Paul Jeffrey
Premium
Sector3 Studios have confirmed flag rules will be added to RaceRoom Racing Experience as early as next week, bringing to the sim a feature regularly requested by sim fans.
For the initial launch as part of the upcoming patch, RaceRoom will receive seven different flag types that can be displayed to players whilst driving out on track. Players will have the following indicators shown during an appropriate on track situation:
Green Flag
Indicates the start of a session and safe racing conditions.
Yellow Flag
Is shown to the drivers to warn them about incidents ahead. You should reduce your speed and refrain from overtaking unless stated otherwise. If you illegally passed cars under yellow you will be asked to give those positions back. Failing to do so within 15 seconds will result in a penalty.
Blue Flag
Indicates a faster car approaching from behind, and is typically shown on your out lap or when being lapped. Let the driver pass safely to avoid a penalty.
You have 10 sec to do so, before receiving a first warning, and another 10 sec before receiving a Drive Through Penalty.
White/Black Flag
This flag is a warning handed to the driver for going off track / driving the wrong way / etc.
White Flag
The white flag warns you about a slow car on track. This could be a damaged car trying to make its way back into the pits, a driver rejoining the track after losing control, or a car from a slower class.
Black Flag
The one flag no driver wants to see. If you are receiving a black flag you have been disqualified.
Chequered Flag
The chequered flag is being shown when the winner crossed the finish line and the race is ending
The implementation of visible flags and flag rules is a major step forward for the game, which despite offering a wide and varied selection of cars, tracks and rulesets has so far been unable to properly simulate flag decisions within the software. Due to the simulation having undergone considerable transformation in the past couple of years, and with a stronger focus on simulation racing either against the AI or in multiplayer situations, Sector3 have been hard at work building on the core base of the game to incorporate a number of feature and content enhancements over recent months. The new inclusion of flags in proof of this continual work, and will soon be joined by adjustable type pressures, another often requested feature currently missing from the title.
In respect of the single player portion of the title, Sector3 Studios @Georg Ortner confirmed that blue flags will apply to AI cars in a lapping situation, with the faster machine will be waved through to take the place of the lapped competitor. Ortner went on to say:
"AI will yield when they get a blue flag for example. And they will get the same penalty for overtaking under yellow as the player does."
It is interesting to note that the AI player will also be subject to the same penalty rules with regards to overtaking under yellow flag situations as a real world driver would be, which is a pleasing nod to authenticity from the developers.
Explaining in more detail about how the blue flag rules will work in game, and how Sector3 have coded this functionality @J-F Chardon explains:
"Blue flag shows if you have a car of a faster class in your back.
Also shows if you have a guy lapping you.
It triggers based on distance / time delta. And if the car behind gets beyond that limit, the timer resets."
It is expected that RaceRoom Racing Experience will receive an update, to include the new flag rules, some time during the coming week. Stay tuned for more details when they become available!Also shows if you have a guy lapping you.
It triggers based on distance / time delta. And if the car behind gets beyond that limit, the timer resets."
RaceRoom Racing Experience is a PC exclusive racing simulation with several pieces of content available to play at no cost. Additional content can be purchased from the RaceRoom Store.
The RaceRoom Racing Experience sub forum is the best place to enjoy the simulation online. We have an awesome club racing scene, open to all skills and experiences. Check out the club today, and swing by our sub forum here at RaceDepartment to discuss the game with you fellow fans and catch all the latest news.
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