Looks real good!!!This is Jeff Gordons '13 DTEH scheme, I've been working on. It is still not 100% accurate as I put Valvoline instead of Quaker State on it and changed some of the smaller logos. I use this as my career scheme, that's why my name is on the windscreen. I always liked this scheme very much...
Credits go to NDG for the base, BER for the contigs and numbers, and zaw24fan for the DTEH logos.
aowzone when do you think you have this template up,I got a car i like to paint and i think it would be easy with this template? By the way i was wondering if any one thinks it going to be to where we can paint the wheels for the career car? I found the wheels i just don't know what assigned the wheel to each car.WIP of Chevrolet template. Still have some cleanup to do.
Did you take the screen shot in practice,And if so how?This is Jeff Gordons '13 DTEH scheme, I've been working on. It is still not 100% accurate as I put Valvoline instead of Quaker State on it and changed some of the smaller logos. I use this as my career scheme, that's why my name is on the windscreen. I always liked this scheme very much...
Credits go to NDG for the base, BER for the contigs and numbers, and zaw24fan for the DTEH logos.
aowzone when do you think you have this template up,I got a car i like to paint and i think it would be easy with this template? By the way i was wondering if any one thinks it going to be to where we can paint the wheels for the career car? I found the wheels i just don't know what assigned the wheel to each car.
Did you take the screen shot in practice,And if so how?
If you pick one like shared 35 or i think any other one you pick and change the texture,It will be the one that show's up in gameThe files are duplicated in just about every sharedassets[num].assets file. How do you know which one to import your changes to?
I've found the digital dash, hud, car nums, loading screens, etc. But these are in just about every assets file.
Any guidance please?