Hello! Who knows how to "metal car painting" in Photoshop to do, what's the technique?
Yeah, that would be helpful, cause i just have GIMP and just with Gimp, it is really hard to see those things.Does anyone have a car modding template (ex mclaren or any other) where its visible where each part is placed on a car when its put together so to speak ?
It will make the modding process way faster I guess. The larger parts are logical but some smaller ones are not that clear where they belong as to which extend.
The wireframe files from ML2166 is part of the way, but still the smaller parts are a puzzle.... it takes quite some to paint them, start the game and see where they are, back editing. So if anyone knows, greatly appreciated.
I know Photoshop has 3d options, but I am not a Photoshop expert.
cheers peter
I'm not entirely sure what you've done, but what you need to do is this:Question regarding custom helmet creation.
Found a way around it thanks to Ryder's Pssg Editor (helping me see where things should end up).
EDIT:
So I've made a helmet design (we will see if it fits ) , and found the dds plugin for Gimp. I exported it to a dds file (picked the DXT1 compression option?), but Ryder's Pssg Editor won't open it. Gives me a "this is not a pssg file"...which is obvious.
So Instead I tried opening another helmet file from a mod I have, then clicking the "import" button and selecting what I made. It opened something...not sure what it is though.
Is there another step in between saving it as a dds and making it a pssg? Did I save it wrong?
I added a picture of what it did, this was after loading another helmet's pssg from in-game. Then selecting "import", then selecting the dds file of the helmet I made.
~Speed
It's the logo of Jump manga magazine.I'm working on the McLaren MP4-6, 1991, someone can tell me which brand belongs to this logo
View attachment 35932
What sponsor is?
Meaning?
It's the logo of Jump manga magazine.
LolView attachment 35981 Seriously, no one knows?