling for the overall form, not just the side of a building that faces the track, but not the sides, top, or back for example.
Looking down on the track from a tall mast also probably gives better quality scanning of the surface, so a bit more accuracy? Though wind can be an issue in these situations.
In any case, the drive along type get you good driving surfaces out to the barriers, but artists have a LOT more work than that to complete. All the stuff beyond the barriers takes time to locate, build accurately etc...
Licensing is probably the biggest thing for commercial tracks these days. There will be a rights holder for the data who pay the track to own it, then they will probably sell it on to those wanting to use it... the end user will also pay to the track owner too no doubt.
I'd not be surprised if a scanning company owned the rights to laser scans for the Ring.
Even if you can avoid that cost and build it using new techniques (like photogrammetry etc in a few years time), you'll still need to pay the Nordschliefe people money to sell your game with their track in it!
And going on their recent history, they probably want a small fortune for it. I can see why iRacing don't bother with it.
I think this is why the Ring for AC would be better as a community mod imo. Avoid all the silly costs associated with it.
I know for certain that a very good track CAN be built by avoiding LiDAR scanning and all that stuff.
A community project team could be an excellent Ring, with surface details good enough for anyone wanting to enjoy driving on the course with some realism... it just takes a LOT of time
Dave