Well @TemplarGFX you got a good review off empty box on youtube well done
Best to link over and read description
Best to link over and read description
Hi Cedric,Hi guys, I downloaded this mod but where do you put it then?
In game I can't find any settings to load.
Thanks
Alright, gave it a good go on multiple surfaces and with a few cars, RWD, 4WD mainly.
For reference equipment/settings are as follows.
G25
Profiler settings
Overall effects: 100
Spring: 0
Damper: 100
Centering: Off
At first it behaves a little better, the self aligning torque feels less mushy due to the feedback that's constantly coming through even when centered, so it's a nice little trick, so to speak. But here's where I found a couple of questionable issues. On my first go with the M3 at Monte Carlo, getting off the line, the wheel - and therefore the front end - started hunting around because the Tyre Slip effect was overpowering everything. Granted, I can see where you're going with that, but it feels as if it's a FWD/4WD car hunting around for grip, even in a RWD car, when the rear is doing all the slipping. I somewhat preferred the more subtle default effect where there was some vibration to tell you you're losing grip rather than quite a bit of torque coming through the wheel even with RWD and hindering my ability to steer. Finally, I lowered the Tyre Slip strength enough to where it was subtle, but wasn't affecting the steering too much. Apparently there's some limitations with the actual FFB in game, where the Tyre Slip affects the wheel the same way regardless of drive configuration per car - a limitation that might be worth considering.
Furthermore, even though I liked the extra vibration and feedback through the wheel even in a straight line at first, I then noticed something strange, which could be attributed to the extra granularity in the extra strength/effect ranges you've introduced to the .xml. Again, using the M3/Monte Carlo as a benchmark, while doing some practice starts and so on to get a feel for the effects, I started coasting down the road, and I noticed that the vibration effect coming through the wheel while moving was actually almost completely unrelated to surface, and was more akin to running over rumble strips at a steady pace/frequency, about twice per second. I then tested it at different speeds, and it was more or less constant regardless of speed. I tested on gravel in the impreza, exactly the same thing. Even took my headset off, and it even sounded like a metronome, a short ruble every half second or so.
In summary, it does feel like an improvement mainly because there's some feedback even in a straight line, and even at Monte Carlo which traditionally felt a little bland, but realizing that the aforementioned feedback felt a bit like a canned effect, it put me off a tad. I must add that other effects have benefited, the sense of weight transfer apparently was helped quite a bit, I did feel a little more confident throwing the M3 around, so it's definitely on the right path. Just dropping my feedback, and thanks for the effort, man!
Try lowering suspension in-gameTried file was pulling to the right somehow, maybe I installed it wrong, I deleted original then dragged file in?? Other than that it felt good
Man i don't know how you have been able to post in here and then people post your video in here about this ffb tweak without making the connection. MasterThis tweak kicks ass. (V2, didn't try V1)
There, I said it.
I'm running 70 on all ingame settings bar lock and collision (cranked em up because why not) on my CSWv2. Easily the happiest I've been with the FFB, the update was a minor improvement, this is very noticeable improvement over that to my fingertips.
Relevant wheel settings-
100 SHO
003 DRI
060 FOR
000 SPR
030 DPR
You could alternatively just lower the frictions in game and use 100 DPR, but I find it's easier to just do it on the wheel.
I verified files now it's ok
Like I said I think I done something wrong on install
How do you Install?
I'm using T500rs
Here is version 2.1 for everyone!
I have tweaked both Suspension and Tyre Skidding to remove the feeling of it only pulling to the right, and being easier to turn right. I am pretty confident I have this working at last!
Suspension ranges were modified along with the samples and the over-all feeling is a smoother increase in feedback according to impact. Lands from jumps are now quite noticeable!
Skidding feedback has also been reworked to give its feedback via varying road surface...
Have a look in the Overview section. I have updated the information there with how I suggest you initially configure the game to get the correct feeling I intended however yes, all the settings were developed with everything (but Soft-Lock as I have it off) at 100%I seem to remember you said this was developed with all the ingame settings at 100%, is that still correct?
Yes. Like I said I am not even sure if it does anything"Soft-Lock disabled, take the Degrees Of Rotation you have set on your wheel and devide it by 9. \"
I don't quite understand this, i have soft lock disabled and soft lock at 0% in game menu. I use 540 in logitech profiler, that means i should put 60 ?
OK a quick update.
on a side note, I reset my ingame settings to 100% on everything and used the Logitech Profiler to lower the overall strength and to be honest I found my sweet spot about 10x faster than trying to manually tweak in-game. Considering I balanced the functions while using 100% it makes sense really. I advise anyone who's lowered it ingame a bit to try this.