No more street cars

Racing streetcars, with street tyres, on a racing track makes zero sense for me though. Don't enjoy that at all.
People do that in real life. Why we can't do the same in the sim? Street cars are far more funny to drive than GT3.




@Kingkoenig @Integro There are already a lot of simulators focused on racing cars. I don't want to have another "GT3 on Spa". I want a game which would allow me to explore various classes of vehicles including modern and vintage race cars but also modern and vintage street cars while also remaining fairly realistic (more than Forza or Gran Turismo).
 
One of the most absurd part of this thread is that the line between street and race cars has historically been extremely narrow.

Look at the history of trackday specials, hypercars, homologation specials, purebred racecars sold as street cars(250GTO, 550 RS Spyder), street cars turned into race cars with zero to minimal modifications, etc etc. A lot of cars are genuinely hard to define.
 
Love driving street cars in sims; I never purchased ACC (and never will) because 100% of the included cars interest me 0% in that title. Yeah, I love driving race cars also, especially vintage race cars, but I'll certainly never purchase or drive any SIM without a good selection of street cars, especially vintage cars.
 
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To me, Street cars work in titles like Forza and GranTurismo because you can tune and personalize them, and there are specific championships dedicated to certain categories of cars forcing you to sample the various options.

In a sim like AC, I never use the road cars because why should I? What reason does the game give me to use them over any other car? To me, they are fillers that could be replaced with expanding an existing racing class that is otherwise short on content.

But the ability to tune them, and a campaign structure based around the usage of such cars would make them so much more worth it for me. Now I have a reason to use them, to get to know them, to fall in love with them, instead of them being just yet another choice in an endless sea of combinations.

Road cars can be good in a game, If the game is structured to give you a reason to use them.

But that relays into a reason why I think good campaign/career modes are so important: Forcing you outside of your comfort zone/racing the same car and track combos over and over. Both for road and race cars alike.

Heck even in a career mode more about a realistic professional racing career, have the occasional one off "manufacture invitational special" where you race a road car instead, in what would be a "promotional/publicity stunt" for the company, just to break up the monotony of the usual modern GT cars.
 
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@TPGRacing75

I can't even begin to tell you how much I wish there was a good modern SIM with true in-depth career mode. GT4 would be my example of what I like (I keep a vintage rig with a Logitech G25 wheel hooked to a PS2 just for the joy of occasionally playing GT4 again). I love the way it felt like you were really traveling and competing around the world; the way you had to earn cars, the way each car then actually felt like 'your' car. Put career mode like that in AC with CSP/SOL and you've probably got the best racing SIM ever made.
 
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@TPGRacing75

I can't even begin to tell you how much I wish there was a good modern SIM with true in-depth career mode. GT4 would be my example of what I like (I keep a vintage rig with a Logitech G25 wheel hooked to a PS2 just for the joy of occasionally playing GT4 again). I love the way it felt like you were really traveling and competing around the world; the way you had to earn cars, the way each car then actually felt like 'your' car. Put career mode like that in AC with CSP/SOL and you've probably got the best racing SIM ever made.
I so agree with this. A GT style framework with the modding flexability of AC would be a absolute blast.

Fortunately a talented guy is doing something along those lines called Assetto Corsa Evoluzione, to try and bring the GranTurismo experience to AC. No tuning as of yet, but does have the car buying/collecting, oil changes, a variety of events, and a used car dealership. You have to sub to his patreon but it could really be a big game changer for AC.
 
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To me, Street cars work in titles like Forza and GranTurismo because you can tune and personalize them, and there are specific championships dedicated to certain categories of cars forcing you to sample the various options.

In a sim like AC, I never use the road cars because why should I? What reason does the game give me to use them over any other car? To me, they are fillers that could be replaced with expanding an existing racing class that is otherwise short on content.

But the ability to tune them, and a campaign structure based around the usage of such cars would make them so much more worth it for me. Now I have a reason to use them, to get to know them, to fall in love with them, instead of them being just yet another choice in an endless sea of combinations.
As eloquently stated several posts above, racers will race anything whether it is a skateboard or a shopping cart. In any sim, while I personally prefer racing cars that I own or could own, that doesn't mean I wont hop into a modern GT3 or a historic Ferrari and race it as well. It is the breadth of well simulated cars which defines the simulator and not the other way around. ACC is, at least in my mind, FANTASTIC as a simulator of GT3 and GT4 cars. The physics of ACC and the force feedback are already miles ahead of what I ever thought possible. But, the truth is, most sim racers still prefer AC simply because it has a far broader choice of cars and tracks to play on. As such, for ACC 2, my real wish is to see many more cars and tracks available. I personally consider the DLC in ACC to be top notch. And, I would happily splurge on more of it in different genres of racing. Some mods for AC are startlingly good as well. So, the question for me is how can we support BOTH mods and incredible DLC at the same time.

Since there is no realistic way to get myself and my own car all the way to Germany, being able to take a simulated sixth gen Camaro on Nords, where I can heel and toe with an h-shifter on a track with 70+ turns per lap, is a dream that I have already been able to repeatedly fulfill via sim racing content in titles like AMS 2. And, it is something I go back to over and over just because I enjoy it so much. So, please keep road cars available and likewise please make sure that an h-shifter remains available for use by those of us that relish them. Moreover, if a sim allows for a automatic transmission on a race car that doesn't actually come with an automatic transmission, it really should allow for a sequential shifter (including flappy paddles) AS WELL AS an h-shifter on the same car.

Now, circling all the way back to the post I am replying to... While it is nice to adjust air pressure, sway, camber, toe, etc., being able to put better tires on a car is often all the tuning required to make a huge difference in handling. Moreover, when I finally replaced the stock runflats on my Camaro with decent Summer tires, it felt like a whole different and amazingly wonderful track ready beast. Long story short: in a game like Forza, where almost all of the cars handle like crap out of the box, tuning is an absolute necessity (at least for those of us who don't rely on steering helpers or unrealistic levels of ABS or TC). But, in sims, where outstanding street cars can handle reasonably well on stock setups, tuning really isn't necessary. That said, I wont argue against being able to swap tires.

Finally, the suggestion for a campaign is one I whole heartedly support. Campaigns offer some levels of immersion, entertainment, and practice all at the same time for those who prefer offline gaming. I will add that the best kind of campaign is one that I could rerun with different cars, etc.
 
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Did you never wonder what your car could do on a track? Or what it would be like to take a Countach to Nurburgring or Solitude? Many years ago there was a free promo sim called, I believe, "BMW Experience"; basically a barebones GTR2 with custom UI, the modern Nurburgring GP track, and a couple of dozen showroom stock BMW M3s in different colors ... it was very popular.

After years of seat time I discovered that I enjoyed just getting on a track with nearly any car and letting it run as much as I enjoyed actual racing. A Spitfire at Road Atlanta or a 917 at Sebring, it's all fun.

Whether you enjoy a particular GT or F1 season in great detail, or racing NASCARE at Nurburgring, or driving a Honda Civic around Targa Florio, there's room for everyone in sims.
 
Most simracing titles poorly represent street cars anyway.
It seems odd to me, given the relative ease in which data can be acquired versus race car information.
The steering inputs are always made to feel substantially more vague.
The brake don't really seem to work as well as their life-sized counterparts.
The tires seem to have little to no grip even after numerous lap.
The body roll is always excessive.
The excuse for that in simracing, always seem to come down to the same...'road cars'.
My 9-3 Viggen, 9-3 SE and 900 Classic all feel excellent on the road.
They're quite pointed and stop very, very well.
In reality...only a handful of cars from the 'street' class are worthy of driving in simulation.
The Singer in AC is right at the top of that list....along with that nicely modeled Subaru Impreza for AC.
 
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People do that in real life. Why we can't do the same in the sim? Street cars are far more funny to drive than GT3.




@Kingkoenig @Integro There are already a lot of simulators focused on racing cars. I don't want to have another "GT3 on Spa". I want a game which would allow me to explore various classes of vehicles including modern and vintage race cars but also modern and vintage street cars while also remaining fairly realistic (more than Forza or Gran Turismo).
Counter point to your example of saying people do race street cars on street tyres. Isn't that video of a one off race for a Japanese auto magazine rather than an organised championship?
i.e essentially an exhibition rather than competitive racing
 
One of the most absurd part of this thread is that the line between street and race cars has historically been extremely narrow.

Look at the history of trackday specials, hypercars, homologation specials, purebred racecars sold as street cars(250GTO, 550 RS Spyder), street cars turned into race cars with zero to minimal modifications, etc etc. A lot of cars are genuinely hard to define.
At least personally I've always drawn the line at a car prepared to a set of technical regulations for competition use, i.e an organised series.

That would mean a trackday car or hypercar are not race cars unless they are modified to meet a set of series rules and actually raced.

A road car when modified to meet a set of regulations is a race car, something like say an MX5 cup car is a race car to me.

homologation specials are an interesting point but if we take a Lancia Delta
Delta Integrale - not a race car
Modified to Gr.N or Gr.A specs and entered into competition - Race car
 
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