Yeah I've had no luck without it crashing on repeat so gave upHow can I modify the models of the bikes? I imported the pskx file to blender edited it but when exporting the psk file nothing happens
Yeah I've had no luck without it crashing on repeat so gave upHow can I modify the models of the bikes? I imported the pskx file to blender edited it but when exporting the psk file nothing happens
No cooking is required no, you don't need to adjust moto3_skills.uexp either. The riders performance is set in the DB now, it just corresponds to those ai values in the skills.uexp.I am trying to change AI skills (like I did 3 years ago), but, although unpacking-packing goes OK, no changes happen. Blade's AI mod works though! Can I change moto3_skills.uexp only? Isn't cooking required here (as I change just numbers)? And then pack it as "pakchunk4-WindowsNoEditor_xxx_P" small file (all dir tree is preserved ?
"UmodelExport" locat
thanks for reply, but I do not find anything in "assets\data\DB" folder (browsing in Umodel)... uasset editor I suppose is UnrealEngine Editor?No cooking is required no, you don't need to adjust moto3_skills.uexp either. The riders performance is set in the DB now, it just corresponds to those ai values in the skills.uexp.
Oh and you don't need to hex edit uexp files anymore either, you can use the uasset editor
in some games with db browser worksthanks for reply, but I do not find anything in "assets\data\DB" folder (browsing in Umodel)... uasset editor I suppose is UnrealEngine Editor?
Before MotoGP24 the helmet textures were in assets\graphics\characters\riderShared\helmetsHi biker, please help me find the original riders helmet texture file. I am confused, in GP24 there is a helmet file for the original riders but in GP23 there is none
Thanks a lot, i found itBefore MotoGP24 the helmet textures were in assets\graphics\characters\riderShared\helmets
Yes, if you use the tool umodel that is linked here you can export the modelshi is there way to rip models of bikes or riders in moto gp 23 ?
Hi biker, I found your comment about trial and error' for gauge, did you remember how Its work at the and ? I'm stuck now In the gauge of the bike imported from ride 5, In my case I don't have referances how I could import gauge and sound, thanks BikerYes, if you use the tool umodel that is linked here you can export the models
Models will usually be inside folders called skeletal_meshes
I’m not sure if the gauge and sound can be ported from the ride games, I would say in theory yes but never actually tried itHi biker, I found your comment about trial and error' for gauge, did you remember how Its work at the and ? I'm stuck now In the gauge of the bike imported from ride 5, In my case I don't have referances how I could import gauge and sound, thanks Biker
I’m not sure if the gauge and sound can be ported from the ride games, I would say in theory yes but never actually tried
Ah I see, I was thinking you have a trial on a gauge when you did the SBK mod for MotoGP20,I’m not sure if the gauge and sound can be ported from the ride games, I would say in theory yes but never actually tried it