Motorsport Games Attempting to run NFT Scheme

By far the biggest story in sim racing right now.

Like many NASCAR fans, I have been left with infinitely more questions than answers regarding the abysmal state of NASCAR 21: Ignition. Based on my four years of experience in the sim racing industry I struggle to understand how this title passed certification, and how NASCAR didn't immediately distance themselves from Motorsport Games.

So I began searching for any info I could find on them. Everything I've found, is beyond bizarre and it feels like a fever dream.

Motorsport Games materialized in 2018, seemingly out of thin air, and somehow snatched up not one, but four major racing series licenses, along with the rights to established titles like rFactor 2 and KartKraft. This kind of aggressive expansion is completely unheard of in our hobby, and virtually impossible for a brand new development team who up until October of last year, hadn't released a game of their own.

Rather than engage with the sim community in the way guys like Aris, Ian Bell, et al. have done, they have curated their own little corner of the internet and essentially created their own separate ecosystem of pseudo-press.

Their CEO is obsessed with going on stock analyist shows like TD Ameritrade Network, or appearing as a guest speaker at investor conferences. I've never in my life had to watch stock analyitics shows of all things to learn basic info about a racing sim. The hosts are clueless about the quality of their games and ask him softball questions, seemingly oblivious to the fact that Motorsport Games released a defective product in NASCAR 21.

In the 15 months since going public, the share price has cratered from $30, to just $1.38, which flashes on the screen, yet the host continues to applaud him for "growth and success" as if they're not even talking about the same company.


The company seems to have no intention to communicate with the sim racing community at all - going as far as starting their own sim racing community, so that they can heavily curate the kinds of articles written about their games and keep investors from stumbling upon a place like RaceDepartment where people are asking serious questions. The site in question is called Traxion and is literally a carbon copy of RaceDepartment, albeit with the comments section very convoluted to find.

Taking things further, I've found a suspicious amount of stock analytics blogs writing that $MSGM is a buy, or the stock will recover from it's prolonged nosedive, only for virtually all of these predictions to be proven wrong.

In their most recent Q4 2021 earnings call, they admit to not having cash on-hand to last the calendar year, and are blowing through approximately $1.7mil per month. They will be out of money a few months prior to NASCAR 22 releasing, if that game actually happens.

The Le Mans game that was supposed to be in early access this year, has been postponed. The BTCC game, which was announced years ago and RaceDepartment lists as one of 10 racing sims to look forward to in 2022, has been taken off their road map entirely.

Yet this somehow all pales in comparison to what the company's actual business plan is.

Motorsport Games have a job opening for an NFT/Crypto specialist, and Kozko has spoken about the blockchain and "some surprises fans hopefully haven't been able to predict" in the above interview.

Their business plan, is to run an NFT scheme. This explains why NASCAR/Indy/BTCC/LeMans haven't jumped ship after it was clear NASCAR 21 was shovelware - the actual games don't matter; it's an avenue for these racing series to sell ovepriced, digital trading cards and get in on the NFT bubble, knowing niche racing sims alone won't make them any money. The games, which we thought were going to be niche racing sims for starved motorsports fanbases, are instead going to become macro-transaction hellscapes. We can only pray this doesn't filter over into rFactor 2.

They have held off announcing this publicly, since EA and Ubisoft have both backed away from NFT's due to player backlash & apathy, with Forbes even writing that interest in NFT's has died.


Furthermore, they appear to have been seriously dishonest when it comes to their dealings behind closed doors.

During their investor call, they have claimed 81 million fans followed the virtual Le Mans series, which is impossible. rFactor 2 is only played by about 900 people per day, with the most recent NFL Super Bowl reeling in 112 million viewers. They are seriously trying to claim rF2 is almost as big as the Super Bowl, attempting to obfuscate social media "impressions" (people scrolling past) with "actual viewers and fans of the product."

There is also a guy in my YouTube comments, who can be found on LinkedIn quite easily, that claimed MSGM came to his firm for financing and the firm basically laughed them out of the room, because their $400 mil valuation seemed completely bogus and the company had "virtually no revenue."


What in the actual hell is going on here?
 
You could become the ceo of a company maybe call it pretend sim race cars and then award yourself an unearned whopping salary increase.;)
It appears that that's okay.
Nice.

I will put out rFactor 2 payware mods 4x a year. And I'll make sure they're cars and tracks people have already bought in other games OR are default content, like Brands Hatch and Donnington.

Millionaire status baby, here I come! I'm practically Elon Musk at this point.
 
NASCAR 22 no longer happening either.

 
Wow. That wasn't something I was expecting to see. MSG passing up a chance to charge gullible customers another $90 for a special edition on launch? Surprising. :unsure:
 
A passage from MSG's post I don't understand:

The 2023 NASCAR game will not inherit the tech debt of NASCAR 21: Ignition as its base, but instead will be capitalizing on the phenomenal work done by the teams that brought you KartKraft and rFactor 2 while still utilizing the Unreal Engine. This will unify the development of the NASCAR 23 product with our current and future product portfolio to create the best opportunity for success.

By moving to a season expansion update for 2022, more time is allocated to the development team to work on improvements and features, all while releasing earlier in the year than previous titles. Motorsport Games is currently targeting a release date of Mid-2023 for the updated console title.

Without moving to the Season Expansion for the 2022 season, our development process for the NASCAR console game would have been much more restricted and would have limited our ability to take a renewed approach to the product. In order to get into a better rhythm and cadence for future years, this step needed to happen.


How does this work? Surely NASCAR 21 was in fact building on rF2 physics plus Unreal Engine? This smells like more fishy words to me. And it makes me wonder how much of the rest of this is nothing but hot air too.
 
A passage from MSG's post I don't understand:

The 2023 NASCAR game will not inherit the tech debt of NASCAR 21: Ignition as its base, but instead will be capitalizing on the phenomenal

How does this work? Surely NASCAR 21 was in fact building on rF2 physics plus Unreal Engine? This smells like more fishy words to me. And it makes me wonder how much of the rest of this is nothing but hot air too.
Good catch.

And yes, that's what they were already doing - building on rF2 physics & Unreal Engine.

Company is supposedly in shambles and current/ex-employees have reached out to Mike from SGO.
 
Good catch :rolleyes:

Tell me that Nascar sim feels anything like rF2 Nascar let alone "built on " :rolleyes: ....stop having a lend of people with outright lies !@!

i thank you all for helping to kill off gmotor 3.0 :thumbsup:

No I mean it well done lads :thumbsup:
 
It's not bizarre at all.. you have an history and you have to live with it, people are not inventing those things, they happened.

My suggestion to you is: don't make this about you.. you'll turn something "good" into something nasty.

Yes it sucks to have those negative traits attached to your persona and they will follow you until the amount of "good" things you've done will shadow that part of your past... suck it up and deal with it.

What is the history you are talking about? Where you can find evidence that they happened? To be more exact, corroborable and verifiable evidence. What kind of past he has to shadow? If you can expose that on a similar level Austin does with MSGM and prove it then you could have a good point. Perhaps it goes back much earlier and I don't know there.

I have read Austin's blog for several years (including those accessible through archive.is when it closed) and thanks to what I read in PretendRaceCars I have learned to be a better modder. Over time that would translate into a couple of proposals to work in the sim-racing industry (one from a small team in my country, and another from one of the big ones). My learning thtere would finally take me to work at Gameloft a year after those offers.

Thanks to Austin I have been able to see much better what racing simulators really are and at some extent, its limitations. What role plays the marketing around it. And how to enjoy them accepting their flaws and without wasting money. That has helped me avoid spending hundreds of euros and to appreciate and love more the sim-racing videogame for which I have done so many mods for so many years, where the toxicity that I contemplate in this forum in those of GPL and F1C communities are conspicuous by their absence. Or at least from what I have experienced.

On the whole I have learned to accept racing simulators for what they are: sim-raing videogames that can simulate to a small limit. I remember reading his post about GPL (Grand Prix Legends, still the king?), and it hasn't even remotely conveyed to me that he is someone looking to bring a bad reputation or cause negative controversy. On the contrary, I found the reading very interesting, and that has not prevented me from continuing to have a great appreciation for GPL. I read also its "meltdowns" section, and I will keep the impressions and learning because of respect and personal integrity.
 
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Gentlemen can we please not make this about Austin, it's too important to be sidetracked by personalities.
To be fair, it's somewhat relevant. Let me explain.

By my own admission I live in the most conservative part of Canada and went to a catholic high school whose mascot is the "Crusaders."

So naturally it's had an influence on many non-sim racing opinions of mine. Younger sim racers who have grown up in a social media echochamber that encourages overwhelmingly liberal stances, therefore get pretty horrified at what are commonly held beliefs in my province.

Relating to the topic, if I were Motorsport Games, I would absolutely capitalize on this.

Some guy on YouTube with barely any subs but a penchant for writing was fed little-known info about my company by a former employee, and directed to a sequence of articles that very clearly expose me as a fraudster dating back almost 20 years. He sat down for an evening, read everything, and then put it into a series of easily digestible YouTube videos.

I would 100% sic astroturfing accounts on me and label me as a bigot, nazi, homphobe, whatever, which would hopefully deter other, much bigger content creators, from amplifying this information in fear of being labelled the "no-no words" as well. It's literally the only move I would have left.
 
Why have Race Department not picked up and run a story on this themselves? (or are they going too...?!) Seems too big to ignore.
 
Why have Race Department not picked up and run a story on this themselves? (or are they going too...?!) Seems too big to ignore.
Well, here's the thing.

I approached RD on what seems to be April 5th or 6th with this. I didn't want to be the one to break this story since it's kind of a big deal and deserves to be in the hands of a proper outlet. I mean, we're talking about a company facing multiple lawsuits, all of which paint the CEO out to be a career criminal defrauding investors out of $200 mil.

The response I received was admittedly bizarre and basically tried to downplay everything.

I was told I drew the wrong conclusions about the company heading for financial peril, even though MSGM admits to running out of money and no longer providing forward guidance in their Q4 2021 investor call. In short, company is toast. This stance from RD looks even sillier now as NASCAR 22 has been cancelled & the BTCC game has disappeared - with its' assets being released as rFactor 2 DLC. They have gone from announcing several full game releases in the same year, to quietly releasing small pieces of DLC. This is not the sign of a healthy company.

Neither is Kozko giving himself a 632% raise after the company lost 33.7 million last year.


And that, even if my findings were true, RD didn't want to participate in help killing a sim dev. They argued that our favorite devs are a lot closer to going under than we'd expect, yet they survive and continue to make games, so it'd be doing a disservice to the industry, or fans, or something, to use their platform to drive a company into the ground.

This appears to have been a comical miscalculation and says a lot about the sim racing industry. We are very lucky Ermin and Upper Echelon Gaming covered this, because outlets we should have trusted to break this story instead tried to dismiss it as nonsense.
 
Another nail in the coffin?
NFT's have potential, but are being used incorrectly.

They are essentially the "celebrity painting market", but online.

You're not really paying for a painting, but using it as a legal means to launder money or keep stuff "off the books" under the guise of innocent purchases.

For example, if I wanted to buy cocaine off you, I would give you $30,000 for your kindergarten-tier painting of a circle. Or in this case, your NFT. My bank therefore thinks I paid for a painting and assumes I have awful taste in art, or my wife has a fetish for terrible art and will poop in my bed and accuse me of DV if I don't buy it for her.

In reality, we threw your painting in the garbage and you gave me $30k worth of cocaine under the table.

For whatever reason, the video game industry hasn't actually figured that out and just think it's digital card collecting. So they sell dumb digital cards nobody wants and go "why is nobody buying our pokemon cards???"

You could do some really fun stuff with NFT's in gaming beyond just DLC. If you ran a dev studio, you could charge 40k for an NFT, and whoever bought it would get the right to work with the track artists and design a fantasy track in your game. Ideas like this could be a gamechanger.
 
Anyways here is ALL of my sources. Have fun!

- | Phase I - Net Element Background | -

Motorsport Games figureheads once created/ran a company called Net Element

Johnathan New (Motorsport Games CFO) was also the CFO of Net Element

Oleg Firer (Net Element CEO) fluff piece from 2012

Investors discover Net Element is a scam!

Retrospective on Net Element being run into the ground (use Internet Archive to view)

Miami Herald discovers Oleg Firer is shady. Why is Dmitry associating with these people? (use internet archive to view)

Net Element under investigation for violation of fiduciary duties and securities fraud!

Mullen (company Net Element merged with) is also under investigation!

Warning to stay away from Mullen stock

- | Phase II - Motorsport Games | -

History of Motorsport Games

Forum thread showcasing why rF2 isn't a great base to build a game on

Motorsport Games staff list, showing half of company is located in Russia + never seen a NASCAR/Indy race before

NASCAR Heat 5 UI is barren - they were handed a complete game from Monster Games and couldn't even be bothered to finish the menu

Company liberally throws around cash to sponsor various top level race cars

Motorsport Games create their own fake version of RaceDepartment

Their fake RaceDepartment appears on a NASCAR just days after launching

NASCAR 21 is a broken mess and one of the worst racing games ever released

- | Phase III - Motorsport Games Legal Troubles | -

Former 704 Games investors sue Motorsport Games for lying to them about the company's value, saying the company was losing money, about to go under, and to get rid of all their shares ASAP when IN REALITY they were planning an IPO, the company would potentially be valued as high as one billion dollars (yes, really!), and partnered with F1 driver Fernando Alonso and the ACO. This screwed minority investors out of $206 million and Kozko got extremely wealthy in the process as per his employment agreement. Which these minority investors also weren't told about.

Motorsport Games also signed a formal contract to buy Digital Tales, so they could develop a SBK game for them.

Motorsport Games cut and run from the above deal the day before it was scheduled to happen, which almost destroyed Digital Tales so now MSGM are being sued

- | Phase IV - CEO Dmitry Kozko lives in his own world and lies to investors while the company is in shambles lol | -

Glassdoor reviews from former employees claim the company uses smoke and mirror tactics to pretend they're bigger than they actually are - the company doesn't actually make any money and employees don't understand how they're not bankrupt.

A financial advisor from Compass Securities claims to have had a run-in with MSGM, and was "flabbergasted" by their 400M valuation with 'virtually no revenue." This anecdotal comment was left on a random YouTube video but I found the guy's LinkedIn profile and confirmed it's not a troll.

Q3 2021 investor call, Kozko claims after a few patches, reception to NASCAR 21 is now "mostly positive"

Contrary to what Dmitry says, NASCAR 21 Reviews on Steam are actually "overwhelmingly negative". Dmitry is a liar.

Q4 2021 investor call, Dmitry claims 81 million people are "fans" of the rFactor 2 virtual Le Mans league, and says the company doesn't have cash on hand to last through 2022 + no longer providing forward guidance.

Less than 1000 people play rF2 at any given moment, outright impossible 81 million are "fans" of it. Dmitry is a liar.

Rapidly declining share price since entering the market, with 1.1 million shares suspiciously traded on March 31st, 2022. As you can see a very successful company that is definitely not Net Element 2.0

Dmitry is so awesome that he rings the NASDAQ closing bell!

Dmitry is so awesome that he has multiple public speaking engagements!

Look at Dmitry go! He's on TV! Please ignore the cratering stock price! The host says he's successful so just LISTEN TO HER!

Look at Dmitry mixing it up with fans at NASCAR races! He really cares about them!

- | Phase IV - Blockchain/NFT Scheme | -

Job posting for a full-time Blockchain product manager position

rFactor 2 Virtual Le Mans NFT's, presented by Motorsport Games. GO BUY THEM!

Someone actually opening the rF2 NFT's and discovering they're just clips from a race broadcast lol

Articles from major publications indicating NFT's are pointless and nobody cares

- | Phase V - Motorsport Games is Dying Probably | -

BTCC Game on indefinite delay, Stephen Hood leaves Motorsport Games

BTCC game assets show up as DLC in rFactor 2.

Marcel Offermans leaves Studio 397, a dev studio Motorsport Games owns

NASCAR 22 is cancelled, please buy their DLC for NASCAR Ignition this year.

NASCAR is supposedly looking to get away from Motorsport Games

NASCAR tells Jalopnik they are NOT looking to get away from Motorsport Games

On the same day, NASCAR posts a job opening for a "gaming manager" who "oversees the day to day activities of licensees". In layman's terms, someone to make sure the Motorsport Games debacle never happens again. I wonder why they'd do this?

- | Phase VI - Give all your money to Dmitry | -

Dmitry Kozko receives a 632% raise and takes home 5.4 million dollars for putting out an unplayable NASCAR game and releasing some rFactor 2 DLC last year

Anyways this is all just rumors and speculation.
 

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