Thanks Han for making my race less boring than it would have been, and apologies
@Boukâh for punting your trunk in one of the first corners. I confused that 90° turn with the other one.. first I was usually just lifting at about 100m, in the second not lifting and no braking until halfway into the corner.. but when I realized it was the first one of the two it was already too late.
One lesson I did not learn well enough yet is NO CHANGES TO THE SETUP after quali. My quali wasn't good but I managed to do a better lap time in lone practice so I was confident the race would have been better. If only my rear wasn't that slippery.. i changed a couple things here and there, and found me driving a super understeering car. once I managed to get some relatively decent pace from it, it was too late.. Luckily Han wanted to play cat and mouse and while being 1 lap behind we had some good battle at the end of the race, and I also was pushed to find some time here and there and to refine my braking points and racing line. I didn't manage to get under the 3 minutes mark but I was able to improve my PB quite a lot.
I have one question about the AI, I don't know if applies only to this race or not: I tried to make an AI race to get used to race between others (something that then didn't happen
) and set the strength to 99,5 +/- 0,5 and aggressiveness to 90, and set 10 laps, yet the opponents were much slower compared to me (at least 4-5 seconds a lap) and I had to race alone anyway (only, with an inverted grid compared to the race one
).
Is it something related to the AI on this particular track or are AI opponents generally much slower than human beings / RD members? (sometimes the two categories don't fully match
)
Is there any way I could have solved the problem by tinkering with config files? The settings were made using the sliders in CM