AI Editing
Hello all
I'm on PC and running my own career (the third) at an edited level of difficulty between Pro and Expert. I'm having the usual fun (100 race distance, no help, and so on) but, as with old F1 game, the poor ai optimization of the cars actually out of sight often ruins exciting Races despite the fact that i installed some AI improving mods.
I would like to know is someone has been able, using the Database editor and working onto the Track Difficulties file to eliminate the issue that, occurs almost always when one or more cars are disappearing from the sight of the player and enter the "bubble" that a user sometime ago well explained onto CM forums.
http://www.racedepartment.com/forum/threads/this-is-how-f1-2012s-ai-works.56670/
To explain, the car/cars in front runs 1 or 2 tenths faster or slower than you and then, all of a sudden, start to lap 1.5. 2.0 seconds faster than the player that in the meantime, it's losing even more ground because of tyre degradation ending to 20-30 secs behind with no apparent reason in just 10-15 laps. I'm pretty sure that this happens to a lot of career users and when happens there little one can do to catch up. Today a run a race in spain droving almost perfecty for 66 laps but ending 40 seconds behind grosjean with whom i was battling hard but with no big deal to stay in reach for the first stint of the race, Then i pitted first, and i never saw him for the rest of the race because the after the third lap when he came back to the track after pitting he was consistently 1 or 2 seconds more faster than me for every lap.
The question is: there is in F1 2013 some value in the Database file that can be altered to modify this and try to reach (probably with some experimentation) a correct balance between what the AI opponents are doing while are still in front of the player and when they are in the bubble?
Thanks for the suggestions.
P.s.
I tried to edit the virtual performance column in the ai driver tab, but to no avail.