Motorsport Manager Save Game Editor

Motorsport Manager Save Game Editor 1.4.6536.39633

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Real World updated Motorsport Manager Save Game Editor with a new update entry:

v0.4

v0.4
- Added tabs for mechanics and engineers. Basic person stats editing only
- Added basic contract fields
- Added improved load file error checking
- Added support for modifying team finances
- BUGFIX: Components cost zero and take no time to build
- BUGFIX: Team colours are lost after saving

Read the rest of this update entry...

Once again, those struggling to load the sav files please test this update. It's unlikely to resolve your issue but I'm hoping it will show you a dialog box that at least gives me a clue why its not working for some of you.
 
Thank you for hard work.
Like a precedent version, issue System.NullReferenceException income, but actually i see field are loaded,unable to modify about error force quit program.
the error report say:
Code:
Void SetupViewModels() @ MMSaveEditor.View.MainWindow
   in MMSaveEditor.View.MainWindow.SetupViewModels()
   in MMSaveEditor.View.MainWindow.open_Click(Object sender, RoutedEventArgs e)
   in System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   in System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   in System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   in System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   in System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
   in System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   in System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
 
Thank you for hard work.
Like a precedent version, issue System.NullReferenceException income, but actually i see field are loaded,unable to modify about error force quit program.
the error report say:
Code:
Void SetupViewModels() @ MMSaveEditor.View.MainWindow
   in MMSaveEditor.View.MainWindow.SetupViewModels()
   in MMSaveEditor.View.MainWindow.open_Click(Object sender, RoutedEventArgs e)
   in System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   in System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   in System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   in System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   in System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
   in System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   in System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Hmmm interesting. Thanks for the feedback I'll update with a workaround later to stop it crashing and output a more helpful error
 
@Real World still nothing works.
anyway, appreciate for your hard work.

s7XrOtR.jpg
 
Hm, next..

-Driver and player contracts.
-Nationalities.

:)
There is some basic contract stuff in 0.4 but nothing for swapping drivers yet. I'd like to figure out whats wrong with the part stats being ignored before moving on. Hopefully I'll fix that in 0.5 before the game update comes out later this month and breaks everything I've just done :(
 
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