Don't put more than 3 wood in ithow do you keep from exploding?
Don't put more than 3 wood in ithow do you keep from exploding?
how much to Throw away ?
The guy tries to call you every 30-60 minutes after firing up the still and/or 60 seconds after game load (if you've fired the still up once)Found this about actual moonshine distilling
http://cdn.shopify.com/s/files/1/00...nshine_-_The_Dummies_Guide_700_grande.jpg?897
So I guess about that amount? :S No idea. I played it safe and poured the first one away after it got filled to around half. No idea if I'm doing it right though.
Btw, just opened the lid because I was scared it'll blow up when I started it with 4 firewood accidentally and it never stopped steaming after that, not even when all the firewood had gone out or emptied.
Can't seem to get a call either; Brewed a full bottle of moonshine, went to peräjärvi, tried to find the NPC - saved and quit. Came here to read that I gotta get a phonecall, loaded back in the game, went home and waited.. nothing happened. Figured maybe saving and quitting made it "forget" I had used the still so I drank a bit of it, went back, distilled more to fill the bottle and now waiting at home for the phone to ring but only get sewage jobs.
THOUGH I am on the experimental branch. Understandable if the mod is affected by that somehow.
Either way, really digging the mod - thank you!
Make sure you have the file where it's looking for it.so when i download this mod and i put it in the mod folder its ok there, but when i go into a game in the console it says:
Still Mod Loading assetbundle
Error: Couldn't find asset bundle from bath C:\Users\Evan\Documents\MySummerCar\Mods\MSCStill\bundle-windows
Ive re downloaded it and yes Ive unzipped it but it still isn't working, any reason? also running windows 7 latest version of msc and mscloader
The guy tries to call you every 30-60 minutes after firing up the still and/or 60 seconds after game load (if you've fired the still up once)
You don't actually need to distill anything just as long as you have a fire is enough to trigger the phone call.
The bottle holds 6 litres and a full tank of kilju makes about 0.6 litres of methanol (~2% volume, boiler holds 30 litres). So toss more than 10% out. Better to chuck a little more since the buyer won't accept moonshine with any methanol.
If you listen closely to the still you can hear a whistling noise when it works. There's a slight gap in the noise when it runs out of methanol to boil (at 65°C) and goes to the higher 78.4°C to start boiling ethanol.
i have everything from the download on this website and i checked it has bundle-windows but it cant find the asset bundle in bundle-windows and if u want me to check inside the bundle or something i don't have anything that can open itMake sure you have the file where it's looking for it.
- Pontikka can now be distilled again to increase purity
- Changed bottle name from moonshine to pontikka
- Added animation for drinking
- Tweaked boiler logic
- Boiler can now be filled with 30 litre kilju bucket
- Water bucket now pours slower
- Fixed boiler not emptying properly when emptied
- Fish now cooks in fire
Thanks to sarcasm83 for reporting broken Seppo
- Fixed Seppo not buying pontikka
Overwrite should work fine. I changed a value around so you might lose water in the still but not ethanol or methanol.I only hit overwrite when applying the new version - should've I fully uninstalled and then installed the new one?
That's a known issue. I'm not quite sure why unity doesn't want to render the liquid properly. Might need to write my own shader for it.Edit: Oh nevermind - it turns out the liquid for some reason just isn't visible if you look at the bottle from above or from the side. (When looking at it at the still, being filled) .. only once you turn it so that you look at it from a slightly below angle, the liquid pops in...
Fixed in 1.0.3 (I forgot I checked the item name in Seppo logic.)So, now trying to sell the full bottle with1.891365 water, 4.10890675 ethanol, 0 methanol to "Seppo" and after "Toikko sä sitä ponua?" - no reaction whatsoever to the bottle.
Indeed.Perkele sentään.
Just unzip all of the files and folders in your Mods directory.i have everything from the download on this website and i checked it has bundle-windows but it cant find the asset bundle in bundle-windows and if u want me to check inside the bundle or something i don't have anything that can open it
It's just one of the random responses. Says it even with an empty bottle.could someone post a pic of a full bottle cause every time I think I have it as full as possible the guy always says Ah Almost full lets try it, or something like that.
I'll take a look about this.is gud but the fire tex or something is too big, when ever i start the fire it lags like a mofo and fps drops below 20. Any other fire is fine
Overwrite should work fine. I changed a value around so you might lose water in the still but not ethanol or methanol.
That's a known issue. I'm not quite sure why unity doesn't want to render the liquid properly. Might need to write my own shader for it.
Fixed in 1.0.3 (I forgot I checked the item name in Seppo logic.)
They're barely negative. -2.2123123E-26 = -0.00000000000000000000000002Ok, cool thanks for the quick update!
Oh and should I worry about any negative numbers in the xml files?
I mean, do they kinda just even out/fix themselves, when filling again the next time and it's just naturally a bit wonky like that?