prereqs... photoshop, skill and UABE program
https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor
HOW TO CHANGE DRIVERS IN GAME NAME TEXT
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(leaving the file structures alone, this is replacing a driver name but using the same file names)
always backup the files before editing!!!
i said.... always backup any file you plan to edit before editing!!
NASCARHEAT3_Data/resources.assets (open this with UABE)
c18_kurt_busch_Future.assets (not c18_kurt_busch_Future.id)
this is where the main menu text and in race text is
gettting this to show properly before "export dump" is tricky
(someday ill make a video to show how)
-click on MonoBehaviour c18_kurt_busch_Future.assets
-click "EXPORT DUMP" when it askes you about addition monotype information
click YES, then X off all the boxes or cancel each item it asks for until it finishes
(this is the most important part!)
-then save the UABE text dump
-then open it with notepad
*THE DUMP MUST LOOK LIKE THIS*
if it doesn't, you did something wrong...
--- !u!114 &1789875671339118814
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d8f9b4e4c31f619f429391c5bececb6f, type: 3}
m_Name: "c18_kyle_busch_Future"
m_EditorClassIdentifier:
_id_asset: {fileID: 11400000, guid: c0bf198996be467f8dce33e9599bbc2f, type: 2}
_full_name: "Kyle Busch"
_first_name: "Kyle"
_last_name: "Busch"
_home_town: "Las Vegas, NV"
_twitter_handle: "@KyleBusch"
_car_number_string: "18"
_car_number: 18
_starDriverAssetName: "KyleBusch"
_characterPreset: {fileID: 4900000, guid: 43156d56a3004941b5812bc02b83a08c, type: 3}
_ai_skill:
_super_speedway_rating: 18
_speedway_rating: 1
_roadcourse_rating: 4
_shortcourse_rating: 1
_chase_weight: 200
ONLY MODIFY these values, leave the rest alone!!!!
_full_name: "Kyle Busch"
_first_name: "Kyle"
_last_name: "Busch"
_home_town: "Las Vegas, NV"
_twitter_handle: "@KyleBusch"
_car_number_string: "18"
(you can adjust the driver skills too if you want, 1 is best 99 is crappy)
NOW SAVE THE TXT FILE
now to import it...
-click on MonoBehaviour c18_kurt_busch_Future.assets
-click IMPORT DUMP
select the text file you just edited
CLICK OK, would you like to save, click YES
now you must save it for real...
back at the main window click FILE - SAVE
now save it as
resourcesNEW.assets
or something, never save over the original file!!!
now rename and swap out the new resources.assets with the original...
load up the game to test...
(YOU ALWAYS DUMP EXPORT FIRST, THEN DUMP IMPORT!!!)
HOW TO EDIT THE MAIN MENU STUFF
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NASCARHeat3_Data/StreamingAssets/PC/AssetBundles/PersonaAssets/cupc18_kyle_busch2018.file
CARNUMBER (used in race menus, small number)
HEADSHOT(the main menu car selection number, in 2018 season it has an pic of the driver)
TEAMLOGO
typical UABE... click on the texture - click plugins - export to .png or tga, edit, then import and save.
(remember you cannot save over the original)
HOW TO EDIT IN GAME CAR PAINTS AND WHATNOT
------------------------------------------
NASCARHeat3_Data/StreamingAssets/PC/AssetBundles/CarAppearances/default_c18_kyle_busch.rab
BOXLOGO, CARNUMBER, CREWUNIFORM, PAINTJOB, PITBOX (main game skins)
(use the templates i made to create a new paintjob)
http://escanabasucks.com/junk/NH3TEMPLATES.rar
typical UABE... click on the texture
select KYLE_BUSCH_default_PAINTJOB
plugins - edit - LOAD to import your new edited paintjob
SUMMARY
-----------------------
you need to edit these files...
NASCARHEAT3_Data/resources.assets - c18_firstname_lastname_Future.assets
to change in game text
NASCARHeat3_Data/StreamingAssets/PC/AssetBundles/PersonaAssets/cupc18_firstname_lastname2018.file
CARNUMBER, HEADSHOT, TEAMLOGO
to change the main menu items
NASCARHeat3_Data/StreamingAssets/PC/AssetBundles/CarAppearances/default_c18_firstname_lastname.rab
BOXLOGO, CARNUMBER, CREWUNIFORM, PAINTJOB, PITBOX
to change the in race items