Sounds about right. But then there is a per car modifier in the force feedback in game app. I assume setting 150% multiplies the AC gain by 1.5. so it becomes 30Nm x .4 x .4 x 1.5
Correct!
Although it's just a number to compare settings with each other.
Ingame output ranges from 0-100%.
The thing is at 33% gain, everything is scaled down by 0.33, but if you drive against a tree, it might try to output 300%.
Normally gets clipped off, but now it's 300%*0.33 = 100% and therefore gets sent to you wheel driver at full linearity.
Aka breaking your wrist...
If the 33% gain feel like a normal car due to your powerful wheelbase,
sadly hitting a tree will now also feel like in reality
The wheel driver setting however is a maximum limit.
Putting a 30 Nm base to 33% = 10 Nm maximum.
No matter if the game tries to output more, it won't get to your hands.
Now I always say that the optimum setup is when you don't have any clipping while driving normally but things like big sausage kerb, collisions etc are being clipped off.
For most cars in ac, that's at around 60% gain. (100% per car gain).
Depending on the rim diameter, I like to use between 6-8 Nm max torque (not that my csw 2.5 would offer more.. But I never use it at 100%).
Now there is the discussion whether or not a DD at 10 Nm will still accelerate as swiftly as it does at 30 Nm and I never found an answer.
But most very knowledgeable guys say that most DD users are using basically "hyper reactive" settings with too low damping/inertia.
So I'd argue 10 Nm are really enough..
I can't hold 8 Nm without grippy gloves to be honest. The rim just slips.
With gloves and a rig, I guess 12 Nm would be the maximum before it stops being fun.
When Rasmus is faster than me with a game controller, sort of put it into perspective.
:-/
Me?
I can't drive ac with my Xbox controller at all.. And I wouldn't call a csw 2.5 + v3 pedals a game controller