Monsterly Energized CUP Car Mod

Cars Monsterly Energized CUP Car Mod 3.01

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Poopenshnapples updated Monsterly Energized CUP Cars with a new update entry:

Major AI improvements, Road Tires...etc

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Version 2.5
- AI improvements
- Road updates (More aggressive, faster in the corners)
- Ovals updates (Much more aggressive, corner speeds increased)
- Tires
- Road tires cool much faster and heat much slower
- AI temps increased on road and oval for more aggressive racing

Many other over-all improvments...

Read the rest of this update entry...
 
Poopenshnapples updated Monsterly Energized CUP Cars with a new update entry:

Detailed skins, driver profiles, .rcd clean up

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Version 2.9 & 2.91:
- Massive amount fo detail added to DaREALMastaD's cars
- Updated Icons for cars
- 48 vehicles in total
- Deleted unnecessary .rcd data
- Varried driver skil levels
- All cars re-skinned to real top-level NASCAR cars
- All cars have real driver names to their real cars
- A couple cars are based off of the movie "Days of Thunder"...

Read the rest of this update entry...
 
Do you really need to update this every 5 minutes? I can't see anybody downloading a 200+MB file 20 times in a week. Maybe test and tweak for a week and then post an update.
 
Do you really need to update this every 5 minutes? I can't see anybody downloading a 200+MB file 20 times in a week. Maybe test and tweak for a week and then post an update.

You do not have to update your version if you do not want to.

But, due to the extremely complex nature of modding it is best to fix absolutely everything as soon as possible when all of the values, numbers and "**e-4" make sense!

It is a trade-off.. fewer updates with a "broken" mod, or many updates with fewer issues
 
He's right. Just take a little more time to elaborate each update ;)

3.01 will be the last update for quite some time, if not the last.

To get into the complicated aspect... When a default setup is modified the AI act very differently.
Due to this there are several values that need to be changed... Corneringcaution, understeeronlinemulti, onthrottlemulti, AI constant heat rate, Stepdistance...etc.

However... change just one of these and another value may need to be changed to balance the AI.

The most fun is having a setup and set of values that work on every track except just one track.. ie MidOhio200 (road).. or Las Vegas (Sopeedway)... then you need to find the specific set of values that work on those tracks... but also on all other tracks.

Modding is a crazy hobby!
 

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