Yes! Check my reply to LordDaniel just above.is it possible to install only new engines in the quarry without changing the cars?
Yes! Check my reply to LordDaniel just above.is it possible to install only new engines in the quarry without changing the cars?
I tried but it didn't workHave you tried if this works for the older patch? I reimported all my assets before I released 1.01 (as a precaution) but my work didn't get removed by any changes from the f1 22 updates as far as I could tell so it may not matter anyways. The handling may change tho?
I'm sticking to modular install which is still just drag and drop for the whole mod. You just need the modular base files. Reasons are is convenient to turn off or on without affecting too many game files, and a copy and paste install takes too much space alongside modular. its easier as modular to test the mod for me too without resetting files when i mess up.Is a copy and paste version possible? Thanks
The sound files for each car are all separated, you can literally have 11 different engine noises at the same time.How would one use a specific PU sound in MyTeam without changing the other PU sounds on the grid?
I would like to use the Audi PU sound but I don't want change the rest of the grid (ie. If it the Audi sound changes the sound of the Renault, I dont want Alpine wanting the Audi sound as well.)
Is this possible? LMK PLZ
Can you explain that like youre talking to a third grader lolOk so only looking at the copy & paste MyTeam folder you want to paste in just the myteam_mercedes folder (from teams subfolder) in the correct place in game directory, the ui_package folder, and for audio you just need the "v8_tb_mercedes_amg_gt_black_f122.bdl" file.
Get rid of the "carmisc_mclaren.erp" file from the "_ACTIVE" folder inside the "_MODULAR_MODS" folder. Now your MyTeam is the only one with the Audi sound. If you want McLaren to not use Audi livery or teamwear also get rid of "driversuit_mclaren.erp" and "livery_mclaren.erp".Can you explain that like youre talking to a third grader lol
I'm trying to use the Audi sound from your video just for my team and it doesnt effect the other teams on the grid. So how would I do that after extracting your zip files?
just get rid of any livery_TEAM.erp and driversuit_TEAM.erp files inside the "_ACTIVE" subfolder inside "_MODULAR_MODS" folder.Can i just use only power unit mod without the driver suit and livery?
glad you got it working In future I may just keep any liveries separate to the mod, I get carried away!Can we keep the normal teams liveries but use one of the created power unit for MYTEAM? Example: I use the Ford Shelby Racing Team Skin and would love to use the Ford Engine for it. Thanks in advance!
Edit: Found my Answer in a post earlier, Just pasted the ferrari 488gr19 in the audio files which is the one associated to FORD. Then in _Activate, Do not past the liveries and driversuit. I pasted only the CarMisc_MyTeam and CarMisc_Haas to simulate Haas going with ford too like in Nascar.
I already replied on YT but just incase! : Make sure audio mix in settings is set to driver not broadcast or the other.why don't I heard them the way you heard them?
I don't think this exists on F1 22 yet? I have a tutorial prepared in advance to make both mods work looking back at the 21 mod. If the 22 mod already exists and I haven't seen it, please share a link! Thanks!can you make it compatible with the f1 teams for myteam mod?
Hi Heskey...Is it possible to install only the sound and the engine interface, excluding the new liveries?HeskeyBoy21 submitted a new resource:
More Power Units F1 22 - More engines and new liveries!
Read more about this resource...