Yes the values goes back to normal tried 5 different saves and it always reset back to default.Don't think so. If you open up the save file in the editor again have the values gone back to their defaults or are they still set? As I said, it worked when I tried it the other day though I only tested it in the race, not in practice or qualy
same happens to me, no change to speeds.Yes the values goes back to normal tried 5 different saves and it always reset back to default.
There's a lot of options in here that I've never seen in the game yet. I don't know if they are DLC specific or if some are features that were planned but yet to be implemented? I know sprinklers were in the code before the last update for example. Can't afford the DLC so I'll just have to speculate
You could be right. Chances are if one effect doesn't work then none of them do. I'll look into itThis is really useful, big thanks for it! A bug I've noticed: a lot of HQ upgrades don't work properly when edited. The level of the building will show it's been upgraded, but you won't get the effects for it -- for example, if you go from scouting center level 1 to level 3, you'll still only be able to scout 4 drivers at once instead of the full 6. The factory only half updates too -- you can upgrade the correct amount of parts, but the efficiency of upgrades doesn't update. Going from level 2 to 4, I stayed at 20 part development staff instead of the full 40. I don't think driver stat improvement speed increases either (from the staff centre, test track, etc.), but I'm less certain of this. Numbers certainly seemed to stay around 1.5%/day improvement, whereas at level 3 for these buildings it should be closer to 5% I believe.
You must set up Upgrading instead of Constructed. Building will be build almost immediately and the effect will be normal as you build it normallybig thanks for it! A bug I've noticed: a lot of HQ upgrades don't work properly when edited. The level of the building will show it's been upgraded, but you won't get the effects for it -- for example, if you go from scouting center level 1 to level 3, you'll still only be able to scout 4 drivers at once instead of the full 6. The factory only half updates too -- you can upgrade the correct amount of parts, but the efficiency of upgrades doesn't update. Going from level 2 to 4, I stayed at 20 part development staff instead of the full 40. I don't think driver stat improvement speed increases either (from the staff centre, test track, etc.), but I'm less certain of this. Numbers certainly seemed to stay around 1.5%/day improvement, whereas at level 3 for these buildings it should be closer to 5% I believe
Can you create an option to edit chassis or part suppliers in next ver 1.0?
Not in the next version no. Trying to do one big feature per update. I'll add it to the listCan you create an option to edit chassis or part suppliers in next ver 1.0?
Thanks for your reply. I can't wait to get the next update. You are the best, sir!Not in the next version no. Trying to do one big feature per update. I'll add it to the list
You must set up Upgrading instead of Constructed. Building will be build almost immediately and the effect will be normal as you build it normally
First "full" release. The tool now has the bulk of the features I wanted it to have. There's more to come but probably on a slower timescale. I can't continue to invest this much of my free time for no cost - as nice as all the positive feedback is! On that note, I have added a donate link to the help menu in the app. I don't expect any donations - I did this for the fun of it - but it does motivate me to spend more time on it I guess
The major update to this release is the rules...
Mate, that's really kind of you. Thank you so muchMany thanks for the update i am trying to donate but s***ing paypal is being a ass as normal (for me!!) as soon as i can i will phone them and get some money into you account!!!!
hell yes done it (had to take off the VPN 1st)