No.Just a quick question, is is possible to create a mod to have 35% long races?
No, it only means (especially liveries) modular mods will load first. So for example:If I install Modular mods does that mean that any other mods (liveries) will be disabled?
Often asked, often answered:Been enjoying your mod a ton, many thanks!
How do I create my own modular mod for this game?
Make sure to follow the right installation instructions. Also I do not give support for other mods. If you do not have the 2021 liveries which are based on the fomswaps, you did not follow the season mod's installation instruction.all of a sudden my haas, alpine and williams livery has gone, anyway to sort this?
I had a question, is this possible?Do you think you would be able to make a modular mod that would change the driver and team names in the game so they reflect the 2021 changes?
Multiplayer never works with mods. If you just move ALL(!) files to inactive, your game will not load, because of the missing start_screen.erp.Is there anyway to be able to play multilayer, because when I move all the files to inactive I still can't play?
It's the same for every texture, you just need to not ignore the small arrows at the bottom left which makes you able to switch through the array of textures for that entry.Is there an in depth tutorial for ui_teams_logos.erp somewhere? I can extract the files from ERP Archiver but I can't figure out how to change each team's design and reimport the new logos. Using photoshop btw