PC3 Next Project Cars "200% Better Than PCARS 2"

Paul Jeffrey

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Project CARS Revolution .jpg

Slightly Mad Studios head man Ian Bell has taken to Twitter recently to praise their new game... claiming it to be "200% better" already than the previous release.


Now going under the name of Project CARS Revolution, the third instalment to the successful Project CARS franchise is already well under development at Slightly Mad Studios HQ - and progress is so far advanced that Ian Bell claims the title is already "at least 200% better" than anything Project CARS 2 had to offer.

Criticised by some and loved by others, the last Project CARS game certainly managed to do plenty right despite its often confused nature, so news that the new title is allegedly so far ahead at this reasonably early stage is indeed positive news - even if Bell himself admitted he can be prone to the odd bout of over optimism in the past..

Ian Bell Tweet.jpg


Despite such solid beginnings, Ian Bell did go on to warn people that a release date will only be confirmed once the studio feel the software is ready to release, so don't expect it to be dropping anytime in the next few weeks.. although some more previews and information will surely start being drip fed by Bell and SMS as the hype train begins ahead of a public release.

Just to clarify - the above image is from PCARS 2..

Keep an eye out in the Project CARS Revolution sub forum here at RaceDepartment as a place to hang out and discuss the upcoming new game.

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I scrolled through his Twitter and it was quite sickening to be honest, it's a shame that such a talented group of devs are being steered by this bloke, and you do wonder what might have been for Project Cars 1 and 2...

There would be no Project Cars without Ian Bell. There would also be no Simbin, no GTR, no GT Legends, no GTR2. Given the partnership with ISI in those early days its possible there would be no ISI (what has happened to ISI?). We would all be playing iRacing, Live for Speed, or NetKar Pro Competizione :)
 
Some cars they got right, or better, and some they completely failed on.
So you know how all cars should drive and if they are not crashing every third corner like in AC, they can't be right i guess:laugh:. For me it looks like especially one title with just one point per tyre touching the track did some brainwashing regarding car-physics. I just believe in common sense: If you pay a fortune for a car, it's not build to crash every minute!;)
 
can't be arsed to read any more of the nonsense here...bottom line is this:

some people fail to comprehend the meaning of "marketing"......ever wonder why EVERY new album out is the singer/bands "BESTEST EVAH", or why an advert for any companies new product is "BESTEST EVAH"?

If someone doesn't like something all that means is THEY don't like the product, not that the product is shite or the people behind it lied.

Regarding the game, if they have better sounds, custom grids/championships in Single player and better ai I'll be more than happy.
 
I saw a bit of the behind the scenes development for pCars1 and there are some hugely talented developers in SMS and what ever people say about Ian Bell he and Andy G have worked very well together to pull it all together. It definitely works for them and their titles make good money!

What I find interesting is how different it’ll be to the market ... with all this convergence of features in the genre generally it must be harder to differentiate. At the end of the day, the future of sims very much lies in esports, not taking away the hugely important single player aspect etc....connecting people through virtual racing.
 
Just amazing how some people still insist on the attacks on SMS. Glad to see there is a more healthy balance of opinions including the positive which people are no longer hiding - plenty love PC2 myself included.

We all know its not perfect - but all other sims have issues / shortcomings.

In my experience PC2 release was much much smoother than ACC and that had not even a quarter of the content to balance.... 1 class only.... then there is so much more going on around non direct gameplay in PC2 to make your life easier - VR implementation is leading class (although iRacing has better areas including performance and clarity).

Looking forward to PC Revolution but I am a little worried about the "fun" part.

IMO dial back the cars a bit - I hope there is no more inconsistency of handling/physics/ffb and track mesh detail so they are all as great as the last DLC and most of the laser scanned tracks.

Either way Im sold.
 
Can someone explain what these comments about being "scammed", "robbed" or even "mugged" are all about, as there are so many of them? Have I missed something?

I also don't get why there is so much comments about money. The game these days costs something like 40 - 80 EUR depending on sale. Does people expect to pay this kind of money and get free lifetime support of the game with active development?

To put this "huge investment" buying the game as people seem to put it is like 3 visits to movies, 2 evenings in pub for those who drink or one dinner with family.

Just consider these approximate costs:

I think 1 developer might get paid 100 - 200 EUR / per day, depending on his experience. That's not including additional costs for employer such as social security and healthcare insurance. And then fixed costs like offices, hardware, software, servers maintenence etc.

With this, I'm really surprised, that there is even so many titles in this "sim racing" niche and they are still alive and developing.

People should try to understand that game development costs money. There are actually people creating the game, and even they have to eat... I guess you don't work for free either.

Same thing with DR2, people hating developer for paid DLC for tracks from DR1. Well, it costs lot of money to reuse even old content. I'm really happy they included old tracks...

I think if you dislike the game or some of its features, you should offer some constructive criticsm, this blind bashing without any arguments seems lame to me and would be better to just keep away from threads regarding the games you hate, as this negative comments might impact the game development for those who actually likes the game and care for it.

Haters should think about how it feels to be SMS developer. I think they did the best they could with given constraints - be it time, budget etc. and I think the result is really great. There are lots of things to improve, but in what game there isn't? Maybe you're just not the target audience.

As to Ian Bell, I don't follow him, maybe I might missed something. 200% marketing claims are not worth commenting. However some comments from him are over the line, but do you think it will do any good if you respond in same / worse manner than him?
 
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Can someone explain what these comments about being "scammed", "robbed" or even "mugged" are all about, as there are so many of them? Have I missed something?

I also don't get why there is so much comments about money. The game these days costs something like 40 - 80 EUR depending on sale. Does people expect to pay this kind of money and get free lifetime support of the game with active development?

To put this "huge investment" in buying the game as people seem to put it is like 3 visits to movies, 2 evenings in pub for those who drink or one dinner with family.

Just consider these approximate costs:

I think 1 developer might get paid 100 - 200 EUR / per day, depending on his experience. That's not including additional costs for employer such as social security and healthcare insurance. And then fixed costs like offices, hardware, software, servers maintenence etc.

With this, I'm really surprised, that there is even so many titles in this "sim racing" niche and they are still alive and developing.

People should try to understand that game development costs money. There are actually people creating the game, and even they have to eat... I guess you don't work for free either.

Same thing with DR2, people hating developer for paid DLC for tracks from DR1. Well, it costs lot of money to reuse even old content. I'm really happy they included old tracks...

I think if you dislike the game or some of its features, you should offer some constructive criticsm, this blind bashing without any arguments seems lame to me and would be better to just keep away from threads regarding the games you hate, as this negative comments might impact the game development for those who actually likes the game and care for it.

Haters should think about how it feels to be SMS developer. I think they did the best they could with given constraints - be it time, budget etc. and I think the result is really great. There are lots of things to improve, but in what game there isn't? Maybe you're just not the target audience.

As to Ian Bell, I don't follow him, maybe I might missed something. 200% marketing claims are not worth commenting. However some comments from him are over the line, but do you think it will do any good if you respond in same / worse manner than him?
Regarding DR2 DLC, here is some constructive criticism:
Stop paying off bonuses and wanting to grow forever which is impossible anyway, and focus on delivering a good game. RBR is still the best rally game and it has VR support. Codemaster's is a wealthy AAA company and it definitely doesn't need our pitty. The AAA gaming industry is going through a crunch period and hopefully they all adapt or go under. I have absolutely no problem paying for rFactor2 DLC or preorder AMS2 as I know it the money is being reinvested in a smallish studio so they can continue supporting the title. Codemasters can **** off!
 
Regarding DR2 DLC, here is some constructive criticism:
Stop paying off bonuses and wanting to grow forever which is impossible anyway, and focus on delivering a good game. RBR is still the best rally game and it has VR support. Codemaster's is a wealthy AAA company and it definitely doesn't need our pitty. The AAA gaming industry is going through a crunch period and hopefully they all adapt or go under. I have absolutely no problem paying for rFactor2 DLC or preorder AMS2 as I know it the money is being reinvested in a smallish studio so they can continue supporting the title. Codemasters can **** off!

I'm not sure if your comment is constructive at all, I don't see anything specific why DR2 is bad game or some suggestion how to make it better :D.

But I see where are you going with your comment. Codies are big company sure, but the game itself needs to make living for itself and then something extra for hungry managment :) otherwise, they won't be bothered to do DR3 next time. It's not charity and they can't fund this game for niche community from their other games income if this project itself is losing money.

I'm not sure about this, but I think think the audience for this game is quite small (it's still niche compared to another genres with AAA titles) so probably the profits from game sales are not so great, so they have to make cash flow in some other way - DLC, Facebook VR support etc. At least for me, the games costs are quite small compared to other costs in sim racing in general, so I'm happy to pay something extra for content and support further development if I like the title. I don't feel like I'm being ripped off.

I'm really glad they're doing another sim and not Dirt 5 or something more arcady for wider audience - for example Forza Horizon where they would earn lot more.

The developers usually really love their job and try to make the game the best they can, but have some constraints in manpower, budget etc.

If you have information DR2 is highly profitable and the management is on Bahamas drinking Mojitos instead of giving at least some money back to the development, that would be another story, but I'm not so sure that's the case.
 
I liked Project CARS 1. The sequel was either way crappier or way better, because I found it to be completely undriveable. So either the realism got cranked up and I couldn't cope, or they dropped the ball. I never did find out the answer, maybe I should reinstall.
 
Not nice to start a race weekend picking up a car and be forced to race alongside others random "same class" unbalanced cars that actually never have had races together.

AI is a mess, they either crash or simply don't overtake each other along 2 km Mulsanne straight even behind car being 50km/h faster.

They react weirdly to weather changes and the random weather is a joke, got snow in tropical venue plenty of times.

And the race is over with no points to sum up in a simply championship, the same lack of a basic feature that plagues rf2 too.

It's a good hot lap simulator and a 200% better next hot lap simulator won't see my wallet.
 

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