not a problem. dont have the money for it yet. thanks for replyfor the moment new house not compatible with modloader 0.4.0 , im working on it.
not a problem. dont have the money for it yet. thanks for replyfor the moment new house not compatible with modloader 0.4.0 , im working on it.
Really? im trying to tell Kunedo how i think the house could improve and get better and your answer is "dont listen to criticism"?
I have just a problem.
i play with this mod before and it doesn't show any warnings , and now with the new version of my summer car it give me a warning . Is says newhouse.dll is not a mod.
What do i do wrong?
kunedo said: ↑Hey man can you update the mod so it can work with ModLoader 0.4 thanks
V. 4.0 :
-Updated to msc loader 0.4.0.
Kunedo, I really like this mod, but im gonna have to ask something weird.
Is there a way for you to redesign or change the way the house looks? something feels...... Off. Too much empty space in the inside, not a TV on sight, instead of half walls around the stairs there's only full walls of concrete, the exit to the rooftop is a main entrance door, the kitchen is in the 2nd floor, no rooms have bathrooms, and the only bathroom is in the first floor.
Even if you dont wanna change the layout of the house, the entire place is way too big, almost mansion-terrain big for the price and the house itself.
Maybe you should reduce the terrain of the gardens and the outside parkway and remove that giantic hangar? i know that its there for the lifter in the new house, but without it the entire place feels like a plane hangar.
V. 4.1 :
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-Added option in "CTRL + M" in mod settings to clean saves generated by this mod.
-Rewrite all saves to modloader 4.0 (the saves of the mod will be restarted).
-Fixed issues with detections.
-Fixed minor issues.
try it with a new game, if it works correctly the problem is in the save.i cant open more the door and the catalog is away :/