In my case, I have zero interest in street cars. I never played them in AC1. Keep them for Gran Turismo and Forza. Just race cars, please.
People do that in real life. Why we can't do the same in the sim? Street cars are far more funny to drive than GT3.Racing streetcars, with street tyres, on a racing track makes zero sense for me though. Don't enjoy that at all.
By all means please doWhy we can't do the same in the sim?
I only use street cars in this game.... GT3 are for ACC, kart for KartkraftIn my case, I have zero interest in street cars. I never played them in AC1. Keep them for Gran Turismo and Forza. Just race cars, please.
I so agree with this. A GT style framework with the modding flexability of AC would be a absolute blast.@TPGRacing75
I can't even begin to tell you how much I wish there was a good modern SIM with true in-depth career mode. GT4 would be my example of what I like (I keep a vintage rig with a Logitech G25 wheel hooked to a PS2 just for the joy of occasionally playing GT4 again). I love the way it felt like you were really traveling and competing around the world; the way you had to earn cars, the way each car then actually felt like 'your' car. Put career mode like that in AC with CSP/SOL and you've probably got the best racing SIM ever made.
As eloquently stated several posts above, racers will race anything whether it is a skateboard or a shopping cart. In any sim, while I personally prefer racing cars that I own or could own, that doesn't mean I wont hop into a modern GT3 or a historic Ferrari and race it as well. It is the breadth of well simulated cars which defines the simulator and not the other way around. ACC is, at least in my mind, FANTASTIC as a simulator of GT3 and GT4 cars. The physics of ACC and the force feedback are already miles ahead of what I ever thought possible. But, the truth is, most sim racers still prefer AC simply because it has a far broader choice of cars and tracks to play on. As such, for ACC 2, my real wish is to see many more cars and tracks available. I personally consider the DLC in ACC to be top notch. And, I would happily splurge on more of it in different genres of racing. Some mods for AC are startlingly good as well. So, the question for me is how can we support BOTH mods and incredible DLC at the same time.To me, Street cars work in titles like Forza and GranTurismo because you can tune and personalize them, and there are specific championships dedicated to certain categories of cars forcing you to sample the various options.
In a sim like AC, I never use the road cars because why should I? What reason does the game give me to use them over any other car? To me, they are fillers that could be replaced with expanding an existing racing class that is otherwise short on content.
But the ability to tune them, and a campaign structure based around the usage of such cars would make them so much more worth it for me. Now I have a reason to use them, to get to know them, to fall in love with them, instead of them being just yet another choice in an endless sea of combinations.
And where does it end, lol. I'm surprised any vintage sanctioning body allows this car to run:Street cars are fine, Just let me upgrade the brakes to race spec systems.
Counter point to your example of saying people do race street cars on street tyres. Isn't that video of a one off race for a Japanese auto magazine rather than an organised championship?People do that in real life. Why we can't do the same in the sim? Street cars are far more funny to drive than GT3.
@Kingkoenig @Integro There are already a lot of simulators focused on racing cars. I don't want to have another "GT3 on Spa". I want a game which would allow me to explore various classes of vehicles including modern and vintage race cars but also modern and vintage street cars while also remaining fairly realistic (more than Forza or Gran Turismo).
At least personally I've always drawn the line at a car prepared to a set of technical regulations for competition use, i.e an organised series.One of the most absurd part of this thread is that the line between street and race cars has historically been extremely narrow.
Look at the history of trackday specials, hypercars, homologation specials, purebred racecars sold as street cars(250GTO, 550 RS Spyder), street cars turned into race cars with zero to minimal modifications, etc etc. A lot of cars are genuinely hard to define.